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#1 |
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Just another nobody
Join Date: Jun 2001
Location: Oxford
Posts: 2,671
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Aliasing and Filtering explained
http://www.bit-tech.net/hardware/200...ltering/1.html
I'm pretty pleased with how this turned out. It's simple, and possibly a little simplistic, but I think it gets over the ideas behind these techniques without burying you in jargon. Thoughts?
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#2 |
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is watching you...
Join Date: Apr 2003
Location: UK
Posts: 3,502
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Great job, Wil. Enough detail to understand what's going on without being just too complicated for the mortal man to comprehend (Sorry Tim
) - I'll definitely be showing this to people rather than trying to explain myself
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Water/144@2.9/Neo2/GSkill/6800 <@Cainer> eat my pwn, nerds!
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#3 |
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obey the fist!!
Join Date: Sep 2001
Location: London
Posts: 2,428
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Nice, but am I supposed to be able to see something in this shot?
![]() It's a bit on the dark side!
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#4 |
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What's a Dremel?
Join Date: Sep 2004
Location: Sheffield, UK
Posts: 6
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Pretty good stuff
The basics explained without going too overboard. A good read while I have a tea-break, cheers!
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#5 | |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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Quote:
![]() also those comparison screenies would probably work better if they were a bit bigger, had to zoom in to see the jaggies and nojaggies properly
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#6 |
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Mudkips.
Join Date: Feb 2004
Location: Harborne, Birmingham
Posts: 1,090
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Excellent Read, it’s certainly helped me understand AA an AF better.
Thought the comparison screenshots where fine though, perhaps you guys need to tweak your monitor settings
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Network Engineering & Security, CCNA, ITIL (F). GM IT Security Analyst
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#7 |
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The other Brett.
Moderator
Join Date: May 2002
Location: West Lothian , Scotland
Posts: 9,667
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Very good read, one of the best articles yet.
Explained everything in a way I could understand.
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The Rt. Hon. Alexander Boris de Pfeffel Johnson - "Ping Pong is coming home" www.yodasarmpit.com clickr my flickr |
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#8 |
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Don't panic!
Join Date: Jan 2003
Location: Lancs, UK
Posts: 15,216
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Very good article, i don't agree about the pictures though - the bricks example worked really well for me!
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#9 |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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oh ok, i can see the bricks on this monitor, secondary monitor is set too dark
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#10 |
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What's a Dremel?
Join Date: May 2004
Location: Finland
Posts: 17
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Hmmp.. JPG? Horrible quality... why dont you use png or gif.. much smaller and better quality with pic that have only a few colors in it.
![]() Good job.
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#11 | |
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Supermodder
Join Date: Apr 2005
Location: London
Posts: 321
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Quote:
Good article, BTW... |
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#12 |
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Lazy Lurker
Join Date: Jan 2004
Location: 'States
Posts: 4,534
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I think most of us can agree that a brighter spot would have made a better example in the dark photo. But, either way, excellent article - you've made AA and AF easy to understand
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Technology Schmecnology Last edited by RotoSequence; 4th Jul 2005 at 17:49. |
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#13 |
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bwarp
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Join Date: Mar 2001
Location: Berkshire
Posts: 12,987
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Fantastic article
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#14 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
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#15 | |
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Lazy Lurker
Join Date: Jan 2004
Location: 'States
Posts: 4,534
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Quote:
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Technology Schmecnology |
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#16 | |
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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,294
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Quote:
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#17 | |
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Ecky thump
Moderator
Join Date: Nov 2001
Location: S.Yorkshire, OK
Posts: 12,333
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Quote:
![]() Perhaps links to some freeware aids should be added to the article? I understood all that and my head doesn't hurt too much,
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#18 |
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Minimodder
Join Date: Apr 2005
Location: INTERNET
Posts: 32
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I'm pretty sure rotated grid 4xAA is _not_ rotated by 45 degrees... I think something more like 26.565 degrees would work better as then the four points have X and Y-ordinates regularly spaced along each axis, so for near-vertical and horizontal lines (where aliasing is arguably worst) it is of the best quality you can do.
OTOH NVidia and ATI might have decided to use 45 degrees for some perverse reason I am too stupid to comprehend... Or maybe I should patent the angle "26.565 degrees" and sell it to them ![]() [edit] Found an in depth article on this http://www.3dcenter.org/artikel/mult...g/index6_e.php with some pictures: ![]()
Last edited by Stephen Brooks; 5th Jul 2005 at 01:08. |
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#19 |
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What's a Dremel?
Join Date: Jul 2005
Posts: 1
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An example of a difference between ATI and Nvidia is the fact that ATI implement gamma-corrected AA on all their 9700+ cards, a technique which samples alpha particles inside triangles as well as gamma particles on the outside of triangles. This is only implemented by Nvidia on the 7800 GTX.
Gamma particles? Is this some sort of inside joke? I think you have perhaps simplified too much ... Multisampling does not require samples to be shared between pixels. Its an approach some vendors use to try to get better image quality. It's misleading to say mipmaps are lower-quality distance textures. They are multi-resolution texture image sets (pyramids) used to approximately match the variable resolutions needed for different object scalings by choosing the closest matching (or pair of matching) images. You probably meant that, but it's not what the article is saying ... |
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#20 |
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Hypermodder
Join Date: Apr 2004
Location: At my desk.
Posts: 687
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very nice article. explains without confusing. gives enough information to inform, without being too technical, and gives the reader many avenues to explore if they want to know more.
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