Bocian: +rep for video. edit: Can you tell me where you got the studio globals in that video? The KT site doesn't seem to have them.
Link to repository: http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=select&id=11 Other is a collection of my work + HDR from Forum
I've already downloaded all the globals from that page, but there doesn't seem to be any studio globals.
Wow! Can I ask how long that took to model. There's nothing too hard there, but it must have taken forever to get to that stage. That's some serious dedication! Cudos.
Most of the components was ready, completing the elements, corrections and modeling, It took 4 hours Export to KT, setting the scene, refinement of the materials, seized more than an hour Model is not finished yet, missing a few details and bump maps... Thanks for comments Small update ATI Radeon HD5870 , textures a little weak but better than nothing
Hi! I'm new to the bit-tech forum, but you might have seen my renders @XS. If not, here's a taste of what you've been missing....
not sure why you say that, the case looks as if its all been powder coated, copper actually looks like copper. tubng is pretty dam good. I suggest you go calibrate your monitor.
its not the mobo and the cards, but the case itself looks just strange, not real, but maybe that wasnt his aim for the renders. btw, thanks for the advice burn, i may reassure you, my monitor is in a state which u could certainly describe as "finely tuned to deliver the most adequate color reproduction possible with the given technical restraints", thanks again.
First of all, great modelling there Mick64. I think the tubing looks just about spot on, the best I've seen It flows through the case like watercooling tubing does in real life. Please take the following as constructive critisism: Gotta agree with lenne, it still looks very 'rendered'. To me there looks to be a lack of propper lighting. This in turn means all the colours look very flat, with the red appearing as the same shade wheather between HD's or in plain view. The Black is also one shade of black no matter if it's on the exterior, interior or even on the curves of the case. This wouldn't be true in real life, even if it were powder coated etc. The final little thing I've noticed, is the chrome material looks a bit on the weak side. The watercooling fittings lack any reflections, making them appear as a flat grey colour. What rendering program are you using by the way?
For modelling, I'm using SketchUp. What a great free program! I just love the ease of which you can create a simple object in no time at all. For rendering I'm using Kerkythea. Another great free program, but a little harder to get your head round. I must admit, I've probably got a great deal more to learn about this program, especially when it comes to lighting and atmosphere!
If you're using KT, then you should try using the MLT (Metropolis Light Transfer) setting to get a more realistic look. It takes a little longer and you don't have to go through all 10,000 passes, just preview like you normally would and click the save button in the preview window once all of the speckles are gone. With regards to the silver on the WC fittings, if you go to the materials section in the downloads section of the KT website, there are actually three other pages of materials. I didn't realise this until recently because the page numbers are at the top. If you look through you'll see a couple of material packs for metals and glass. I highly recommend you download and use them. For lighting and such, go onto the KT forum, then 'Materials', then finally look for a thread titled '34 Studio HDRIs', then download from the link in the first post. Install the downloaded library in the 'File' menu in KT and apply any of the globals in the 'Insert' menu (I think). Also don't forget to disable the sun in the left pane, as the globals create their own light patterns. This should make an already fantastic looking render look even better.
Thanks for all your suggestions. I do use MLT and the renders I have posted are between 100 and 200 passes. I believe that I have all the materials available on KT website, plus a few that I've created myself. Also, I think I have all the globals that are available as well. I understand what your saying about some of the materials though. They do look a little flat. Each time I do a render, I try and improve on the previous one, but there always seems to be something that isn't quite right!
I would like to add that they are still great renders Mick64, just trying to add some suggestions as to how to improve further. I would recommend creating something a bit smaller and simpler to test materials and lighting on. If you look above, even a few barbs on their own can be enough to test settings and try new things with lighting and materials etc. It will at least mean that you can almost instantly see what does or doesn't make a difference, instead of sitting for ages waiting for something as complicated as you'r case to render. This is what I've tried doing. The hex bolts I posted a few pages back were just to test a couple of things I needed to improve or learn how to do. One of them was to learn how to create a spiral in AutoCAD, although I think I ended up flattening the threads too much (I didn't want them crisp and pointy). The other was to learn how to use the DOF (depth of field) setting in 3dsMax.