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#61 | |
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I *am* a Dremel
Join Date: Oct 2005
Posts: 1,680
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#62 |
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Supermodel
Join Date: Sep 2010
Location: Saxilby, UK
Posts: 1,661
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The rumble feature missing from the original PS3 controller was actually a big issue. So much so that Sony went back on their original idea and redesigned the controller. Other than the bundled games, I did not buy a single PS3 game until they released the new controller. Without the rumble feature, playing games just felt lifeless. Now, if you had told me this before I bought the PS3 I would have said you were mad and would have asked 'how much difference would it make really?'. In fact it made a lot of difference.
The 'last gen' of consoles was perfect for me as they all complimented each other and offered something different from each other. The PS3 had Blu-ray, the 360 had a great controller and good games, the Wii had the fun factor and I was able to play games with people who would not normally play them - it was a social hit. Owning a decent PC and all three of these consoles did not cause too much overlap as I used them all for different things and in different situations. Now, for the next gen of consoles the manufacturers need to come up with some differentiating factor for each of their machines and give me a reason to own all of them. The WiiU is first out of the blocks and although is not exactly next gen in its specifications, it does offer something I am interested in (the tablet controller). If the PS4 and Xbox 720 are simply the same thing but stuffed with better components then I am not going to jump in so readily. MS seem to be playing with their new 'arm attachment' motion controller which looks quite interesting (although I am not yet sold on it), but I have not seen anything from Sony as yet that is going to 'change the game' as it were.
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#63 | |||
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pew pew pew
Join Date: Mar 2008
Location: London, UK
Posts: 2,104
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Arguably, there was a vocal minority on the internet bitching about the SIXAXIS, but that always happens. So no, the lack of rumble was not the "main complaint", it was a tiny issue in a large pot of much bigger problems. People started buying the PS3 once it actually got good games, the software was fixed and the price dropped. We can argue about the fact that Sony should have put rumble in from day one, but that's not the problem here. Quote:
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The Gamecube was Nintendo's last good home console. Simple as that. EDIT: ![]() So, where's the big jump in sales when Sony released the DualShock3 in July 2007? As for the PlayStation 4? I think most of the rumours are going to turn out to be nonsense. Integrated GPU doesn't make sense (the WiiU is still discrete, just combined in to a single package), but lots of threads does for Sony if they're going to have any similarity between the PS3 to try and avoid all the developers having to re-learn their coding (8 core Bulldozer vs 7 SPEs in the Cell). I'd expect around 4GB of RAM, a modern low-ish end GPU and a decent CPU.
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#64 |
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Supermodel
Join Date: Sep 2010
Location: Saxilby, UK
Posts: 1,661
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I think it is true to say that Nintendo need to make sure they vet the quality of releases for the WiiU - some of the Wii games were awful. However, some of them were genius too.
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#65 | |||||||||||
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How many wifi's does it have?
Join Date: Jan 2007
Location: Montreal, Canada
Posts: 11,650
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Now it's all been rectified with the PS3 slim. And I very happy for Sony to get everything sorted out. It would be a serious shame to lose a strong competitor. Quote:
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To me, an add-on to a toy (gaming console) is a gimmick. But when it's part of the console, its automatically not a gimmick. Now it could be poorly applied, but that's a different story. Quote:
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#66 |
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I *am* a Dremel
Join Date: Oct 2005
Posts: 1,680
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This guy is like computerking v2.
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#67 |
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I Mod, Therefore I Own
Join Date: May 2008
Posts: 3,708
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It was included with ps3 since it was released. I have had 2 ps3 consoles the orginal and the slim model
The slim model included duel axis rumble controller. the orginal did not, personally prefer the orginal controller its lighter and more user friendly in extended gaming periods. PS3 sales where poor due to a crazy price point in the uk £425 without a game and a poor launch lineup. Once uncharted and its Ilk saw release the sales picked up. Lack of a rumble controller makes so little difference to playing a game. Both the 360 and PS3 struggled for 3 years to make headway into a dominant Nintendo Wii market. They had sold Double going on tripple the number of ps3s and 360s and had more sold than both did combined at one point. Nintendo wii was the most popular christmas device of 2006 2007 2008 2009 only in recent years has the sales dropped out on it. Whatever the ps4 or xbox 720 ( whatever its called ) id expect max of 4gb ram some quad core cpu and a discrete gpu 7870 at most. Priced at £399 to £499, Niether will sell well at launch due to lack of a launch line up. What its not going to have is some 3960x cpu and 2 690s in sli. People expecting consoles to push the graphics of pc games higher are living in the cloud. Mobile gaming space is taking over in terms of profits and cost to make a game. Pc is no longer the first platform developed for as far as most publishers go, Football manager 2013 and Anno 2070 would be the last 2 games developed for PC only release. Niether is pushing graphics. Most games released these days are ports of ps3 / 360 games with some increased settings to push the graphics a bit. Id even question if BF3 was primary developed on PC due to the poor performance it gives on most modern hardware whilst still running fine on a 360 or ps3 with a gpu from 7 years ago. |
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#68 | ||||||
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pew pew pew
Join Date: Mar 2008
Location: London, UK
Posts: 2,104
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Your point about price is exactly it. People didn't want to spend £425 for the unit, another £10 for a HDMI cable, £49+ on a game full stop. Price is the biggest factor in purchasing decisions, except for a tiny minority of people who get upset over the smallest things. I bought a PS3 on launch, and simply accepted the lack of rumble as something that had to happen - I was happy when it came back though. Quote:
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It's not that developers don't know how to use the Wii controls (Okami for example was stunning), it's simply that the controls are not suited to certain genres, lack accuracy and give you trapezius muscle strain (no joke). Nintendo's games sell well because of their longstanding IP (Zelda etc), not because they're doing anything drastically different with the controller. Quote:
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#69 | |
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CPC_refugee
Join Date: Mar 2009
Location: Outside your house.
