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#461 |
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I Mod, Therefore I Own
Join Date: May 2008
Posts: 3,535
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Its a win for AMD in one sence and in another its a lose. AMDs game development program has been sketchy at best some games they have branded run better under an Nvidia card. ( same applys to nvidias way its ment to be played program)
Nvidia could simply say they are releasing the next gen gpu in march / april and AMD has 0 ability to release a new gpu due to there manufacturing been filled up with console stuff. If i was Nvidia chairman its what id be looking to do. They are also massively behind on power consumption in the CPU area at the high end and until that changes i can not see people switching back over to AMD from intel rigs. Truth is and always has been for the last few years, A 3 gen old Intel CPU is still quick enough for every game thats been released on the PC. Id be tempted to say the old q6600 is still quick enough with a high powered graphics card. ( if your playing witcher 2 or bf3 it is quick enough) People with ivy and sandy rigs are not going to be upgrading for years if the development stays the same way with more and more items becoming gpu dependent. AMD needs wins that are outside of Games to get there CPU devision back on track, Thats there main money maker. If they top performance with there next cpu in Adobe, Video editing tools, Music creation. These are all high dollar businesses that purchase the fastest cpus available. In the markets where outright performance takes away any money concerns ( markets listed above are prime examples) AMD is a none player and has been a none player for a very long time. Comparing Intels top end cpu with AMD for pure performance is a funny graph gets worse when you overclock the Intel cpu. ( and gets even worse when you look at the power draw of a overclocked AMD cpu ) Server market has been reduced to the proxy 8% it currently stands at for AMD, Arm is catching them up in areas where servers matter ( Heat and power consumption mainly) they are also producing chips which can be packed in to increase the core count. Its a good win for AMD but wether they will still be in existance next year is still highly questionable. They really do need to post a operating profit in the next 6months or you just wonder how much longer they will survive. |
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#462 |
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Supermodder
Join Date: Sep 2012
Location: UK
Posts: 288
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Sony hold a big press event in NYC and the Sony CEO Andrew House talks for two hours about the PS4 and eventually...the new controller gets launched
Not a PS4 in sight ![]() Watch Sony PS4 on click here.
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#463 | |
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Multimodder
Join Date: Jun 2007
Posts: 244
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Quote:
Specifications are all that matters really and they're quite impressive. |
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#464 | |
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Multimodder
Join Date: Jun 2007
Posts: 244
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Quote:
I think many will still be surprised by the suggestion that the PS4 GPU , a GPU that's only slightly better than an 7850, can potentially be made to run in a way that makes it faster than Nvidia's latest, GK110 packing, Titan - because the pipeline is so inefficient on a Windows PC . It almost makes it difficult to understand the point in releasing ever better desktop PC GPUs, in the knowledge they'll be performance hobbled like that. I know there is no easy solution to the need for compatibility across different HW . But the current way of doing things is so needlessly wasteful in terms of GFLOPS per Watt. And as for SLI. The fact that MS is so involved with promoting/selling its own console probably doesn't help PC gaming develop as it should either. A lot could depend on how the Xbox720[?] fares. If as reported, they bring out a vastly inferior console and put the emphasis on gimmicky Kinect, making it mandatory , plugged in at all times to function. Then Sony may win without having to do all that much at all. Last edited by Ayrto; 24th Feb 2013 at 22:07. |
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#465 |
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I Mod, Therefore I Own
Join Date: May 2008
Posts: 3,535
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if some genius rewrites direct x to be a better API with less overhead you never know what the future might hold in that reguard.
Till that time Direct x is the Axe to beat up gpus with. |
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#466 |
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Mod Master
Join Date: Jun 2004
Location: Eastbourne ,East Sussex ,UK
Posts: 2,971
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its not hardware thats the issue on a pc - its games.
with macs and consoles ; the devs know exactly what hardware they have (or what variation) so can code directly for it, pushing its strenths and minimisng any weaknesses. cant do that on a pc - especially when you get £30 GT430`s , up for £800 GTX Titans all being DX11 capable in a pc
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#467 | |
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Multimodder
Join Date: Jun 2007
Posts: 244
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Quote:
It's likely the min required specs games will need to run at all, are going to be bumped up dramatically anyway , once PS4 games start coming across , both in terms of GPU requirements and memory. And PC gamers are probably going to have to upgrade or... not play. Gimping PC games from PS4 versions is unlikely tol be an option either. When PC was king and games studios adopted the next iteration of DirectX virtually straight away... PC was in a better state back then than it is now. You can't have the slowest boat dictating the speed of the convoy. Last edited by Ayrto; 24th Feb 2013 at 21:27. |
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#468 |
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I Mod, Therefore I Own
Join Date: May 2008
Posts: 3,535
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PC games already look far better than most console titles.
Games like Crysis 2 with texture addons and BF3, skyrim with mods will not be matched on a ps4 most likely. The most likely thing that will change is memory you may see more 64bit applications enough i have my douts. you have to remember the graphics card in the new console is probably more powerful than the Titan that has just been released on pc. Since they get a major buff from not using Direct x crap. The slowest boat happens to be the biggest market over 150million units of ps3 and 360 why code for the pc games market which is not even 1/10th of it. GTA4 the biggest selling console game was the worst port on earth when it was released on the pc. |
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#469 | |
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pew pew pew
Join Date: Mar 2008
Location: London, UK
Posts: 1,989
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http://www.eurogamer.net/articles/di...-tech-analysis
Ah, a proper look at graphics, not making guesses from compressed internet videos. 1080p capped at 30fps, but totally solid at that rate. I'm assuming this is a V-sync issue, as no drops usually means the engine is usually well past 30, but not quite hitting 60 solidly. Quote:
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#470 | |
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Do you even mod, bro?
