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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 7,988
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Could the Xbox 360 replicate OnLive?
http://www.bit-tech.net/news/gaming/...icate-onlive/1
Microsoft may not be that far away from replicating the OnLive streaming service it seems, though it isn't promising anything yet.
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#2 |
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Free from artificial flavourings
Join Date: Apr 2005
Location: Right here, right now
Posts: 2,232
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I'm not even sure OnLive can replicate OnLive in the real world, but I suppose if anyone's got the balls to try, I suppose it would be Microsoft.
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| Flibblebot |
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#3 | |
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Hypermodder
Join Date: Apr 2004
Location: UK
Posts: 840
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Quote:
Though assuming Onlive finds a way to overcome the lag/bandwidth nightmare of the current broadband infrastructure by some miracle, i see no technical reason why the 360 couldn't be a client for it. After all, the 360 hardware is going to be complete overkill just to decompress streaming video and pass on controller input data
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| cyrilthefish |
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#4 |
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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As a user of remote applications on a daily basis (Citrix), I'd be happy to play something like a turn based RPG, or even a real time RTS, but nothing more. The simple nature of the Internet, as in you can't ever guarantee any single byte travelling from A to B will ever take exactly the same time as any other byte, means the input/output of the system would be too unpredictable for twitch based gaming.
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#5 |
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FFXI Asura Server - Blackstarr
Join Date: Apr 2009
Location: South yorkshire
Posts: 723
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lol this is so gunnabe fail.
streaming 1080p content over current broadband system would be a joke. your talking around a 7mbps data rate. have the compressed it more ? im on 8mb broadband and my download is around 0.8-1.0 mbps. how would this service possibly work for me |
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| adam_bagpuss |
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#6 |
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Hypermodder
Join Date: Mar 2006
Location: Bristol, UK
Posts: 922
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I don't see why not, you can already remote play PS3 games over wifi on your PSP or mobile phone, sure its not perfect as there is a bit of lag now and again along with pixelation due to bandwidth is not there but games and tv work fine.
With a better infrastructure you could do these things at better quality but 1080p and 60fps along with DTS sound etc is a long way off I reckon, certainly in the UK.
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#7 |
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RPG Loving Freak
Join Date: Aug 2006
Location: Temple of Fiends
Posts: 159
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I just can't see this working at this moment in time. Maybe in 10 years if we end up with decent cables in the ground, but even then I can see there being a lot of problems, and I think most people will just prefer to have a hard copy (that they can then sell on once they have finished with it).
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| BlackMage23 |
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#8 |
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Multimodder
Join Date: May 2004
Location: Home
Posts: 161
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the software technology maybe up to speed, but the current infrastructure of the internet will be the likely bottleneck of the onlive, considering too that alot of ISPs now turn to throttling P2P for example, rather than upgrade their current hardware =\
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| dyzophoria |
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#9 |
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Hypermodder
Join Date: Jan 2002
Posts: 736
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Can't wait for BT to chime in on all these new Streaming and SaaS startups.
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#10 |
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Multimodder
Join Date: May 2009
Location: UK
Posts: 128
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Haha, thats gunna be a big fail. Onlive have been doing this for years, Microsoft (even with all their resouces/money/people) will fail miserably.
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#11 | |
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Design Warrior
Join Date: May 2004
Location: Oxford, UK
Posts: 2,513
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Quote:
You can stream 720p in easily-good-enough quality at 3Mbit. My 8Mbit ADSL broadband gives me 6-7Mbit most of the time, so I don't see bandwidth as being a problem. The other problem is latency - in encoding, transmitting, then decoding the video stream. This article details how you can encode HD video in under 2ms, my current ping to a server in london is 12ms, and decoding video is fast (<10ms) as well. These sum to well under 20ms which is fast enough to game with. It's technically possible, and will only get more possible with time, so while it's fair to be sceptical, it's not fair to have a misinformed ramble about why it definitely won't ever work. |
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#12 |
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Multimodder
Join Date: Jul 2006
Posts: 171
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Seems a bit redundant to me. "I will stream/remote play my game service to avoid needing to own the expensive hardware myself, but first I need an Xbox 360!...".
So Microsoft will play the game on an Xbox 360 remotely, then stream the video back to your own Xbox 360 at a 1080p data rate? This seems a bit strange, using 2 consoles to play a game instead of the traditional 1. Twice the hardware costs for the same result? While this would save you the initial download delivery time, the 1080p stream itself is so data intensive that those savings would very quickly be eaten up. You end up transferring more data then the entire game, pretty quickly, even if the game was Blu-ray in size! |
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#13 | |
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What's a Dremel?
Join Date: Dec 2006
Location: Vilnius, Lithuania
Posts: 14
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#14 |
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Multimodder
Join Date: Jul 2006
Posts: 171
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re: Xlog
Not to make this a re-hash of the original On Live debate threads, but if one carefully reads the linked article, the "zero latency" is defined as the time between the *start* of production of the source frame to the *start* of transmission of the encoded frame. Meaning that the very point of this technique is that you don't have to wait until the entire frame of video is produced before you start encoding it. Encoding starts before the frame is completed. So the entire video encode process has a latency (lag time, delay, etc) of that 2ms figure. The novel aspects of this is that they are still able to generate good looking video without needing an entire frame before computing the encoding procedure. You still have to deal with input and transmission time of course, but it does cut it down low enough that under *ideal* conditions it could be quite playable. |
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#15 |
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Free from artificial flavourings
Join Date: Apr 2005
Location: Right here, right now
Posts: 2,232
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Considering that the UK government's recent plans cite a 2Mbps connection as being "fast", it doesn't look like we'll be getting anywhere near "ideal" conditions any time soon
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#16 |
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FFXI Asura Server - Blackstarr
Join Date: Apr 2009
Location: South yorkshire
Posts: 723
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well thank you gammer police i shall hand myself into the authorities right away.
im so sorry i missed a "Y" of the end of "the" so it reads "have they compressed it more ?" which was in reference to my quote of around 7mbps data rate ? also 720p is no way near as bandwidth hungry as 1080p so you cant compare that. so if your broadband gives you 6-7Mb then your download is most likely around 600-700 kbps, this is not enough to stream 1080p content @ 60FPS |
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| adam_bagpuss |
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#17 | |
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Officious Bystander
Join Date: May 2003
Location: Nodnol
Posts: 1,597
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Quote:
(2) 6-7 Mb is 6,000 - 7,000 kbps, not 600 - 700. You are probably confusing kbps with kBps. Or else your experience with "up to 8mbps" broadband must be frustrating indeed. (3) most current console games don't play at 1080p60. 720p will be more than adequate for most situations. My understanding is that OnLive is capable of scaling the resolution, frame rate and bitrate to maximise quality over lower bandwidth connections.
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#18 |
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System Builder
Join Date: Jul 2009
Location: N. Ireland
Posts: 57
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when you consider the scaling issue and if you already have a nice HD tv and a 360 why would you be interested in ONLIVE.
i think this will be one big disaster. |
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