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Old 23rd Mar 2009, 15:10   #1
Tim S
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Games I Own: Grim Fandango

http://www.bit-tech.net/blog/2009/03...grim-fandango/
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Old 23rd Mar 2009, 15:24   #2
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Grim Fandango is indeed awesome - it is known. I never actually managed to complete it, though, as the puzzles just got too obscure for me towards the end, and I'm loathe to look up the answers on the Internet - plus I've lost all my saved games from 1999.

All is not lost when it comes to cool, creative games - Tim Schafer is still creating great stuff. Psychonauts was similarly one of the best games ever, and managed to combine the dark, quirky and likeable characters of Grim Fandango with quicker-paced gameplay and puzzles. IPlus, it had an awesome soundtrack. 'm really hoping that Brutal Legend will come out for the PC at some point, as I really don't want to have to buy a PS3 or Xbox 360 just to play it!
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Old 23rd Mar 2009, 15:35   #3
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Quote:
Originally Posted by arcticstoat
Grim Fandango is indeed awesome - it is known. I never actually managed to complete it, though, as the puzzles just got too obscure for me towards the end, and I'm loathe to look up the answers on the Internet - plus I've lost all my saved games from 1999.

All is not lost when it comes to cool, creative games - Tim Schafer is still creating great stuff. Psychonauts was similarly one of the best games ever, and managed to combine the dark, quirky and likeable characters of Grim Fandango with quicker-paced gameplay and puzzles. IPlus, it had an awesome soundtrack. 'm really hoping that Brutal Legend will come out for the PC at some point, as I really don't want to have to buy a PS3 or Xbox 360 just to play it!
I'm going to be seeing Brutal Legend soon hopefully (and interviewing Tim, wheee!), and I hope to get to the bottom of that then.
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Old 23rd Mar 2009, 15:45   #4
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I have this somewhere about, but I could never get it to work properly on XP so gave up - and apparently the version of the game that was fixed to work with XP is rare as hens teeth. I think I got as far as getting in a lift, then the cd drive sounded like it was taking off.
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Old 23rd Mar 2009, 15:52   #5
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As much as I've loved what I've played of this so far the puzzles are so unbelievably tricky that I doubt anyone has completed it without going to Gamefaqs or by owning some guide
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Old 23rd Mar 2009, 15:54   #6
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There's a fan launcher out there which makes the game run in XP and Vista, 64Bit etc.

http://www.grimfandango.net/?page=launcher
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Old 23rd Mar 2009, 16:26   #7
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I'll have to give that launcher a try, I bought the game but could never get it to work properly.

The demo worked fine, but the game would only run a little bit further than where the demo left off.

Same with Sam & Max - I'd get so far then it would blue screen.
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Old 23rd Mar 2009, 19:54   #8
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As far as I remember the game works just fine in XP (32bit). All I installed was the patch.

Fabulous game. Perhaps the best LucasArts adventure ever, and that's saying something!

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Old 25th Mar 2009, 12:32   #9
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Adventures were my favorite games. Dunno how I skipped Grim.. :\
How could this genre have dissappeared so intensely? :\

Can't wait to see your interview with Tim!
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Old 25th Mar 2009, 13:10   #10
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Quote:
Originally Posted by nicae View Post
Adventures were my favorite games. Dunno how I skipped Grim.. :\
How could this genre have dissappeared so intensely? :\

Can't wait to see your interview with Tim!
:O

If you like the genre then you need to find yourself a copy of Grim Fandango somewhere and give it a shot!
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Old 3rd Apr 2009, 00:41   #11
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Currently playing it through again on my Eee - bring back many great memories.

I love the artwork so much, I still have the original box on display in my study.
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Old 7th Apr 2009, 13:26   #12
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Quote:
Originally Posted by Yardstick View Post
Currently playing it through again on my Eee - bring back many great memories.

I love the artwork so much, I still have the original box on display in my study.
The artwork was among the most charming elements of older adventure games. Monkey Island 1 and 2 had so much space for imagination!
The newer games, with high resolutions and more stylezed artwork kind of took away some of the charm.

The lack of space for imagination is one of the reasons why I believe modern games are so shallow and impact us so little. Take Crysis for example. It works so hard on giving you a ready-made world - visually speaking - that the player just goes through the story. In older games, it was the creation of a whole world! Warcraft 1 and Dune were good examples for me (:
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