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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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Free Radical Design closes down
http://www.bit-tech.net/news/2008/12...-closes-down/1
Free Radical Design, the independant developer behind Haze and Timesplitters, has officially closed its doors today.
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#2 |
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Hypermodder
Join Date: Feb 2006
Location: Ontario, CANADA
Posts: 718
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goddamn this is starting to get real depressing...
that said, i'm 100% sure Haze wouldve went better if they released it on PC as well...
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#3 |
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Just got a great book on tape
Join Date: Nov 2005
Location: High Wycombe, UK
Posts: 3,551
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Given that Haze was a piece of ****, I'm not shocked.
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#4 |
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Victim of AdvancedModernCapitalism
Join Date: Nov 2006
Location: The town of Love, Funchal
Posts: 597
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How many of these news have we seen lately?
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#5 |
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Lethargic
Join Date: May 2006
Posts: 1,210
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Expect the closure news to get more frequent, too...
![]() Anyway... I enjoyed Timesplitters, it was fun. Shame to see them go, even if Haze wasn't all it could have been. |
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#6 |
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Supermodder
Join Date: Apr 2006
Location: Germany
Posts: 526
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"...staff that they arrived at work today to find the office locked and security guards preventing access"
Well thats a nice and decent way of laying off your staff
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#7 | |
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Ultramodder
Join Date: Sep 2003
Location: lincolnshire, uk
Posts: 1,021
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i loved the first timesplitters i thought it was a great game. I had however totally forgot about haze nobody i know bought it and all my friends have got ps3's. Im with Xir here there are better ways to inform your staff that their going to lose the jobs!
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#8 |
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Baby called to see the boss...
Join Date: Jul 2007
Location: Newcastle Uni
Posts: 597
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^^ just before christmas as well
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#9 |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,676
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Yeah that's pretty ridiculous, I remember hearing it happening to other games companies that closed down too.
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#10 |
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Supermodder
Join Date: Aug 2008
Location: Caerwys, North Wales
Posts: 398
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I have to admit, I am really shocked. I didn't see one game bombing taking out the whole company :/
Shame, I love TS. But Haze truly was garbage. Making it PS3 exclusive was not the best of ideas. |
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#11 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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The amount it costs to make a game, the fact of the matter is that one failed game means one failed company.
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#12 |
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that's n00b-tastic
Join Date: Apr 2008
Location: North NJ, USA
Posts: 216
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maybe they just closed the doors for an early holiday vacation...lol
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#13 | |
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Dremel Worthy
Join Date: May 2008
Posts: 485
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Quote:
TS2 multi-player was fun a hell, if they could have recreated that in the sequel, i'd truly be sad. |
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#14 |
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Supermodder
Join Date: Nov 2007
Location: New Zealand
Posts: 491
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Wonder if they would still be open if they had made it for 360 as well. But it is a depressing industry where a single game takes out a company. Weren't some of these guys behind goldeneye on the N64?
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#15 |
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Ultramodder
Join Date: Apr 2003
Location: Netherlands
Posts: 1,218
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and so another PS3 'only' game software company bites the dust...
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#16 | |
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I *am* The Stig
Join Date: Apr 2007
Location: Wisconsin
Posts: 3,212
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Quote:
That would be the worse way to lose a job
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