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Old 11th Feb 2010, 11:20   #1
CardJoe
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BioShock 2 PC crops widescreen

http://www.bit-tech.net/news/gaming/...s-widescreen/1

BioShock 2 has the same widescreen issue as the first game - cropping the 4:3 image down to suit 16:9 screens

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Old 11th Feb 2010, 11:25   #2
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Oh dear. At least they've acknowledged it, admitting how silly it makes them look rather than flatly denying it or just ignoring it. I assume a fix will be imminent.
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Old 11th Feb 2010, 11:28   #3
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D'oh!

Good they've come and said "whoops" though, and hopefully we'll see an update asap
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Old 11th Feb 2010, 11:29   #4
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Don't start this again
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Old 11th Feb 2010, 11:42   #5
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drop pants and bend over...
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Old 11th Feb 2010, 11:48   #6
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would have thought they had learnt from the first balls up lol
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Old 11th Feb 2010, 12:02   #7
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Now if only all games truely supported widescreen, there's a hell of alot of games even new games that do this.
Just lazyness imo.
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Old 11th Feb 2010, 12:07   #8
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Bought Bioshock 1 year ago and never played it... Kinda like what I saw in this new one, better start playing the old to understand the new.
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Old 11th Feb 2010, 12:18   #9
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Some 'fix' info over at the 2K Games forum.
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Old 11th Feb 2010, 12:22   #10
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Implementing user controllable FoV like in TF2 would prevent this issue from ever cropping (heh) up.
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Old 11th Feb 2010, 12:45   #11
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I can't believe they missed that.
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Old 11th Feb 2010, 12:48   #12
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so thats why i get a headache when playing Bioshock 2 for more than an hour....
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Old 11th Feb 2010, 12:50   #13
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Quote:
2K Games has also revealed that the PC version of BioShock 2 doesn't support gamepads at all - apparently a deliberate move.

"The decision was made early on not to support controllers at all in order to ensure that we got the mouse and keyboard control absolutely right," says an official FAQ.
I still can't understand the reasoning for this. (same thing for mass effect too)

They have a PC GUI and a 360 GUI for gamepads already in existence. virtually no new code would be needed

Is it really that hard just to include both as a user-selectable option?

They could probably implement it with virtually no dev time at all, but instead they deliberately leave it out?
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Old 11th Feb 2010, 13:06   #14
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stupid *******s why have they done this surely they would have learned,

they are talented enough to produce one of the best looking games but not talented enough read a few comments and adjust a figure
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Old 11th Feb 2010, 13:08   #15
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poo... i knew there was something niggling me, now i'm gonna feel like i'm not getting the whole experience :/
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Old 11th Feb 2010, 13:09   #16
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I tried the first one with a 360 controller on PC and it was awful
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Old 11th Feb 2010, 13:17   #17
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well this TRULY sucKS A**
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Old 11th Feb 2010, 13:45   #18
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pure laziness...but what about console versions? 1080p is 16:9
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Old 11th Feb 2010, 14:01   #19
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Can't believe they cocked it up again, incredible !! Why not hold it back until it's ready instead of just releasing it and pissing people off.
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Old 11th Feb 2010, 14:23   #20
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The widescreen thing can be patched but if you can't use a gamepad have they bothered with GFW branding on the sequel?

Much as it's an easy target, there might as well be as many pad-capable titles out there when that controller comes from MS itself- it'd be nice never to have to buy another one again. Still, haven't finished the first one, so I'll pick this one up when it's been patched.
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