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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Give Me Back My Sandbox
http://www.bit-tech.net/columns/2008...k-my-sandbox/1
Guest columnist Cliff Harris is upset this week, lamenting the decline of truly free-form, sandbox gaming on the PC. When did real sandbox games like Sim City become unfashionable and get replaced with linear FPS games? Why won't someone give us back our sand?
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#2 | |
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whatever
Join Date: Dec 2006
Location: Belfast
Posts: 1,879
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I fully agree, I'm surprised Spore wasnt mentioned though as it basically promised to be one huge sandox with lots of freedom of choice but didnt really end up that way.
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#3 |
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What's a Dremel?
Join Date: Sep 2008
Posts: 2
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I am even more suprised Second Life wasn't mentioned. 99.9% of the content is player created content. When you play second life you can do almost anything, build stuff, open a shop, sit at home watching movies (thats a little sad though), get a job, roam around, meet people, attend concerts, etc... I don't think there are any experiences closer to a sandbox than this, Real Life excluded of course.
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#4 |
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Victim of AdvancedModernCapitalism
Join Date: Nov 2006
Location: The town of Love, Funchal
Posts: 597
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What you need is Ultima Online... the great grand daddy of MMO!! It's still rolling you know! Just play Pangaea-world!True roleplay (not that pseudo stuff on WoW). You shall feel fulfilled!
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#5 |
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Supermodder
Join Date: Nov 2007
Location: New Zealand
Posts: 491
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The problem I see with 2nd life is that it is too much like real life. When everything you do is on the same scale as IRL, what's the point? At least with sim city it takes it to a more macro scale. TBH I quite like my story driven linear games, though I do wish there were more variety, especially in the MMO sector, please reward exploration. I love exploring MMO worlds, but they don't make it easy at lower levels =/
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#6 |
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Web Nerd and WC Addict
Join Date: Dec 2005
Location: Hants, UK
Posts: 1,306
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There are loads of sandbox games.. have people gone mad?
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Whenever I smell asphalt, I think of Maureen. That's the last sensation I had before I blacked out; that thick smell of asphalt. She said she'd fix my bike. Free. No strings attached. I shoulda've known then that things were never that simple. Yeah, when I think of Maureen, I think of two things: Asphalt, and trouble. |
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#7 |
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What's a Dremel?
Join Date: Jan 2007
Posts: 19
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Takes me back to The Incredible Machine (affectionately called TIM) http://en.wikipedia.org/wiki/The_Incredible_Machine
Hours of gameplay just building machines, letting them run, changing them and move on when you had enough of that machine. I do remember some missions/scoring system but basically you could build everything you want and experiment all you wanted ![]() Played hours and hours of SimCity as well, and loved it. Been playing a lot of classics lately because the newer games could not fulfill my gaming needs (they do look pretty). |
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#8 |
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working for the good of mankind...
Join Date: May 2008
Location: Peterborough, UK
Posts: 347
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I personally like the GTA style of gameplay. Feel free to roam and explore, missions if you like (although they fit a storyline it's not entirely linear). Then you've got all the additional things to do / collect etc - if you like.
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#9 |
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What's a Dremel?
Join Date: May 2005
Location: Pori, Finland
Posts: 5
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The best column in a long time. Was a pleasure to read and pretty much opened my eyes (even more). Maybe I'll uninstall wow after this.
More like these, fight the powah! |
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#10 |
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Multimodder
Join Date: Feb 2008
Location: Cornwall, UK
Posts: 74
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good column I agree
![]() Good mention of EvE Online, I think thats getting towards the dream of the sandbox game that I had imagined playing Frontier Elite II on my Amiga.
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#11 |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,676
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EVE Online is pretty damn freeform IMO. The missions in EVE are only a very tiny optional part of the game, if you want to run missions, then that's great, you can run them, but unlike a lot of MMOs they aren't the main event at all.
PotBS is similar, but it does have a bigger focus on quests, they are a significant part of the game, but you can play through it as there is plenty of other stuff to do besides running quests. Puzzle Pirates is pretty sandboxy, was one of the best MMOs IMO until the economy was screwed up. TBH I get bored without any direction a lot of the time, most sandbox games just aren't well designed enough to keep me occupied in them for long enough. Although something like X3 or Morrowind I can get completely entralled in. I still haven't completed the main quest for Morrowind or Oblivion yet, I keep getting distracted with something, and even though it's very quest based I think they're usually quite clever quests and it's a pretty sandboxy game. |
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#12 | |
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I cast flare!
Join Date: Jul 2006
Location: Cornwall
Posts: 1,181
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Quote:
Stats grinding creates an impossible (moving) goal which only serves to keep players paying to go up one more level. "Just one more level, then I'll go to bed." I'd like to see sandbox to make it's way into other genres though. Abandoning the corridor shooter and end of level boss staples that have been around since forever. |
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#13 |
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Blame it on the Boogie
Join Date: Dec 2007
Location: Nijmegen, Holland
Posts: 1,907
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I agree to some extent, but i must say that without incentives of some kind (highscores, titles, ingame rewards, or simply fame) i am quickly overcome with a feeling of pointlessness.
And not to be a grand total PITA, but on your website: [quote=aveyon page] 30+ Hours of gameplay, 60+ quests! [/quit]It's the first thing on the page too, kinda contradictory to the point you are getting across. I will be sure to check it out though, i'm a geek for these games
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#14 |
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Minimodder
Join Date: Apr 2007
Posts: 21
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Garry's Mod cheesecake!
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| drakanious |
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#15 |
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Multimodder
Join Date: Feb 2008
Posts: 88
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Oblivion? GTA? Hello? There are Sandbox games around if you bother to look. Maybe what he wants is another SimCity.
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#16 | |
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Neuken in de Keuken
Join Date: Dec 2007
Location: Essex, UK
Posts: 2,058
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#17 |
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Game Designer
Join Date: May 2008
Posts: 17
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Actually I should have mentioned this company:
http://www.pocketwatchgames.com/ He does very decent sandbox games, worth a look. |
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#18 |
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Multimodder
Join Date: Dec 2007
Posts: 195
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You're right, Space Invaders didn't have X hours of gameplay, it had X minutes of gameplay repeated an infinite number of times with different colors.
Not sure why you chose that one, but snarkiness aside, I agreed fully with the general point of the article. |
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#19 | |
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Deaf forever to the battle's din
Join Date: Apr 2007
Location: North-East England
Posts: 2,975
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#20 | |||
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An insipid Mankz derivative.
Join Date: Jul 2004
Location: Lancaster
Posts: 2,169
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