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News Nvidia announces five 40nm GeForce 200M GPUs

Discussion in 'Article Discussion' started by Tim S, 15 Jun 2009.

  1. Tim S

    Tim S OG

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  2. D-Cyph3r

    D-Cyph3r Gay for Yunosuke

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    Why pair 512MB of 1600Mhz DDR3 with 16 shaders on a 64-bit interface? Surely 128 or 256MB of DDR2 would have been more suitable for such a low end part..... or has DDR3 really fallen that much in price?
     
  3. salesman

    salesman Minimodder

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    so no news about PC gpus. Great going to wait so more.
     
  4. iwod

    iwod What's a Dremel?

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    How does this compare to other Mobile offering?
     
  5. Goty

    Goty Minimodder

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    You forget the "MOAR IS BETTAR!!1!" mentality of the average consumer.
     
  6. s3v3n

    s3v3n MMO Cold Turkey -fail

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    Now that's interesting.
     
  7. HourBeforeDawn

    HourBeforeDawn a.k.a KazeModz

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    A Bit late on the 10.1 front, I mean by now what is even the point. nVidia did a great job killing 10.1 so why add support for it now when 11 is just around the bend... I swear I can never figure out nVidia, they are so erratic its hard to pin down what they are doing or trying to achieve...
     
  8. aron311

    aron311 What's a Dremel?

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    Table please.
     
  9. bagman

    bagman Minimodder

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    what are these gpu's called
     
  10. nicae

    nicae What's a Dremel?

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    Cheesecake on plate on table, please.
     
  11. Evildead666

    Evildead666 What's a Dremel?

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    More likely "we are using 80% of TSMC's 'available' 40nm capacity..."....
     
  12. tejas

    tejas What's a Dremel?

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    Nvidia+GDDR5= Good stuff! :)
     
  13. VaLkyR-Assassin

    VaLkyR-Assassin Minimodder

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    64-bit requires fewer memory chips than 128-bit, so I assume that'll help with power savings.
     
  14. Goty

    Goty Minimodder

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    I think he was commenting more on the amount of memory available to the chip and the fact that it is nowhere near powerful enough to need that much memory.
     
  15. HourBeforeDawn

    HourBeforeDawn a.k.a KazeModz

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    power and memory capacity does NOT go hand and hand, remember memory capacity is used for storing textures, the more memory the larger the texture that can be stored or the amount, so it comes in handy for people with higher res monitors or those doing graphical rendering/work.
     
  16. Goty

    Goty Minimodder

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    The do go hand in hand. Larger textures do no good if it takes two seconds for you to push out all the pixels in a single frame. It's a delicate balance.
     
  17. HourBeforeDawn

    HourBeforeDawn a.k.a KazeModz

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    for gaming and real time rendering yes, not so for drafting or graphical work like on photoshop
     
  18. [USRF]Obiwan

    [USRF]Obiwan What's a Dremel?

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    Damn! I thought whoehoe finaly some news about the new stuff from Nvidia. But nooooh its just another flaptop gpu...
     
  19. Goty

    Goty Minimodder

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    In that case, you have main system memory; there's no need for VRAM.
     
  20. zabe

    zabe Perfect in my imperfection

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    Actually it makes a lot of sense. Think about elements like the Tessellator, which requires the gpu to have an actual hardware piece dedicated to tessellation. AMD has done this long ago even though it's been completely unused by the market, while Nvidia never bothered to do it, and for the new Dx11 cards they'll need to have it. I see these 2xxM cards as a "practice" version, cos the hardware requisite differences for 10.1 and 11 are basically nonexistent, whereas from 10.0 there are a few differences.

    By adding 10.1 now, which is pointless, I agree, it does make sense from the perspective that it could be Nvidia's "training" to see how whatever they're implementing in Dx11 would work, so they first release it in these minor mobile cards.
     
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