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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Empire: Total War hands-on preview
http://www.bit-tech.net/gaming/2008/...s-on-preview/1
The Total War series is very highly regarded at bit-tech and Empire: Total War, the next game in the series, is just a few months away from release. We visited The Creative Assembly earlier this month to see how the game is shaping up. Read on to find out what we thought...
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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Looks... really quite awesome.
And props for being on Steam too!
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#3 |
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2n-1
Join Date: Nov 2006
Location: Portugal
Posts: 843
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Greetings!
No PhysX?! nVidia lied then? Do you know if it was GPU or CPU powered?
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#4 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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CA wouldn't delve any deeper than what was written in the article... it could, feasibly, be written to take advantage of CUDA and not specifically PhysX. Funcom has done that with the Age of Conan DX10 patch (which interestingly still hasn't been released).
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#5 |
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2n-1
Join Date: Nov 2006
Location: Portugal
Posts: 843
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Greetings!
Still leaving ATi card owners in the cold.
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#6 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quite possibly, yes, although it could also have been written in OpenCL (whose spec is 'final' but not officially released yet)... without confirmation from the developer, we're basically speculating on the outcome. If it is written to use CUDA though, it will also run on the CPU (albeit much slower or with less objects).
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#7 |
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2n-1
Join Date: Nov 2006
Location: Portugal
Posts: 843
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Greetings!
I find this... funny, since I didnt bought the 4870 when it came out because nVidia claimed ETW would support PhysX. Then delayed the GTX260 purchase waiting for the 216 version and am now waiting for the 55nm version. Hopefullly it comes with the revised PCB and cooler similar to the new 9800GTX+s. Back to the game, how are the troops and ships transfers from one theatre to another handled?
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#8 |
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You Rebel scum
Join Date: Nov 2008
Location: London
Posts: 210
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"how are the troops and ships transfers from one theatre to another handled?"
Good question - unfortunately CA didn't show us how ships move from one theatre to the next. I'm guessing you'll send a ship to the western-most edge of the European map to travel to the North American theatre (eg), but y'never know know with CA - maybe it will seamless. |
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#9 |
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2n-1
Join Date: Nov 2006
Location: Portugal
Posts: 843
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Greetings!
Probably wormholes or hyperspace based technologies.
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#10 |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,691
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I can't wait
![]() It is difficult to think where they could go from here, I wouldn't say no to a Shogun 2 though Are there gonna be mongols in this one? |
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#11 | |
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Dont do that...
Join Date: Jun 2007
Location: Alberta, Canada
Posts: 3,068
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Quote:
(that was a joke people)
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#12 |
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Hypermodder
Join Date: Feb 2006
Location: Ontario, CANADA
Posts: 719
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that graphics looks bloody awesome!
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#13 |
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Benchmarketeer
bit-tech Staff
Join Date: Jan 2005
Location: Ruislip
Posts: 589
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Between this, Dawn of War 2 and Company of Heroes: Tales of Valor, it'll be a wonder if I get any work at all done next spring!
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#14 |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,691
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More CoH too?!
![]() Thinking about it, does the depth of a formation effect the amount of people that can fire? I read in your article about the thin line to get as many guns to bear getting smashed which would imply it does. I remember in the previous total war games you could have your archers in a nice easily manoeuvrable block as all rows could fire. |
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#15 | |
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Officious Bystander
Join Date: May 2003
Location: Nodnol
Posts: 1,597
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Quote:
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Demand Naked DSL in the UK! |
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#16 | |
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You Rebel scum
Join Date: Nov 2008
Location: London
Posts: 210
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Quote:
However, arrows (yes, there are still archers) need to fire more vertically, so all the men in a unit of archers should be able to fire no matter how deep the unit is. |
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#17 |
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What's a Dremel?
Join Date: Dec 2008
Location: Bloomington, IN/ Chicago,IL USA
Posts: 9
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Any idea as to system req's?
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#18 |
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2n-1
Join Date: Nov 2006
Location: Portugal
Posts: 843
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Greetings!
They would fire, but not as accurately as in a line.
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#19 | |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,691
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Quote:
What I'm really hoping for is cleverer units, especially when persuing. Many, many times I've become frustrated at my cavalry running full pelt all at one guy, and when he dies they just casually trot behind the rest of the fleeing troops. Trample them into the ground damn you! I want my fields of blood! |
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#20 | |
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2n-1
Join Date: Nov 2006
Location: Portugal
Posts: 843
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Greetings!
Quote:
Its easier if you micro-manage the cavalry, make it stop to regroup, wait for all the infantry to be at the front of the cavalry and then issue the atack command. That way the cavalry still goes to the center of the infantry but hopeffully finishes off the stragglers.
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| Tags |
creative assembly, empire, empire total war, hands-on, preview ![]() |
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