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#81 |
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What's a Dremel?
Join Date: Aug 2006
Posts: 14
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I shall pirate it for both 360 and PC, both just as easy, even more so on 360.
Single player will do, as its free. My kids will enjoy it with a joypad and ill play it properly with mouse and keyboard! Simples Why do people thinks consoles are hard to pirate? |
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#82 |
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Supermodder
Join Date: Jul 2008
Location: Norfolk, United Kingdom
Posts: 308
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I don't think its the fact people think its hard as such. I feel it seems more illegal if you pirate console games than pc games.
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#83 |
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Multimodder
Join Date: Feb 2009
Location: With the Berks
Posts: 216
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They wont overturn this, ever. Not when this guys in charge:
http://www.geeks.co.uk/7282-activisi...heap-games-you Wonder why Starcraft 2 is now £90 with no LAN and a 'map store'?
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#84 |
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Hypermodder
Join Date: Nov 2007
Location: New Zealand
Posts: 755
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One thing that concerns me is this sudden requirement for people to be equal in skill level to have a good game. Absolute rubbish.
The first PC game I ever took online was UT2k3 (that was what I was playing in my transition from dial up to broadband). What a learning curve! That game was so fast paced and had so many tricks to it. The community here was so small that I was playing in a ctf server with players that had actually competed in WCG for UT and 50yo women using a tracking ball instead of a mouse. And it was great. The team based gameplay meant that there was always a chance the pro player would be distracted and I would finish him off (satisfying as hell) and the community was usually mature enough to balance teams equally with good and bad players. This meant that the bad players always had someone on an equal level to play against, yet could learn a significant amount off their superior team mates. That 16 player server was full from the moment I got home from school to the moment I went to bed, until the day ut2k4 came out, and everyone knew each other. Matchmaking will always be a laughable load of crap compared to that experience, and that's not even bringing up the horrors of P2P lag. |
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#85 | ||
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Hate your face
Join Date: Jan 2002
Location: Montreal, Canada
Posts: 7,573
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#86 | |
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Yep
Join Date: Oct 2008
Location: Twin Cities, MN, USA
Posts: 20
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(ya, i'll give you the fact that steam is helping quite a bit, but still...)
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#87 | |
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Hypermodder
Join Date: Nov 2007
Location: New Zealand
Posts: 755
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#88 |
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╣▓▒▒░░▒▒▓╠
Join Date: Feb 2007
Location: Illinois
Posts: 4,650
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How about the equivalent to Diablo II's official B.Net servers and the option for open play? Could work?
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#89 | |
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Multimodder
Join Date: May 2009
Posts: 181
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Here's the fundamental problem:- Most computers don't make very good servers and will never even be remotely as good at it as a dedicated. This is because A) It's full of viruses B) You're running the CoD4MW client + All your background **** C) You've got a crap connection and D) By offloading the host process onto the clients machine, you've practically countered all the "hacking" and "cheating" you've prevented by using VAC (VAC is better than PB tbh, so this is good). As far as I'm aware this is how it'll work: You join lobby/matchmake. Player A is host. All the other 7 players, B,C,D,E,F,G and H, are connected to him. Player A is running the host process. Some downsides to this: Player A is on a home grade UK connection. 8mbit. He probably has a maximum upload speed of 50kbps, and that might be pushing it. I'm on 8mbit and I only get around 25kbps at full upload and with that going I can't do ANYTHING else on the internet. Player A is running the host process meaning he has access and control over the "server" you guys are playing on. This means he can use a technique called "lagswitching" (hooking the orange cable of cat5 upto a lightswitch to enable/disable the connection) to cause you to freeze for maybe 3 or 4 seconds whilst he blows your brains out, then can resume. Or he can just generally use it to annoy you by lagging all over the place. Player A is running the host process meaning he's directly connected to it. This means this player has an inate advantage over every other player. He has 0 ping. Lush, eh? Lets say Player A leaves, In Cod4 on Playstation, you'd get dumped out the game. Anyone connected to him would just drop. Sucks. Hopefully MW2 will offload the host process onto another player, meaning the server stays up. Another note is how demanding it is to run the game AND the server process at once. Some CPUs, older dual cores mainly, may have issues with running both of these side by side which could lead to glitches in playing, unstable play, etc, etc. What if the player has crap hardware or a hardware fault? If their memory throws back an incorrect set of whatevers for the host process...boom goes your dynamite. The only way I can think that this would work and allow large battles as before (You wont be able to have like 8v8. I'd imagine 5v5 would be a push on the above system) is to have some sort of "shared" host process that runs on every client who connects to the server. The problem with this is that then every client has access to some part of the data controlling the server. This would make it feasible to do stupid things like JUST CRASH THE SERVER. Why? Why not! Griefers will do anything for a laugh. And on the note of cheaters....I couldn't afford MW1 when it came out so I staved off playing it. With MW2 announced I borrowed my friends copy but had to crack it and play on cracked server. Playing daily for a month now, I've not seen a single cheater on any CRACKED server I've played on. If there aren't that many cheaters on CRACKED servers...Surely it can't be that bad on legal ones?! IW should realise that a DEDICATED server is better for delivering a stable customer experience because it's DEDICATED TO A SINGLE TASK. The only way this matchmaking system will work is if dedicated servers are included. L4D runs a similar system. You can still have dedicated servers for private use, but there's also the public lobby system. All they have to do is have "Ranked" and "Unranked" servers and any lobby games get automatically put onto "Ranked" servers which conform to a strict ruleset defined by the code. But the game is gold, no chance of additions like this before release. We're going to have to wait for a patch I guess. |
