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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Warhammer Online: Age of Reckoning
http://www.bit-tech.net/gaming/2008/...of-reckoning/1
It's time for WARRGHH! We take a look at Warhammer Online: Age of Reckoning, losing far too many hours of our lives in the process. Is it a real contender for World of Warcraft's MMO throne, or is it just another wannabe destined to join the mass of under populated MMOs out there - read on to find out!
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#2 |
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The Frugal Chef
Join Date: May 2005
Location: Woodinville, WA
Posts: 85
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Good summary and article, brohammer.
The tomb of knowledge, PQ's, Scenarios and lore are the highest points of this game. It was a enough for me to move on from AoC - been having a lot of fun. I just wonder whats my next MMO...that's the problem with these games. Thank god they take forever to develop. Because I jump around to the new game ever since EQ. The funny thing for me is I literally can't compare this game to WoW. I've never played WoW (well a trial once but I don't believe it truly counts.). So when you compare this game to AoC, DAOC, EQ II, FFXI: Online, and the rest of the "classics" of fantasy MMO genre that I've played. The Warhammer really brings its niche to the table quite nicely. Nothing truly outstanding but nothing terrible about it either at the moment. Just a another solid third generation mmo. |
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#3 |
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Minimodder
Join Date: Apr 2006
Location: Mind yer business. >:|
Posts: 28
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Yeah, agreed. Good job on the article. It's the game I wish was more unique, to be honest. I'm sick of MMOs where leveling, grinding(even if 90% of a game is fighting for fun, fighting for xp is still grinding) and such are so common place. I want another game like Ultima Online where I can develop my character to do something through skills that I hone over time. Period. No more of this "grind, get xp, reach the highest level, now have fun."
Call me nostalgic, but Ultima Online was the best MMO I've ever played, followed closely by Planetside(despite the shortcomings of both). Don't really have anything else to say on the matter, just tired of Ultima Online limping along, dragging out its slow and painful(to those who loved the game back in the day) demise. I want a similar mechanic in another game. UO was not its isometric view. That was part of its charm, but the real draw for me was customizing my character(really cool ways to do that in modern MMOs, with way more customizable character models) with my style armor, clothing(things I could change readily), and skills I could hone to specific numbers, without needing to be the best level in everything to have fun. I want that again. Why is it so hard to give that to the players again? Is it the economic model of "if we let them have too much fun, we won't be able to get rid of the game in a few years when we want to pump out another new game and ten expansions."? I'm just ranty because I can't have any new, non-grindy MMOs. And yes, I realize UO had some grind, but it wasn't the whole game. WOW and such it is. :/ Yeah. Ranty.
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#4 |
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Supermodder
Join Date: Dec 2007
Posts: 322
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All these MMO's are too similar in my opinion. Someone needs to completely reinvent the whole concept of what players are there for.
They seem to try and cater for all, but become masters of none. Every MMO review I read has to balance the PVE vs PVP elements, and to be honest, Im bored with it all. My best friend is an MMO whore.. he went from WOW to Lord of the rings to Pirates of Burning Sea to Age of Conan and back to WOW... still not finding that holy grail in anything other than the 'flawed' = his words, WOW. He is now reluctant to try Warhammer as he believes its yet another WOW with some improvements.. but never enough to switch. Plus there is the fact that his online mates are sticky to their favourite MMO, so WOW is like their nest. When one leaves, they always return to WOW as the rest didnt want to leave. I guess trying out new MMO's can be a lonely experience. For me.. I will wait and see what innovations are coming next on the MMO scene. The only ones Im excited about (for the wrong reasons) are Stargate and Startrek, which the IP is strong, but I have no idea about the gameplay offered, or even if they ever will come to light. EVE has to be the most boring space life/trading simulator Ive yet to play unless you are seriously willing to put 100's of hours in. Good review though.. told me what I needed to know. |
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#5 |
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Supermodder
Join Date: Nov 2007
Location: New Zealand
Posts: 492
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That was the most negative review I've read of this game, and it kinda surprised me. In some ways I'm happy that it's bad, I reaaally wanted to play this as a lot of my friends had gotten into it, but I don't have the time nor money for an MMO right now. Thanks bit-tech :P
Having said that in 6 months time it will probably be significantly better, I don't understand why so many people want to jump into MMO's on their release, there are excessive amounts of balancing/patching over the initial period, it's like paying for a beta. |
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#6 |
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ABSOLUTELY GUTTED.. COME BACK KEANO
Join Date: Feb 2002
Location: NEwcastle
Posts: 3,746
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Considering that the awesomely **** Age of Conan was given 8/10, I'd recommend you try Warhammer before being too swayed by that review, which I don't feel is completely fair.
