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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Carmack on multi-threading in id Tech 5
http://www.bit-tech.net/news/2008/08...in-id-tech-5/1
IDF FALL 2008: John Carmack spoke about multi-threading support in the new id Tech 5 engine during Renee James' software keynote at IDF.
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#2 |
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Flux junkie
Join Date: Apr 2007
Posts: 394
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Looks pretty sweet - the technology seems very cool too, but I have a feeling that "Minimum Requirements" are going to start listing a number of cores. Dual core is fine and dandy, but from the sound of it Rage is going to want 4 to really feel at home. Graphics and Physics aside, there's still an awful lot to be done by the other threads.
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#3 |
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Multimodder
Join Date: Apr 2008
Posts: 249
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Given that the game is designed to run on a console with three in-order dual-issue SMT cores at 3.2GHz (yes that's about the equivalent of three Intel Atoms at 3.2GHz, instruction set being different and all it's not an entirely valid comparison, but still) I doubt it'll need more than a C2D to run just fine. Port be damned, PCs are so far ahead of the toys now that any decent dualcore machine can run them all without a hitch.
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#4 |
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Modder
Join Date: Aug 2008
Posts: 62
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Doom 3 ,Started well.finishes bad.Id tech 4 was dark. You can just tell the name of the engine just by looking at the monitor.when i played Prey i immidiately recognizied it was doom 3 engine.But engine was a mega hit for the gaming world at that time.
I hope id tech 5 would live up to the standards.Mega textures,multi theading ,but what we want is extreamly good game play with better graphics. kind of a unreal engine 3 like stuff from id,to use the engine for dozen other games. |
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#5 | |
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Hypermodder
Join Date: Dec 2005
Location: United Kingdom
Posts: 682
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Quote:
And hey, developers starting to get a good handle on how to use multi-core is cool.
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#6 |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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