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#90 |
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Trying my hardest honest
Join Date: Oct 2009
Posts: 400
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CoD = Good
CoD-UO = Great (even with lag) CoD2 = Pile of crap CoD-MW = Decent enjoyable game CoD-WaW = See CoD2 MW2 = Not even gonna try Slightly unimpressed with what I have been hearing and reading with regards to this. I was hoping for a nice suprise, but with all the lack of this and that (no demo etc.) I am no longer interested in the CoD series. I will continue to play on CoD-MW servers, only because with the mods and established community, there is nothing that can beat it for fun. MW2 is not on my wants list, another developer needs to step in, and create a game for the community, something which MW2 isn't. I pass......................next! |
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#91 |
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CPC hang out zone (i Fix pcs i do )
Join Date: Jun 2006
Location: uk
Posts: 1,212
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IW.net is dedicated host system, thats how it reads, not p2p based from what it reads
not likely going to buy it (may do thought) the new battlefield is what i want, i want my old game back (hate dice for not fixing the server crashing bug for 6-8 months 1 month after 2142 came out as they Had to fix the bug as it used BF2 code that the beta had the same server crash )
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#92 | |||
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Is a cackling Yuletide Belgian
Join Date: Mar 2009
Location: Delhi, India
Posts: 6,577
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![]() I bet IW is thinking "Why did we do this?!" Quote:
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#93 |
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Custom User Title
Join Date: Jul 2009
Posts: 996
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Assuming IW's lobby system will compare to Valves system in L4D (ie, consolised, no real choice of servers based on numerical ping, location, players in the server) - Then I don't see how a community will build up. I've played L4D since its release and not added one player to my friends list because the game doesn't make me believe anyone is worth adding. It's got to the point where I won't play unless it's with my clan mates because I hate joining servers to find its full of yanks or russians - that's not me saying I hate yanks or russians, it's jus that when they start warping all over the map or running into a wall for 2 minutes straight, the game is no longer fun. Not forgetting the skill aspect ... little Johnny being raped by the infected 24/7 and needing constant protection makes life so friggin tedious.
CSS on the other hand works as it should and enables me to pick and choose servers that I want to revisit. Add players to my list, build friendships, clans, mixes, socialise ... Forget these consolised lobby systems and server selecting, they are for the very casual gamer who doesn't take gaming as seriously as PC gamers always have. On a side note, I love my PS3 for what it is, a pick-up-and-put-down-quick-fix-toy with no social aspects what-so-ever. It's all about cost saving with the publishers. I'm hopeful that the devs don't really think these changes in PC gaming are a good idea. If they do then it's obvious they have lost their direction and need to rethink these strategies. If we wanted our PC games to play like console games then we'd have sold the PC and be sitting in front of our TV's annoying our girlfriends/fiances/wives screaming down useless USB headsets at n00b children griefing. |
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#94 | |
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Punish Your Machine
Join Date: Jun 2007
Location: Yorkshire, UK
Posts: 825
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http://www.play.com/Games/PC/4-/1010...2/Product.html Hilarious
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#95 | |
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Minimodder
Join Date: Jan 2009
Posts: 27
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#96 |
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Hypermodder
Join Date: Dec 2004
Location: Sweden
Posts: 817
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What's next? They'll release that they've skipped the support for keyboards and mice? "Playing with gamepads is better, the fans say so".
This is all a load of crap. They're ruining the game and then they charge more for it? I really cant see the logic there. All PC-users should just boycott IW and go spend their hard earned money on something else than their crappy games. Sure, SP might be good, but I ain't paying full price for a 5 hour long game with no MP. My money goes to Borderlands, just like several others have already said. Loads of people are skipping their preorders, I sincerely hope that IW can understand why, and stops doing crap like this. I also hope that other devs see what IW's doing wrong, and avoid doing it themselves. Btw, this has to be the longest comment-thread I've seen here on BT in years. Good going guys!
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#97 |
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Multimodder
Join Date: May 2009
Posts: 202
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how long do you think it will take to patch the game to use your own servers?
i dont think it will be very long
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#98 | ||
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Multimodder
Join Date: Sep 2008
Posts: 101
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I am not buying MW2 as frankly it is uninteresting. Borderlands on the other hand.... |
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#99 | ||
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potato
Join Date: Apr 2009
Location: Southampton, UK
Posts: 5,650
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And aside from the fact you seem to have missed all the excellent British game development studios, this isn't a superior American product at all, this is an inferior one ruined by the greed of corporate executives. Last edited by smc8788; 22nd Oct 2009 at 10:38. |
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#100 |
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Supermodder
Join Date: Jul 2008
Location: Norfolk, United Kingdom
Posts: 308
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If America made a superior product, I would support that over other crap everytime, no matter where its from. As most people want the better product instead of a piece of crap.
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My Brute - Bit Tech is more than games and hardware - check out the mods too. Don't let modding die in Bit-Tech.net.
DEATH TO CONSOLIFICATION!!! |
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