I'd say it's got a lot of potential, and does a lot of things very right, but a load of other things need sorting out - but then it's less than a month into release and even WoW was ridden with problems on launch. One point I feel needs mentioning, is that yeah, it doesn't really need you to labour over party quests and grouping... but that's not a cut and dry bad thing. The reliance in WoW of needing a guild and constantly finding parties for later levels, isn't in my opinion a good thing. Not everyone plays these games in a completely hardcore, dedicated fashion. Personally I can only put in an hour or two a night at the most, so I want to have fun without wasting most of that time sitting around trying to fill up a group. Also GOA isn't the games developer - it was Mythic, GOA are just the European distro/publisher/Euro flunkies for Mythic.
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#7 |
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I Mod, Therefore I Own
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,460
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Not being funny but how many levels did this reviewer play through?
There are also quite a series of errors in the review, the most noticible being: Calling GOA the developer. They are not. Mythic/MythicEA are the developer. GOA is the european publisher. The name is WAR not WOAoR. WAR being Warhammer: Age of Reckoning. Sorry if this feels a little harsh but errors like that are very un-bit-tech like. ::edit:: Also it would appear that the reviewer is heavily WoW biased rather than this being an impartial review. I know WoW is the "benchmark" as such however I get the feeling that there may be some WoW/Warcraft/Blizzard Fanboy-ism in there.
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#8 | ||
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Hypermodder
Join Date: Dec 2005
Location: United Kingdom
Posts: 682
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Quote:
Definetely agree that single body types is a problem, but the single gender problem only really applies to destruction (and they already went against fluff a fair bit to offer as many females there as they do) since all of the order classes can be either gender I believe. Quote:
I'd have rated the scenarios as much better than WoW's battlegrounds and the open world pvp gets better as it gets bigger (the lower ones being practically training grounds with easy features) but I guess I like having oponents who are on an even footing more than dumb npc's made to be beaten ![]() Not a bad review all things considered even if I would have probably come across a little more favourable myself due to liking RvR combat.
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#9 | |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,691
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#10 |
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ABSOLUTELY GUTTED.. COME BACK KEANO
Join Date: Feb 2002
Location: NEwcastle
Posts: 3,746
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WoW is completely about the grind and levelling. WAR adds a lot more to the gameplay than that.
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#11 |
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I Mod, Therefore I Own
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,460
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Exactly mook.
If you also factor in that you can queue yourself up for the RVR arenas WHILE you quest and then get asked if you want to join via a popup while you are playing so that you NEVER have to hang around for stuff to happen WAR is far superior. You level in both questing AND PVPing and there is usually never a dull moment in between.
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#12 |
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ABSOLUTELY GUTTED.. COME BACK KEANO
Join Date: Feb 2002
Location: NEwcastle
Posts: 3,746
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Yeah one thing I really like is that in contrast to some of the comments in the review, it's actually ALOT easier to party in WAR than WoW. Certainly in the early chapters, you can happily complete the PQs and open RvR stuff without grouping. But I've found past chapter 3, I'm constantly being invited to parties for PQs and the warbands for the open RvR stuff - I've had some really good sessions with people where I've just joined their party for a PQ and we've ended up doing the other two or three PQs in the same zone too.
I think the main difference is that WAR doesn't make running or joining a party a big deal - it's a much easier, more relaxed approach, especially with the open party system. I think the review made some reasonable comments, but I just can't quite reconcile some of the comments with my own experience.
