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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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Square Enix to publish Supreme Commander 2
http://www.bit-tech.net/news/2008/11...-commander-2/1
Square Enix has confirmed that it will be publishing Gas Powered Games' next title, Sup Com 2.
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#2 |
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Minimodder
Join Date: Jan 2008
Posts: 24
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I hated you when you announced FF13 for the Xbox,
But now i am warming up a bit if you make me another Supreme Commander.... If you knock on my door i just might let you in now Square Enix... |
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#3 |
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Free from artificial flavourings
Join Date: Apr 2005
Location: Right here, right now
Posts: 2,227
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If Square are involved, does that mean we'll have massive robots with massive swords? I'd pay money for that
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| Flibblebot |
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#4 |
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my supersonic radar will help me!
Join Date: Sep 2005
Posts: 1,390
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as excited i am of the prospect of supcom 2 i also fear now that square enix are on board that we've pc gamers have lost the last unconsolified genre we had going.
if they keep them seperate then i cant see if being an issue but supcom has one of the best interfaces ive seen in RTS in recent years and for it to be consolified would be borderlining on a criminal act. i know supcom got a 360 port eventually, how did that work out in the end?
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#5 |
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Hypermodder
Join Date: Dec 2005
Location: United Kingdom
Posts: 682
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I don't know if I'm looking forward to it or not, I was a bit dissapointed by Supreme commander, compared to total annihalation that it was supposed to be a spiritual successor to.
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| Bladestorm |
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#6 |
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Dont do that...
Join Date: Jun 2007
Location: Alberta, Canada
Posts: 3,068
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Agree with bladestorm.
One thing I hated was the apparent lack of support for the game. Lots of horrible bugs when it came to patching it too.
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#7 |
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What's a Dremel?
Join Date: Aug 2008
Location: Bucks, UK
Posts: 13
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The patching problems were with THQ I believe. Constantly failed to update mine and eventually corrupted the game so I couldnt even open it
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#8 |
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Lethargic
Join Date: May 2006
Posts: 1,210
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#9 |
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Still Alive
Join Date: Oct 2007
Location: Southampton
Posts: 1,142
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Does this mean we will be able to build Ragnarok units?
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| UncertainGod |
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#10 |
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Hypermodder
Join Date: Dec 2005
Location: Tampa, FL
Posts: 925
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More importantly...will there be Airships now? I can't wait to be hit with a bloated, over the top CG scene whenever I tell a unit to simply..."Attack".
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#11 | |
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Baby called to see the boss...
Join Date: Jul 2007
Location: Newcastle Uni
Posts: 597
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Quote:
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#12 |
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Supermodder
Join Date: Jul 2006
Posts: 574
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I bought Supreme Commander. Fired up the first level. Everything OK. Within fifteen minutes it had slowed down to the point of complete unplayability.
Hmm, OK, thinks I; I've been building lots of stuff. My machine must not be up to it. I'll run the level again and not build anything, just to make sure. Fifteen minutes in, two frames a second, even with nothing on screen but sand. Then Game didn't want to give me a refund. Did they ever fix these issues? |
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| Phil Rhodes |
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#13 |
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Hoot if you're a revowlutionary.
Join Date: Jan 2008
Location: Bucks, UK
Posts: 1,758
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CPU intensive. GPG released like a patch a day anyway so I guess.
Loved the original Supcom but I never actually played FA.
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| Ending Credits |
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#14 |
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I pickle they
Join Date: May 2004
Location: Massachusetts,usa
Posts: 629
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someday I really need to pick this game up.. I wish I had more time to play games these days :P
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#15 |
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Hypermodder
Join Date: Feb 2006
Location: Ontario, CANADA
Posts: 718
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loved the game. but its not everybody's cup of tea though. some of my buddies just prefer micro-managing more.
and i kno it sounds crazy, but if SC can be bigger and have more units, that would be even better. love the zooming in and out.
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#16 | |
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Ultramodder
Join Date: Feb 2007
Location: Illinois
Posts: 1,493
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Quote:
What exactly does publish mean? Do they have a direct role is producing the game?
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#17 |
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Software Dev
Join Date: Jun 2008
Location: Windhoek, Namibia
Posts: 1,374
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Loved SupCom, in spite of the fact that all 3 sections were basically the same (sure - minor differences WRT instant hit or not weapons, that come into play when playing against mates).
THe thought of a second one excites me in all the politically correct ways. |
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#18 |
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Supermodder
Join Date: Apr 2006
Location: Germany
Posts: 526
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For me it's one of these games where teamplay shoud be introduced...one person micromanaging and the other battling.
In the higher levels i failed to do bothat the same time...
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#19 |
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Hoot if you're a revowlutionary.
Join Date: Jan 2008
Location: Bucks, UK
Posts: 1,758
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Lol, don't you mean one for micromanaging the battling?
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| Ending Credits |
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#20 |
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10" blade with a 5/8" arbor.
Join Date: Feb 2007
Location: Comox, BC, CANADA
Posts: 20
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I just hope SC2 is more interesting than SC1 was.
SC1 in my opinion was nothing special, though I did like the use of dual monitors, otherwise it really was not much different from other RTS games.
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| mayakovski |
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