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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Gainward PowerPack! Ultra/3500PCX XP VIVO-DVI-DVI Golden Sample: GeForce 7800 GTX
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#2 |
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Tyrannosaurus Alan !
Join Date: Mar 2005
Location: Uk, Essex
Posts: 2,367
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As usual Gainward Pwning Great Review But does this Card measure up to the XFX 7800GTX "Extreme Edition" ... frank
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*Flickr ~Flickriver ^ My Behance Art Folio |
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#3 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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There's no doubt that XFX's Extreme Gamer Edition will be faster, but worth an extra £50 for the extra 20MHz clock speed? I don't think it is worth it right now.
![]() I've got an XFX sitting here by the way...
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#4 |
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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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What's interesting is that under Far Cry, you get a 12% average FPS speed boost for only a 9% increase in clockspeed. Plus, the minimum is up a massive 50%!
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#5 |
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Supermodder
Join Date: Dec 2004
Posts: 267
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thank you for the review! im pretty damn sure alot of people curious about this card will finnally have something to go by with, maybe...the first english review of this card? |
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#6 |
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DUHHHH
Join Date: Jan 2002
Location: Montreal, Canada
Posts: 2,585
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*sigh* ...my 9800pro is getting older everytime i read that kind of review
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#7 |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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http://www.bit-tech.net/content_imag...gs/fear-bp.jpg
wtf, my x800xl plays fear at 1024, 4xaa, 4xaf, no softshadows fine (30-40fps), how does an x850xt need AA off
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#8 | |
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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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Quote:
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#9 | ||
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
Quote:
I will play on an X800 XL later, for comparison purposes, and a single 6800 GT too (if you want me to) to show you what my opinion of 'playable' settings and frame rates are on those cards.
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#10 |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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why do you set a target average of > 60fps, its smooth (apart form the driver causing the jerky spots) at 40fps
i get about 30-40 with my x800xl, but thats not including the bits where it stalls for a second going round a corner, i cant get rid of that no matter what settings i run so im not counting it in the average guess we just have different definitions of playable ![]() although in MP games i like to have ~80fps if possible, which is why i run BF2 with no aa etc |
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#11 |
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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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Incidentally, a quick Google revealed at least one other English-language review. Strangely, their card was clocked at 480/1300 - UPDATE - I spoke to my inside guy at Gainward, who told me that the other review was *very* early on (the review isn't dated), and then decided to ease back the clocks to 470/1300 for higher yield - obviously not EVERY card will leap from 430 core to 480 core!
There is, of course, the CoolFX watercooled version to follow - rumoured to be 500/1400 - try THAT in SLI baby! |
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#12 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Seeing as you can't get the minimum respectably high in F.E.A.R. at the moment, and pausing when going round corners is what I'd call 'hitching'. Geoff found that he could play F.E.A.R. at 1280x960 2xAA 2xAF with all details on - I tried that to see if I was missing something, but the hitches when going around corners get annoying and in firefights it was dropping in to single figures and all the way to zero in some instances too. ![]() I used to play a lot of Counter-Strike and dropping below 60fps was 'bad' in that game and I'd trade image quality for added smoothness. Ok it gets to a point where the trade off is too great, but I think that F.E.A.R. looks good at 1024x768 with DX9 shaders no matter what card you're running. If you can get to that setting, you've got a pretty nice looking gaming experience considering how taxing the game's engine is.
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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Quote:
) and is about 40ish just walking aroundbut then i go around certain corners (and its replicable, only certain corners, not all of them) and i get hitching Quote:
![]() ended up looking horrible, barely any textures, just coloured slabs of walls
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#14 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Interesting... I'm definitely seeing huge drops in frame rate - down in to the teens
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#15 |
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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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In a competitive game like CS (/spits) I don't disagree Tim. But for a romp in the dark singleplayer like FEAR, it bothered me less. Perhaps over the distance of the full game, it might get to me, so I could drop the detail. But having completed Far Cry on my 9700Pro, I wouldn't mind playing it all over again at Max Detail now I have the X850XTPE. And that's something I'd rather avoid the first time here s'all
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#16 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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simple answer is for ATI and NVIDIA to work on optimising the game so that the hitches don't happen - that way we can determine smooth game play and not debate about how many hitches are fair and not fair
![]() Every other game I benchmark goes by the same principles to be honest - it just happens that this one really bitches with your system. I've looked at second by second FPS analysis too and the frame rate is often dropping in to the 20's for 10 seconds at a time, so that prooves that I'm already on the edge of what I'd determine as smooth.
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#17 |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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are you sure the hitching is gfx and not ram? your test rig and mine both have 1gig
my 2gig just arrived, ill try it out later see if it helps
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#18 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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I tried 4x512MB @ 2.0-2-2-10-2T and it was slower than 2x512MB @ 2.0-2-2-10-1T
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#19 |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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ok fair enough
![]() see what 2x1gig does
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#20 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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It might be related to perf, I'll be interested to know - as I could do with 2x1GB modules for high-end testing nowadays.
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