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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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id Software to develop for iPhone
http://www.bit-tech.net/news/2008/07...p-for-iphone/1
id Software, the developer behind Doom and Quake, is set to make a game exclusively for the iPhone.
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Supermodder
Join Date: Apr 2005
Posts: 584
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It's definitely going to be the Half-Life universe that they're porting.
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quad fuelled, GTX200 powered
Join Date: Aug 2007
Location: in a room near Soton Uni. UK
Posts: 3,938
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there's already quake4iphone on cracked iphones.....
make a ported version of Doom but iPhone's graphics isn't very good, some AppStore games even lag, hopefully they optimise it to death
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Officious Bystander
Join Date: May 2003
Location: Nodnol
Posts: 1,595
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Quote:
I didn't think iD owned the Half-Life IP?
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Demand Naked DSL in the UK! |
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#5 |
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Supermodder
Join Date: Apr 2005
Posts: 584
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I was merely baiting ~_~ Valve owns the HL intellectual property.. I do wish that some form of HL took form on the iPhone though
It's been much more intriguing than any Doom or Quake game in terms of story imho.
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#6 |
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International Man of Awesome
Join Date: Feb 2008
Location: County Durham, UK
Posts: 961
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"a graphical tour de force".....
Considering it's on a iPhone... I don't think it'll be anything particularly mind blowing..
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#7 |
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Supermodder
Join Date: Apr 2005
Posts: 584
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Well, you know Carmack and his graphics.. He can't get enough of them. I remember Doom 3 and how it was hailed for its awesome graphics, but yet the gameplay was pretty pants..
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#8 |
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Baby called to see the boss...
Join Date: Jul 2007
Location: Newcastle Uni
Posts: 597
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i've already seen a video of quake 3 arena running on the iphone, it was controlled by tilt which looks terrible and had no multiplayer, but it has been done
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#9 |
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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id always loved mobiles for some reason, after Romero crashed and burned with Ion Storm, one of the many things he attempted afterwards was setting up a mobile phone games studio.
That probably crashed and burned as well.
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#10 |
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Mini Love
Join Date: Aug 2007
Location: England, South of.
Posts: 1,167
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true, but i don't think phones are ready for core games that have story line. i may well be proven wrong as the iphone has a lot of support from big names-like carmack.. but we're only just about ready to accept phones as a viable gaming platform, so tap the casual market first, let the devs realise that the market has huge potential, and then they may pay attention and make that first killer app.
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Death to consolification !!! [size=1]Give me my Windforce! I'm coming back! |
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#11 | |
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Mini Love
Join Date: Aug 2007
Location: England, South of.
Posts: 1,167
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Quote:
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Death to consolification !!! [size=1]Give me my Windforce! I'm coming back! |
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#12 |
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quad fuelled, GTX200 powered
Join Date: Aug 2007
Location: in a room near Soton Uni. UK
Posts: 3,938
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games on phones shouldn't be serious and shouldn't have long storylines. who is going to sit at home play hours long on a phone?
phone games should be short and fun, something to enjoy for 20min on the train, or play around for 10min when bored. a good example of this is the Tetris or Trism on iPhone. or simply solitaire. don't know anyone tryed Labyrinth, it's amazing to cure bordom (and very effective at introducing frustration)
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#13 |
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I'm not a modder.
Join Date: Jan 2007
Location: Bury St Edmunds/Durham Uni
Posts: 1,840
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I think some sort of RPG/RTS would probably make best use of the interface. An FPS would be horrible!
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#14 |
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4 Left Into Long 3 Right
Join Date: Nov 2001
Location: Bradford
Posts: 1,710
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Is it just me or won't the controls be awful ?
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#15 |
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Officious Bystander
Join Date: May 2003
Location: Nodnol
Posts: 1,595
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It's just you who are awful!
![]() Sorry, terrible joke. Anyway, no, it isn't just you who thinks that - it was my first thought - how do you play Quake/Doom/[insert FPS of choice] with a touchscreen phone? An RTS on the other hand could be quite awesome!
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#16 | |
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Supermodder
Join Date: Apr 2005
Posts: 584
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Quote:
Additionally, FPS' could be controlled using the accelerometer (with appropriate sensitivity adjustment) while shooting could be done by tapping the screen. I think it would be quite funny if a person sat on a rotating chair and swung viciously with iPhone in hand as they tried to turn ingame |
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#17 |
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quad fuelled, GTX200 powered
Join Date: Aug 2007
Location: in a room near Soton Uni. UK
Posts: 3,938
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the Quake4iPhone i tryed uses accelorometer, tilt forward to go forward, turn like a steering wheel to turn. awfully difficult to aim.
may be i never get the hang of accelorometers, can't win MotoRacer level 2 either. and Super Monkey ball is too hard for me.
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#18 | ||
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Officious Bystander
Join Date: May 2003
Location: Nodnol
Posts: 1,595
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Quote:
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Demand Naked DSL in the UK! |
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