Join Date: Jul 2010
Location: London, UK
Posts: 6,965
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Quote:
"This is it. This is PlayStation 4. With the reveal of Killzone: Shadow Fall we have our first glimpse at real-time next-generation gameplay," 1. It doesn't look any better than BF3, Star Citizen or anything built with the Crysis engine. 2. Its not a look at next gen gameplay - Killzone is a by the numbers FPS with almost no originality. Its a look at next generation console graphics.
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#471 |
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How many wifi's does it have?
Join Date: Jan 2007
Location: Montreal, Canada
Posts: 11,526
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I don't know, there is a lot of issues with what I saw. Basic stuff that is standard since years ago on PC, is simply not there. I don't know if I mention this already but this is my analysis:
https://www.youtube.com/watch?v=AqVN_O4CHWY -> Building part, really impressive -> At 0:50, look at the cover on the boxes as the helicopter lands.. it's moving in a pattern. This suggest no physics used, which is expected for "next-gen" levels of graphics. -> 1:04, look at the background, where the buildings are, it's now flat, further they are, the more fog you have, and more flat they are (less polygons) -> 1:20 (going down the stairs), the texture is very basic and simple -> 1:56, the tiles on the floor are perfect, not even bump mapping is applied. -> 3:22, where is the background building? The visuals close to you has been improved with some cool effects, but the building are gone -> 4:51, the animation of the blue glass curve of the building is not longer smooth.. slow refresh rate to allow the console to handle the rest -> 5:16, where are the building on the background, and the explosion animation looks like it's repeating itself (that means it's hard coded) -> 5:50 to 6:10, Notice how the building magically appears slowly -> 6:05-6:07 - look how the shipping that was completely not moving, now has a floating animation that just appeared. Also, I like the jump from very low detailed ship to high detail ship as the ship animates. -> ~6:20, the cars are flat pictures.. but I'll give it pass, as that is actually to many polygon for even a PC -> The entire scene of the guy holding the rope, you can see how nothing reflects in reality and uses Cube map (fake reflection) instead. -> The building not so far away are low in polygons and the further ones have no textures to them. -> 7:14, you can see even more the lack of bump mapping, which is noticible on the metal helicopter plates with holes, next to the door. Bump mapping is not very taxing, if you wonder, and is easy to implement.
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#472 |
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pew pew pew
Join Date: Mar 2008
Location: London, UK
Posts: 1,989
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That's the thing, I don't think games are going to look better than, say, BF3 on a high end rig. It's about that level of performance being available for console prices, rather than a PC costing £1k, and pushing up the bottom end of performance. I never thought the next consoles were going to be better than my PC, but they'd be a damn slight better than the current crop.
GB, you've already given us your analysis...based off a compressed Youtube video. Not to be offensive, but Digital Foundary a) do this for a living and b) used an Apple ProRes source that far exceeds the quality of a 1080p YouTube rip. I'm way more willing to trust them on this. Plus, this is a work in progress. We're 10 months or so out from launch, pretty sure the rough edges can be smoothed off. There might indeed be the odd texture missing, or slightly dodgy, but they should sort it.
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#473 |
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Supermodel
Join Date: Sep 2010
Location: Saxilby, UK
Posts: 1,575
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Other than a few minutes of fancy graphics, are there any comments on the actual gameplay of this Killzone game? From what I saw it is is hard to actually tell what that is like given it took several minutes before the character became playable. Also there was not much of an idea as to how 'big' the playing space was.
There's not much point in all this analysis if the game itself is just like the last Killzone. I would rather play something that was good at 'last gen' graphical levels than something dross at true 1080p.
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#474 | |||||
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How many wifi's does it have?
Join Date: Jan 2007
Location: Montreal, Canada
Posts: 11,526
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When I saw what Nintendo had to show with the WiiU including the cool gorgeous demo of the system capabilities, I was like: yup, looks about right, in the sense that it has everything you expect, no cheap trick to make it look better than what it actually is. Its was impressive considering that specs of the system. Quote:
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#475 | |
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Supermodel
Join Date: Sep 2010
Location: Saxilby, UK
Posts: 1,575
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Quote:
Anyway, I'm off to play ZombieU for a bit. Next gen gaming the way it was supposed to be!
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#476 |
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I Mod, Therefore I Own
Join Date: May 2008
Posts: 3,535
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I have said on these forums for months that the next gen consoles will not push the bounds for pc games and been slaughtered because of it.
That video basically proves everything I've said is correct. Compare bf 3 to that kill zone and bf3 is a lot better. It will take 2-3 years for console graphics to hit bf3 the first released games and for up to 2 years after launch always look rather shoddy. In 2-3 years the next gen consoles might be pushing the pcs to a higher place but on release they look like been far from it so far. Unless the games are running at max memory on the 4gb test system ( which seems unlikely going off the above) 8gb is going to be used even less till the developers learn the system. Specs are great but they don't magically make better graphics. |
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#477 |
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#yolo #swag
Join Date: Nov 2006
Location: Washington, US
Posts: 5,268
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Maybe I'm mistaken since looking at minute and largely irrelevant background details during action sequences isn't a hobby of mine, but isn't the system simply damaged and that effect is intentional?
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#478 |
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How many wifi's does it have?
Join Date: Jan 2007
Location: Montreal, Canada
Posts: 11,526
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I guess. It is a possibility.
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#479 |
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King Battletoad
Join Date: Nov 2009
Location: London
Posts: 1,174
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#480 |
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Supermodder
Join Date: Nov 2009
Posts: 443
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Don't put too much thought into those prices. They are likely just placeholders so they can get preorders flowing.
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