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#1 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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Far Cry 2 has cropped widescreen
http://www.bit-tech.net/news/2008/10...d-widescreen/1
Uh-oh. We've seen this particular sequence of events before. It seems that, just like BioShock, Far Cry 2 has a problem with widescreen.
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#2 |
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Supermodder
Join Date: Jul 2007
Location: UK
Posts: 343
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they can do it right for consoles... why not pc???
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| cjoyce1980 |
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#3 |
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Supermodder
Join Date: Apr 2006
Location: Stockport
Posts: 405
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consoles work on TV that are 16:9
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#4 |
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bit-tech Staff
Join Date: Mar 2001
Location: Oxford, UK
Posts: 7,620
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Oh not this again. Stop whining about nothing.
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#5 |
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CK is God!!!
Join Date: Oct 2006
Posts: 1,061
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its not really nothing
the point about having a widescreen is to see that extra inch either side not to have the top and bottom removed. The Dev team know this so there is no excuse however this will be fixed i bet in patch .1
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#6 |
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Supermodder
Join Date: Jan 2007
Location: The University of York
Posts: 501
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In bioshock it was a concious design decision as they had set up the viewing angle for 16:9 and didn't want to spoil the cinematic effect or whatever by people being able to look further afield. It was just people didn't like that and wanted the full screen.
It's not really a big issue though.
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#7 |
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Lethargic
Join Date: May 2006
Posts: 1,210
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"Nothing" and "not really a big issue"... hm...
If you spent good money on a high-end widescreen or particularly a TripleHead setup, would you really want to be playing Far Cry 2 with a vertical FOV that makes the game look like you're viewing it through a very narrow horizontal slit? Yes? No? Because when using TripleHead that is exactly what happens. There is a reason why 'widescreen' is referred to as 'widescreen' rather than 'shortscreen' or referring to 4:3 monitors as 'tallscreens'. But those people who don't understand this, don't appear to want to understand this. So it's just another version of the ATi/nVidia or AMD/Intel or Piracy/Anti-piracy flam... um... debate. As for effecting me... nope, it won't. It would if I bought the game, but as much as I want it, I'm standing firm to my decision to not support DRM employed in this fashion. |
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#8 |
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>^_^<
Join Date: Oct 2003
Location: No.
Posts: 1,395
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Don't you mean vertical slit? And when buying a widescreen aren't you buying a narrow vertical slit compared with the horizontal view?
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#9 |
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Hypermodder
Join Date: Dec 2005
Location: United Kingdom
Posts: 682
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That's a pretty big chunk of screen real-estate to lose going by the pictures, if I'm reading it right it also shrinks the text a few font sizes because it assumes you have a much bigger screen ? Given thats not something they can tell at all thats kind of annoying too.
(Edit add) It's a horizontal split because the top and bottom are chopped off and the rest stretched to fit however wide the screen is. Especially bad with triple-head-2-go where you have 3 standard monitors side-by-side and the same height you would have otherwise, you just have 3x the width - this daft sheme would chop off some of the top and bottom and stretch the middle bit of the screen up and down. If I'm understanding it right it won't even give you any extra width, just stretch the same ordinary width over three monitors with the reduced height 0_0 When I bought my widescreen I was really looking at a choice between sticking with 1280*1024 or going up to 1680*1050 since any bigger a standard monitor would have cost a lot more, so I gained a little tiny bit of height and a good chunk of width, using this scheme i end up with no extra width of view (just stretched over more space) and less height than the 1280*1024, thus feeling like looking through a letterbox.
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#10 |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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theres a ForceWidescreen="0" option in the config file, dunno if that helps
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#11 | |
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Lethargic
Join Date: May 2006
Posts: 1,210
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Quote:
Half-Life 2 could get widescreen aspect ratio support correct... why can't newer games?
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#12 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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My understanding is that that only forces a 10 second test.
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#13 |
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Just got a great book on tape
Join Date: Nov 2005
Location: High Wycombe, UK
Posts: 3,551
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I think I'll decide what I think of this when I play the game..
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#14 | |
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Ultramodder
Join Date: Sep 2003
Location: lincolnshire, uk
Posts: 1,022
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the article states that it'll crop the top and bottom off a 16:9 display, but what about 16:10 am i missing something? will it only affect those with 16:9 monitors?
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#15 |
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Supermodder
Join Date: Apr 2006
Location: Germany
Posts: 526
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This "chopping off" is useful only for multiplayer games, as every player has the same viewing angle regardless of monitor size. (left right, not up down)
Foir a single player game it's rubbish
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#16 |
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What's a Dremel?
Join Date: Dec 2007
Location: Belgium
Posts: 12
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"Chopping off" is not usefull, its useless. I'd rather have the battlefield solution of stretching the screen to the left & right. Or simply get black bars. Then you're even.
Either way, this solution of Ubisoft means one thing to me: deal breaker. Come on, it's not like not many people have widescreens these days... |
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#17 |
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What's a Dremel?
Join Date: Jun 2008
Posts: 9
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It's not whining over "nothing", its a serious screw up. Its also likely done wrongly on the console versions too.
There shouldn't even be a discussion about this. It's just not correct! Quite how Jamie and Dreaming can condone it is beyond me! Vert- has the nasty side effect of altering the relative position of your eyes in game, making everything appear zoomed in and nearer. It often makes gamers feel detatched from their in game character and can lead to motion sickness (because your point of view isnt based where your characters head is!). All widescreen games should be Hor+ And the BioShock "artistic" answer was complete BS. They screwed up and tried to gloss over the mistake with that answer. Then someone hacked in a fix on the PC, everyone saw how it should've looked and thought it looked much nicer and eventually the BioShock guys were forced to release a proper fix. |
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#18 |
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Multimodder
Join Date: Feb 2007
Posts: 98
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So to experience the game fully I must rather play it @ 1600x1200 on my 26" Samsung?
Luckily the Samsung monitor has a build in scaler that displays the image in the correct scaling ratio :-) |
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#19 |
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Web Developer
Join Date: Jun 2005
Location: West Palm Beach, Florida
Posts: 3,822
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Shame.. I'll be holding out on this game until they have a patch.
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#20 | |
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Multimodder
Join Date: Sep 2004
Location: Truabuco Canyon California
Posts: 170
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Quote:
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