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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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So, You Call Yourself Indie?
http://www.bit-tech.net/columns/2008...urself-indie/1
Cliff Harris is an independent developer who gave up a career at Lionhead to start his own studio and make his own games - but don't they all say that? Cliff has a look at how indie development has evolved and asks if indie studios are truly independent yet.
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#2 |
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Supermodder
Join Date: Jul 2007
Location: Wangamadness, New Zealand
Posts: 330
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That was rather out of the blue, but I like it.
I hadn't thought of how indie developers actually sold their games before, nor the rest of the crap they have to go through.
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#3 |
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Why not? I own a domain to match.
Join Date: Feb 2004
Location: An hour north of Boston
Posts: 12,576
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This feels like a business opportunity to set up a system where the developers don't get screwed. It would be fairly easy to rig up something that operates on something like 2% + S3 + PayPal fees... devs would keep something like 92-94% and still get all of the ratings and hosting stuff taken care of automatically. It wouldn't be hugely profitable, but maybe some easy passive income. The hardest part would be dealing with serial keys and whatnot.
I couldn't really tell from the article whether this is still an issue, getting worse, getting better, affecting Cliff specifically or indie devs in general, etc., but the profit-taking at 50% is just highway robbery. Maybe that made sense at one point when bandwidth was very expensive and these systems were a huge PITA to set up, but a lot of experienced web programmers could rig up something to deal with payments, reviews/user ratings, hosting and all of that stuff in a weekend or two. Hell, if I could get a couple of devs to sign on board, I'd do it myself. Of course it's not "truly" independent, but rigging up a sellable web app to do the same thing as compared to one central repository of stuff wouldn't be a whole lot tougher.
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#4 |
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Blame it on the Boogie
Join Date: Dec 2007
Location: Nijmegen, Holland
Posts: 1,907
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firehead: what you are basically proposing is and "indie" download site, one that does not engage in highway robbery or expect huge proceeds. While it may or may not work (i haven't a clue about the industry but what i read here), it's not the point of the article.
What Harris wants is indie devs making a stand for themselves, instead of just accepting what others impose on them. The fact is that independant spirits are far and few between, and those with business sense even more scarce. This goes not just for devs, but for humans in general. Those that do have agressive business skills quickly professionalise whatever branche they occupy, thereby beating out the creative spirit and spontaneous nature of other occupants. There's not much you can do about this, as it's basic human nature to not bother when you are getting robbed by a man wearing a suit. What you can do is make sure that you yourself are working the way you'd want to. |
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#5 |
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regular bit-tech reader
Join Date: Apr 2008
Location: Brnicko, CZ
Posts: 219
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"It just saddens me that all the people with any aggressive business sense work for them and don't run indie games companies to retain some balance" - Well, there's nothing else to add. Cliff wrote nice article...for I always gain a bit more insight into indie development after reading such articles.
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#6 |
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Why so serious?
Join Date: Nov 2003
Location: Here
Posts: 2,342
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Good article, really makes you think.
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#7 |
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Supermodder
Join Date: Sep 2001
Location: Glasgow, Scotland
Posts: 345
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Most interesting. Thank you for an unexpected article. GO GO independent.!
more reading on a topic like this http://forums.introversion.co.uk/int...pic.php?t=1775 Hope you find your golden game. |
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