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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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NVIDIA's GeForce 6600GT on AGP
![]() http://bit-tech.net/review/371 Look out for the further NFS: Underground 2 image quality investigations... I will be working on that later today.
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AA-CHAN
Join Date: Jul 2004
Location: South Korea
Posts: 725
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The heatsink design is pretty cool and the card seems to be spot on in most things. I wish I was using a really poor card at the moment so that I could make the excuse I needed a new one
.
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#3 |
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Trust the Computer
Join Date: Jan 2004
Location: Bournemouth
Posts: 4,797
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Well I've got the excuse, so if you've got the money I'm sure we could put our heads together and come up with something
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#4 |
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Supermodder
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 459
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what size of memory was in that card 128mb or 256mb?
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#5 |
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Mod Master
Join Date: Feb 2004
Posts: 2,487
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The good old 9800 Pro scrapes through again
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#6 |
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Hypermodder
Join Date: Jun 2004
Location: Houston,Texas
Posts: 810
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The heatsink/fam combo doenst look at efficient at cooling. lol Imagine playing HL 2 on that for hours
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AMD 64 X2 3800+ 1GB Corsair XMS ASRock Dual SATAII BFG 6600GT SoundBlaster Audigy! SE |
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#7 | |
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AA-CHAN
Join Date: Jul 2004
Location: South Korea
Posts: 725
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Quote:
![]() As for the cooling design, wouldn't the air be propelled away from the CPU and RAM primarily? I suppose the hot air would eventually rise, but it would be a bit cooler by then.
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#8 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
The GeForce 6600 can have up to 256MB, though. But at the moment, there are no announcements being made about the introduction of the vanilla GeForce 6600 moving on to AGP.
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#9 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
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#10 |
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Hypermodder
Join Date: Jul 2004
Location: Auburn, WA
Posts: 737
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im j/w if you ever thought of compairing it to a 6800 128mb (what i have). because i would like to see if i could have waited and saved 100$ on my vid card
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Only Rig: amd 64 3200+, MSI K8N Neo Platium, 1GB corsair XMS pc-3200, 120GB Samsung Spinpoint, eVga Geforce 6800 128mb |
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#11 | |
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Design Warrior
Join Date: May 2004
Location: Oxford, UK
Posts: 2,512
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Quote:
[/SARCASTIC RANT] Otherwise a nice review. Thanks. ![]() ch424
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The Alligator Intel Q6600 @ 3GHz | Asus P5QL-E | 4GB x OCZ Platinum | ASUS HD4850 | Yuraku YV24WBH1 | 2x 1TB Samsung F1 | Vista Ultimate Dell Latitude D430 | 1.2GHz 2MB Core 2 Duo U7600 | 2GB x DDR2-533 | 12.1" WXGA | 80GB 4200rpm | Intel 945GMS | DVD/CDRW | 64-bit Xubuntu | Samsung Galaxy |
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#12 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
![]() or just something a little more contrasting? ![]() j/k - the colours aren't all *that* contrasting - I will redo the graphs tomorrow morning
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Last edited by Tim S; 22nd Nov 2004 at 23:45. |
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#13 |
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Lazy Lurker
Join Date: Jan 2004
Location: 'States
Posts: 4,529
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Personally a bright green that is obviously nvidia would be preferable; correspondance between Green for Nvidia and Red for ATI would make the graphs a bit more readible without refreshing myself to see whos who. Good review though biggles; keep up the good work.
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#14 |
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Heathen
Join Date: Mar 2002
Location: Nottingham, England
Posts: 442
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What sort of pricing could we expect on this or was a reading too fast and missed it again?
I was looking at the 9800 pro but this might sway me a little when my next student loan comes through hehe
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#15 |
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Supermodder
Join Date: Nov 2003
Location: New Zealand
Posts: 306
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#16 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
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#17 |
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What's a Dremel?
Join Date: Nov 2004
Posts: 1
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one thing puzzled me
In your review you used the NFSU2 demo and glossed over the fact NSFU2 is not only playable at 12fps you don't even realize it's that low. I have a GeForce FX 5900XT, which is a joke compared to the current midrange cards but I was playing NFSU2 with 8xS AA and 8 AF over riding the app control becuase it was still jaggy using the slider in the game, but I remeber 12fps being a slideshow not smooth and crisp. For perspective my still images are crisper than either of the two videocards screenies... One difference is I do have the retail game and have been playing since the 8th and never realizes the fps per sec were that low, but considering that it was built with the xbox and lesser consoles in mind the fps might be aimed at older hardware. The only reason I felt I need to post this is you claim to use real games for testing did you even play the game? I find it hard to see how you could have missed the fact the frame rate seems to have no impact on what you see? Maybe I'm missing something but then again I can't see how you got rid of the jaggies under 4x AA even with a rotaed grid they were really bad on my machine at 2x.
In case it matters my cpu is an amd mobile running at 2.2Ghz, but it shouldn't matter as I still only getting 12-14 fps which I would think would be unplayable. here's a link to the screen shot with fraps running: 12 fps lol & another image |
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#18 |
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Modder
Join Date: Jan 2004
Posts: 3,228
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The blurred image on NFS:U2 on the 6600GT is probably down to the game itself, it looks alot like the problem that NFS:U1 had with ATI cards. Have you tryed disabling some of the filters (overbright, motion blur etc) to try and get around the issue?. In NFS:U1, the "blurring" was caused by either having motion blur or light trails on, both which also disabled AA in the game, even when forced through the ATI drivers.
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#19 | |
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Design Warrior
Join Date: May 2004
Location: Oxford, UK
Posts: 2,512
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Quote:
) are hard to tell apart because they fade to black between them. If you used more a more obvious green (brighter), that would be great! ATM, they both look orange to me! Thanks, ch424
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The Alligator Intel Q6600 @ 3GHz | Asus P5QL-E | 4GB x OCZ Platinum | ASUS HD4850 | Yuraku YV24WBH1 | 2x 1TB Samsung F1 | Vista Ultimate Dell Latitude D430 | 1.2GHz 2MB Core 2 Duo U7600 | 2GB x DDR2-533 | 12.1" WXGA | 80GB 4200rpm | Intel 945GMS | DVD/CDRW | 64-bit Xubuntu | Samsung Galaxy |
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#20 | ||
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
The image quality that you are seeing in the review are my implementation of the "best-playable" settings - these are subjective, but the frame rates aren't. You could have other opinions about what looks better - some prefer high AF and no AA, while some prefer lots of AA and a little AF - I've struck a balance between the two in this title, while keeping the frame rates at 100% playable levels. The minimum frame rate never drops below 30 frames per second, that is the most important frame rate, as it will determine how much "lag" you see - anything that goes below 25 fps can come across as noticeable lag. Quote:
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