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Old 13th Aug 2008, 12:48   #1
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Nvidia releases PhysX for 8, 9 and GTX 2xx series

http://www.bit-tech.net/news/2008/08...x-2xx-series/1

Nvidia has finally released drivers enabling PhysX and CUDA support for GeForce 8, 9 and GTX series graphics cards.

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Old 13th Aug 2008, 13:10   #2
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Quote:
Originally Posted by article
What's do you think is the best use of physics in a game? (Soul Calibur 4 - ed)
Soul Calibur 4, DoA 4, <insert fighting game with special boob physics here>
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Old 13th Aug 2008, 13:35   #3
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WTB Boob Physics Card.
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Old 13th Aug 2008, 13:43   #4
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2.7Gb???

i hope there's an option to grab just the driver lol

but uh, what im really personally waiting is the ability to use 2nd graphic card as dedicated processor tho............ bleh.........
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Old 13th Aug 2008, 13:46   #5
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Even if it's a little old now, I think HL2 still has the best use of physics in a game.
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Old 13th Aug 2008, 14:01   #6
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Will the UT3 mod make all the female characters boobs bouncey?
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Old 13th Aug 2008, 14:16   #7
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Quote:
Originally Posted by Article
However, the driver is still missing some of the originally touted features, including the ability to manually dedicate a certain portion of, or even an entire GPU to physics processing, as well as the ability to use a different GPU in a second PCI-E slot as a dedicated PhysX processor, so there's still some way for the technology of GPU PhysX acceleration to go yet.
Are you 100% certain on this? I'm sure when I was reading up on this last night I found a guy on a forum who was using a 8800GT as a dedicated physics card which boosted his Vantage benchmark considerably? I'll try and see if I can dig it up (blast regualrly cleaning my browsing history!).

EDIT:

Found another one anyway here. Looks like it's working okay there?
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Old 13th Aug 2008, 14:18   #8
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Quote:
Originally Posted by Narishma View Post
Even if it's a little old now, I think HL2 still has the best use of physics in a game.
I think most people would agree with you there. Hopefully HL3 (and whatever engine it uses) will push it even further.
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Old 13th Aug 2008, 14:25   #9
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tested most of the demo, meh. UT3 maps: meh. and Crazy Machine 2 still won't let me play PhsyX levels

anyone know how good is the transcoder? because it's 30 day trail, i want to have a large amount of video before installing it.
(at the moment, don't need to transcode anything as a single night have transcoded all stuff i want into iPhone format on quad core)
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Old 13th Aug 2008, 14:28   #10
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Quote:
Originally Posted by wuyanxu View Post
tested most of the demo, meh. UT3 maps: meh. and Crazy Machine 2 still won't let me play PhsyX levels
You've tried it? Frame-rate hits?
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Old 13th Aug 2008, 14:35   #11
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Quote:
Originally Posted by Timmy_the_tortoise View Post
You've tried it? Frame-rate hits?
for which game?

UT3 normal maps: no, UT3 physX maps, couldn't play it before, so can't comment.
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Old 13th Aug 2008, 14:38   #12
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Quote:
Originally Posted by wuyanxu View Post
for which game?

UT3 normal maps: no, UT3 physX maps, couldn't play it before, so can't comment.
I just meant in general.. Since some of the GPU is used for PhysX now, I guessed there may be frame-rate drops..
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Old 13th Aug 2008, 15:00   #13
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Quote:
Originally Posted by WhiskeyAlpha
Quote:
Originally Posted by Article
However, the driver is still missing some of the originally touted features, including the ability to manually dedicate a certain portion of, or even an entire GPU to physics processing, as well as the ability to use a different GPU in a second PCI-E slot as a dedicated PhysX processor, so there's still some way for the technology of GPU PhysX acceleration to go yet.
Are you 100% certain on this? I'm sure when I was reading up on this last night I found a guy on a forum who was using a 8800GT as a dedicated physics card which boosted his Vantage benchmark considerably? I'll try and see if I can dig it up (blast regualrly cleaning my browsing history!).

EDIT:

Found another one anyway here. Looks like it's working okay there?
Thanks for the heads up, we'll test this out and check back when we've confirmed
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Old 13th Aug 2008, 15:16   #14
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You've had 15 mins Harry, I need answers!

Can I use, say, a 9600 GT as a PhysX card alongside my 4870 or not eh?
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Old 13th Aug 2008, 15:16   #15
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Quote:
Originally Posted by Narishma
Even if it's a little old now, I think HL2 still has the best use of physics in a game.
Agreed. Crysis could have gone so much further with the power behind their engine, I was really disappointed by that
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Old 13th Aug 2008, 16:19   #16
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I never really saw much use for additional physics acceleration in games. HL2 made adequate use of physics. No game requires the simultaneous exploding of 3000 barrels. Will be interesting to see HL3 or maybe just Ep3's use of physics but I doubt it will require additional acceleration, especially when CPUs themselves are enough.

It would make more sense if AMD and Intel got together and did the same thing for Havok. That way we have it standardized across platforms, not just a stupid scenario where you have to have one manufacturers hardware or you cant have it.
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Old 13th Aug 2008, 17:32   #17
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I'm going to guess that these will work along side the older dedicated PhysX cards?

I say that, as I'm with Hugo, more an ATI man (multi-monitor you see). Those dedicated cards are pretty cheap now if Overclockers still stock them, and I'm going to hazard a guess that Vista's WDDM drivers are not going to like Nvidia and ATI at the same time... And I actually sort of like Aero (Should I admit that?).
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Old 13th Aug 2008, 18:06   #18
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Quote:
Originally Posted by Baz View Post
Thanks for the heads up, we'll test this out and check back when we've confirmed
No probs .

It leaves an interesting question though. Can the PhysX driver be installed "stand alone" from the Nvidia package? If so, it would be interesting to whack a Nvidia 8+ series in a rig with an ATi card and CCC, install the PhysX driver and see how you get on.

I'm reasonably sure that it won't work and that the PhysX driver won't allow the Nvidia card to perform solely physics calcs without the appropriate Nvidia drivers in place but hey, it's got to be worth a try for the hell of it no?
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Old 13th Aug 2008, 19:30   #19
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I'm glad they're adding the physics processing now. Maybe they'll be able to standardize it soon, if ATI follows suit in some sort of fashion.

Plus, a Folding@home client for nVidia GPUs?! That's huge!
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Old 13th Aug 2008, 21:56   #20
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Can't help but feel sorry for the few folks who bravely decided to support a new hardware direction by splashing out £150ish on a dedicated physics card only to have their cash effectively incinerated in front of them with the nVidia/Ageia merger/takover. Mind you, can anyone name any more than five games that used the Ageia cards?

It's the kind of bad experience that puts people off investing in new ideas and directions in case they end up with a hole in their wallet and a pointless bit of hardware.
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