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Old 14th May 2014, 11:12   #1
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Watch Dogs misses 1080p target on consoles

Despite Sony's claims to the contrary.
http://www.bit-tech.net/news/gaming/...s-resolution/1
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Old 14th May 2014, 11:29   #2
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If I owned either of these consoles I'd be rather concerned by these performance issues - if the consoles are still relatively brand new and can't play the games of 'today' (BF4 was another that springs to mind) up to the promised standards (1080p60) then how will they ever cope with the games of the future... I realise that over time people manage to squeeze more and more from existing console hardware but even still...
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Old 14th May 2014, 11:54   #3
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I am not that worried about console graphics, they were good but never awesome (or required to be so) and to compete with other disruptive technologies in that market place compromises were to be made.

It's probably that developers are still trying to find the limits and it's still trial and error until those limits are really known....although we all know the hardware is lacking in both compute cores and overall grunt.

People will still buy them and play them if every game from now until the end of it's life are on 720p....providing movie streaming is still 1080P or even 4k capable there's no real issue.

However, once again the consoles of today will cap the overall visual quality of PC gaming for years to come, but I am surprised it's started already.
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Old 14th May 2014, 13:08   #4
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Quote:
Originally Posted by GeorgeK
If I owned either of these consoles I'd be rather concerned by these performance issues - if the consoles are still relatively brand new and can't play the games of 'today' (BF4 was another that springs to mind) up to the promised standards (1080p60) then how will they ever cope with the games of the future... I realise that over time people manage to squeeze more and more from existing console hardware but even still...
Trouble is, expectations were set too high, these games were first unveiled running on top end 2012 PC's with a Quad Core Intel CPU & SLI GPU setup powering them and people bought into the hype that it was what games on consoles only equivalent to a single GPU mid-range PC would look like.
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Old 14th May 2014, 13:13   #5
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Quote:
Originally Posted by Hustler View Post
Trouble is, expectations were set too high
Exactly this - if I had bought one of them on the "promise" (and yes I use that word very loosely) that I would be playing the newest, shiniest games at 60fps at 1080p I would feel very, very aggrieved...
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Old 14th May 2014, 13:23   #6
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Won't 1080p @ 60fps be old hat in a few years, what with the push to 4K.
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Old 14th May 2014, 13:24   #7
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And that - I wonder how the consoles would cope with 4K
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Old 14th May 2014, 13:26   #8
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Quote:
Originally Posted by Hustler

Trouble is, expectations were set too high, these games were first unveiled running on top end 2012 PC's with a Quad Core Intel CPU & SLI GPU setup powering them and people bought into the hype that it was what games on consoles only equivalent to a single GPU mid-range PC would look like.
nuff said, they sould have not really pushed 1080p@60fps advertising too much, though can't say maybe the game (watch dogs) have not really been optimized that much, given when I saw AC4 on the XB1, I can't really understand why it is running at 900p@30fps, and (correct me if im wrong) 1080p@30fps on the PS4. the game is really not that graphics intensive IMHO (though excellent gameplay to be fair)
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Old 14th May 2014, 14:11   #9
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TBH I am more concerned that a game this late in its development - and having been delayed already - is STILL having performance problems.

Compared to something like Infamous (1080p native), it is difficult to see why they are having issues with this game performance wise. My only assumption is the cross platform (mainly to the previous generation consoles) nature of the game has caused a general lack of optimisation across both new consoles.
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Old 14th May 2014, 14:13   #10
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This makes me lol. I would be gutted If I had invested in a console.
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Old 14th May 2014, 14:13   #11
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Another explanation could be that they were shocked by the reaction to that 1080P/60 build demo footage and so they've reintroduced some eye candy from the impressive target build - at a performance cost.

With both 360 and PS3 wasn't it the case that only first party games looked anything like 'next-gen' for at least the first few years?
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Old 14th May 2014, 14:20   #12
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Old 14th May 2014, 14:24   #13
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Quote:
Originally Posted by Pookie View Post
This makes me lol. I would be gutted If I had invested in a console.
Not really.

Look at PS3/360 titles at similar early stage. This is a DX11 multi platform build afaik, one that's been in development for a long time.
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Old 14th May 2014, 14:49   #14
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Quote:
Originally Posted by GeorgeK View Post
Exactly this - if I had bought one of them on the "promise" (and yes I use that word very loosely) that I would be playing the newest, shiniest games at 60fps at 1080p I would feel very, very aggrieved...
The early first party games give a more realistic view of potential:

http://www.dualshockers.com/2014/04/14/infamous-second-sons-characters-are-120000-polygons-11-million-rendered-regularly-by-the-engine/



Interesting presentation: http://suckerpunch.playstation.com/i...postmortem.pdf

Of course, Ubisoft wanting cross-platform parity can't put huge resources into such platform specific optimisations.

And Xbone needs DX12.

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Old 14th May 2014, 15:00   #15
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It doesn't surprise me that the consoles are not hitting 1080p 60fps since they have such a low spec in them, regardless of how developers can use the hardware in them.

I have a Xbox One and seeing it struggle with Titanfall of all games.

Yes DX12 may help the Xbox One, but even then it's still not going to hit the 1080p 60fps mark that most developers are going on about unless they drop the detail levels, down by quite a few notches in each game.
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Old 14th May 2014, 15:18   #16
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Quote:
Originally Posted by damien c View Post
It doesn't surprise me that the consoles are not hitting 1080p 60fps since they have such a low spec in them, regardless of how developers can use the hardware in them.

I have a Xbox One and seeing it struggle with Titanfall of all games.

Yes DX12 may help the Xbox One, but even then it's still not going to hit the 1080p 60fps mark that most developers are going on about unless they drop the detail levels, down by quite a few notches in each game.
All the studios are saying it will make a big difference in trying to solve the XBO's resolution woes. It would have made a big difference to an AAA title like Titanfall.

Quote:
"First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization. In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects.

"And that's not all - Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling."
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Old 14th May 2014, 16:02   #17
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Lets hope DX12 does improve things otherwise we will have to put up with what happened last generation, 3-4 years of games being toned down to run on the lowest common denominator.

Then again the Xbox One will be two years old by then, so maybe it will just be a method for it to keep pace.
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Old 14th May 2014, 16:21   #18
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Quote:
Originally Posted by Hustler View Post
Trouble is, expectations were set too high.
I want my xbox one to have an i7 and sli gtx 680`s ! all for under 400! and an ssd and 8gb of ram....
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Old 14th May 2014, 16:38   #19
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What fps did the PS3 and 360 run at, 30?
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Old 14th May 2014, 16:40   #20
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Quote:
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I want my xbox one to have an i7 and sli gtx 680`s ! all for under 400! and an ssd and 8gb of ram....
Lol - that'd be nice...

In all seriousness though - there are many articles on the interwebs where they build PCs for less than the cost of the xbone / PS4 that are better than either...
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