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Old 14th Dec 2012, 11:20   #1
Gareth Halfacree
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Work begins on Baldur's Gate: Raspberry Pi Edition

Beamdog's Scott Brooks starts the porting process.
http://www.bit-tech.net/news/gaming/...14/baldur-pi/1
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Old 14th Dec 2012, 12:20   #2
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It'd be nice if they fixed a few of the bugs that are in the PC version of BG:EE before they moved on to a flippin' RPi version of the game. I've been playing it relentlessly and I *constantly* have to save, quit and re-load in order to go from one area to the next...and there's plenty more where that came from.

http://forum.baldursgate.com/categories/windows-pc

TONS of problems :/
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Old 15th Dec 2012, 14:43   #3
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Been playing it nonstop on the ipad since launch day and I agree its absolutely riddled with bugs and issues. Multiplayer is unplayable at the moment (you get around 5 mins of mp time before the guest drops and has to reconnect, then you have to give them back their characters and in game permissions, which takes a good few minutes). Even the single player has so many issues that you are constantly dodging them with workarounds or quicksave/reloading.

Having said that they've done an awesome port with new features of possibly one of the best RPGs of all time. They just need to go on a massive bug squashing spree and try and get it working PROPERLY on the platforms people have paid good money for, than branching out and spreading themselves thinner even more
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Old 16th Dec 2012, 11:19   #4
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Quote:
Originally Posted by bigc90210
Been playing it nonstop on the ipad since launch day and I agree its absolutely riddled with bugs and issues. Multiplayer is unplayable at the moment (you get around 5 mins of mp time before the guest drops and has to reconnect, then you have to give them back their characters and in game permissions, which takes a good few minutes). Even the single player has so many issues that you are constantly dodging them with workarounds or quicksave/reloading.

Having said that they've done an awesome port with new features of possibly one of the best RPGs of all time. They just need to go on a massive bug squashing spree and try and get it working PROPERLY on the platforms people have paid good money for, than branching out and spreading themselves thinner even more
Yup. Unfortunately, in my case - with the PC version - they haven't done a port at all, which is even MORE infuriating!! Lol.
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Old 16th Dec 2012, 12:11   #5
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"(CRPG, not an initialism that sees much use these days)"

Err...I think you mean 'acronym'?
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Old 16th Dec 2012, 14:30   #6
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Quote:
Originally Posted by MrJim
"(CRPG, not an initialism that sees much use these days)"

Err...I think you mean 'acronym'?
nope it's an initialism... if you say it as a word like SCUBA or RAID it's an acronym, if you just say it as a bunch of letters like NHS or in this case CRPG it's an initialism
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Old 17th Dec 2012, 20:00   #7
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Quote:
Originally Posted by RedFlames
Quote:
Originally Posted by MrJim
"(CRPG, not an initialism that sees much use these days)"

Err...I think you mean 'acronym'?
nope it's an initialism... if you say it as a word like SCUBA or RAID it's an acronym, if you just say it as a bunch of letters like NHS or in this case CRPG it's an initialism
Correctamundo!
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arm, baldur's gate, bioware, crpg, dungeons & dragons, ipad, linux, linux gaming, raspberry pi, role playing game

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