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Old 25th Sep 2013, 10:02   #1
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Nvidia pledges to play nicer with Linux

Could SteamOS signal an attitude shift?
http://www.bit-tech.net/news/hardwar...nvidia-linux/1
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Old 25th Sep 2013, 10:14   #2
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This is great news. I was hoping that the SteamOS would help bring about better drivers for linux and it seems it has.
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Old 25th Sep 2013, 11:13   #3
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Now for those of us who mainly play games on our pc's, we just need the developers of the AAA titles to actually support Linux.
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Old 25th Sep 2013, 11:17   #4
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Quote:
Originally Posted by damien c View Post
Now for those of us who mainly play games on our pc's, we just need the developers of the AAA titles to actually support Linux.
We're getting there: all Valve-published games from this day forward will support Linux, most indies are launching simultaneously on Linux alongside other platforms, and as for the triple-As you've got Metro: Last Light coming to Linux - and if that enjoys success on the platform, others will doubtless follow.

There's no real excuse not to: most game engines run fine on Linux, and even when you're using an in-house engine porting isn't hard. Case in point: Serious Sam was ported to Linux by one guy. Not a team of engineers, just one guy. (I interviewed him a while back - lovely chap.)
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Old 25th Sep 2013, 13:31   #5
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Quote:
Originally Posted by damien c View Post
Now for those of us who mainly play games on our pc's, we just need the developers of the AAA titles to actually support Linux.
We're getting there: all Valve-published games from this day forward will support Linux, most indies are launching simultaneously on Linux alongside other platforms, and as for the triple-As you've got Metro: Last Light coming to Linux - and if that enjoys success on the platform, others will doubtless follow.

There's no real excuse not to: most game engines run fine on Linux, and even when you're using an in-house engine porting isn't hard. Case in point: Serious Sam was ported to Linux by one guy. Not a team of engineers, just one guy. (I interviewed him a while back - lovely chap.)
But its a bit unfair to imply that games can be ported easily to Linux. Some engines are designed purely to work on Windows, so is it a Management problem or a lack skills within the teams?
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Old 25th Sep 2013, 14:12   #6
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Valve will force the issue eventually most likely, they will at least support the valve OS if nothing else.

Valve would not have pushed ahead with its plans without publisher support.
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Old 25th Sep 2013, 14:22   #7
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But its a bit unfair to imply that games can be ported easily to Linux. Some engines are designed purely to work on Windows [...]
Name one. No, seriously. There are very few game engines designed purely for use with Windows. Any game that is also available on a PS3, Wii U, hand-held console or Mac, for a start, is already ripe for a quick port to Linux. (Incidentally, Ryan handles OS X ports as well - one of the benefits of a shared POSIX-like environment betwix that and Linux.)

Here's a few engines I can name from the top of my head: Unity, Unreal, Frostbite, Torque, CryEngine, Gamebryo, id Tech, REDengine, RenderWare and RAGE. Not a single one of those is Windows-exclusive. Point of fact, designing a Windows-exclusive game engine in this day and age would be a monumentally stupid thing to do - the whole point of middleware is that it abstracts you from the underlying platform, not ties you in to one specific market.
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Old 25th Sep 2013, 14:50   #8
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What with Valve, AMD, and now NVidia all paying more attention to Linux (open source)

Are we seeing the beginning of the end of the proprietary systems so loved by Microsoft, Apple, Sony, and the rest of the company's that try desperately to control what users can do.

The more you tighten your grip, the more systems will slip through your fingers
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Old 25th Sep 2013, 16:07   #9
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Find out pretty fast if xbox one and ps4 dont sell well, Apples latest product launch sold 9million in 2 days.
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Old 25th Sep 2013, 16:46   #10
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The open source drivers won't be used for gaming on Linux. It's great that they're improving of course. Both companies are putting a lot of effort in lately.

And yes, major games aren't developed specifically for Windows. Whether existing games are ported or not will depend on demand. There'd be an advantage of porting older games - some big performance improvements (particularly DirectX 9 titles).
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Old 25th Sep 2013, 16:53   #11
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If the open source drivers wont be wont be used for gaming on Linux could you explain to simpletons like my self what they will be used for, does the community have different priority's ?
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Old 25th Sep 2013, 18:04   #12
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The open source drivers are usually used for desktop and basic 3D. There are political/philosophical reasons for the open source drivers as well. Plus there can be distribution problems if you include the proprietary ones, currently most distributions ship with open source drivers and give you the option to download the proprietary ones once installed.
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Old 25th Sep 2013, 19:10   #13
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League of Legends? I know it's on Mac, but a lot of people report it doesn't work properly.

I don't whether that is a result of the hardware of the users or a problem with certain OS setups.
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