Posts: 10,090
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![]() For me it's simple, most xbox games you can get on PC and the PS3 is also a Bluray player. The PS3/PC combo has provided the best overall balance for me cost wise. I can't see that changing unless something majorly attractive comes to the xbox hardware wise.
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#70 |
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I *am* the guy with two left hands
Join Date: Aug 2008
Location: Bratislava, Slovakia
Posts: 4,707
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1280x704 low (XBOX360, PS3) versus 1920x1080 or 2560x1440 high is a huge difference. Play BF3 on PC with 1280x720 low and enjoy your high FPS...
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#71 |
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Ultramodder
Join Date: Sep 2009
Posts: 1,428
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I find it hard to believe people wouldn't buy a ps3 because of rumble. But otherwise agree with you Goodbytes. Nintendo have become great innovators. Barring how else were 3d games going to go in relevance to the N64... Don't remember that changing much.
Although poor ports were a big thing. Probably still are.
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#72 |
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I Mod, Therefore I Own
Join Date: May 2008
Posts: 3,708
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Bf3 dif between high and ultra is basically some dx11 effects. Online high wins out offline ultra wins out.
Much more difference between low and normal in that game. Gta 4 is the worst port of this generation on release it was the ultimate broken mess the pirate version worked better than the release version due to how badly they tried to stop people pirating it. |
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#73 |
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ken sent me
Join Date: Jul 2012
Posts: 456
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#74 | |
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Made in Canada
Join Date: Jun 2008
Location: Edinburgh, Scotland
Posts: 766
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It is much easier to develop for x86 as the tools are made for the PC. Console games are not developed on a console- they are always ported over, and a dev unit console is used for debugging and optimization. There is no coding to "re-learn" - SPE's are simply stand-alone vector units. GCC compilers will target the SPEs on their own. There isn't any special knowledge required. There's some special code to handle loading and executing the code, but that's all, the only difference is that it's a vector unit, there are no scalar operations.
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#75 |
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pew pew pew
Join Date: Mar 2008
Location: London, UK
Posts: 2,104
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Err, 7 SPEs are available, with one locked from the factory to improve yield (8 on die). Developers could only use 6 though, as one was reserved for OS functionality. Cell then has one more core, which is the main PPE. So no, I don't really get how you can call it a dual-core?
The PS3 was a pig to develop for, which is why the first years were full of sub-par games in performance terms. You can't just take x86 code and magically make it run with ease though - although tools such as Havoc have made things easier recently. http://blog.us.playstation.com/2007/...o-develop-for/ If Sony take the route of an x86 CPU then all their in-house PS3 developers will have to change how they work, as well as any third party teams. If all they've done is make PS3 titles then of course they're going to have to learn new tricks and coding techniques.
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#76 |
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aka - Reaper
Join Date: Nov 2007
Location: UK
Posts: 2,193
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will not be even 8GB RAM.. thats for devs who need more to...dev on.
with the PS3 getting happily long on 256 MB system and 256 MB video RAM i really dont think they will go over 2GB in the final system.
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#77 | |
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Made in Canada
Join Date: Jun 2008
Location: Edinburgh, Scotland
Posts: 766
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#78 |
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I *am* the guy with two left hands
Join Date: Aug 2008
Location: Bratislava, Slovakia
Posts: 4,707
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Now that was a good joke. Tell that to Skyrim developers, especially to the ones working on DLC.
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#79 | |
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pew pew pew
Join Date: Mar 2008
Location: London, UK
Posts: 2,104
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Never understood why Sony crippled it with 256MB of RAM for system and video RAM either. Should have doubled that, or had a shared pool.
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#80 |
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I *am* a Dremel
Join Date: Oct 2005
Posts: 1,680
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All I'm gonna say is skyrim
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