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#13 |
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What's a Dremel?
Join Date: Oct 2008
Posts: 2
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Hmnn for starters reviewing any mmorpg based on the first 10 levels of play is pointless, second letting someone whos only ever played wow.. guess we all gotta start somewhere. Personally I've played quite a few mmorpg's over the past 8-9 years starting in Asherons Call and ending presently in WAR and put far to many hours into them all all with the people i first met all those years ago in AC.
So far WAR has got me hooked, im not bothered about getting to lvl 40 as fast as possible as i play with a group of friends and we're sticking around the same levels so we can see the content together (and more importantly the pvp scenarios). The leveling experience so far has been more fun if a bit slower than other games, but i dont care with the limit being only 40. Were on an open RvR server so you have to be a bit more alert when travelling around, and as for all that running yes it can be a pain but you get a mount at level 20 and you have plenty of gold to buy it when you get there. Thats quite unlike another game i could mention that makes you grind your ass off, and i can clearly remember how much running i had to do in that game before they added all the extra flightpaths in.. you'll get to enjoy that again in wotlk for a while *grin* As for customisable characters and graphics, well AOC had the graphics, flashy graphics dont count for anything, noone really cares after the first few hours of gameplay, and i'd rather not have suffer the lag caused by meeting several hundred new players on the battlefield all with a gazillion different faces and armour sets, you spend the majority of the time looking at the back of your avatars head anyway.. As mook said, some reasonable comments but a few more hours gameplay with friends on board would have given you a different experience. But the game will live or die on its end game (Take note AOC), i for one look forward to pillaging Altdorf.. |
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#14 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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#15 |
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What's a Dremel?
Join Date: Aug 2008
Posts: 16
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Little disappointed with this review It seems it was all written from the standpoint of a lvl 10. Things do change as you approach 40.
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#16 |
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Multimodder
Join Date: May 2008
Posts: 208
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Played war solidly for first 2 weeks. Hit lvl cap basically alone btw. Started hte pvp grind. Graphically hes spot on its not improved alot in 4 years. If anything its worse.
Relm vs relm is imba dont get me wrong. But once you tire of killing the same foke again and again. WAR goes on the shelf as another opotunity missed. And dont be under any illusions the games main base is PVP. The pve side of things is close to none existant. Joined this as a full guild that has started back in ultimate online to present day wow. ( 45 people ) We all still have our wrath pre orders and once its out i think thats the end of WAR. Just not enough to keep you playing from my pov. We are all lvl 40 btw And all are lvling alts to go through what we have missed. ( played probably 6-8hrs a night after work the bulk of us as well) Still waiting for the next big mmo Roll on starcraft online |
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#17 |
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Spoon? What spoon?
Join Date: Dec 2006
Location: Daytona Beach, FL
Posts: 936
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I'll stick with LOTRO, true I play Warhammer on the table, but for now its a wait and see while I hear from friends what its like.
I think with the game world's ability to evolve it will be a waiting game for some until we see if the endgame is imbalanced (like say the empire being constantly under seige because of a massive imbalance toward disorder) |
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#18 |
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Multimodder
Join Date: Jun 2006
Location: Chicago
Posts: 193
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Kind of surprised you guys came to the conclusion that this game is a race to level. Everyone I know is taking their time leveling and enjoying it while they're at it. In WoW we all would just power level to 70 as fast as possible because the game was so boring until you reached the level cap. Oh well, different strokes i guess.
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#19 |
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ABSOLUTELY GUTTED.. COME BACK KEANO
Join Date: Feb 2002
Location: NEwcastle
Posts: 3,746
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I actually don't think it's terribly efficient to race to the next level in this game. Unless you mix the quests with RvR I don't see how it would be quicker. There's loads of XP to be had from the PQs and just playing the scenarios.
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#20 |
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Dremedial
Join Date: May 2008
Location: Leeds, UK
Posts: 1,225
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hmm i may well give this a go when the initial patches are out and im certain it wont go tits up AoC stylee
havent actuall played an mmo yet but this appeals more than wow due to the rvr nature
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