Sorry I never got your message, did you PM me? Anyways Id be happy to send the model to you. Shoot me a PM with your e-mail and ill send you the model. Edit: I sumbited the part to the Sketchup Collection otherwise you can find the file here http://www.filefront.com/16180541/MCR320.SLDPRT/
Have a look here for a screen shot of my plugin directory I think the extrude curved faces tool set and the bezier curves are probably the ones I use the most.
i've been trying to model something else then computer related stuffs. so i started to model a random retro-futuristic flying car still wip, have a lot more to do on it. i hope you like it
looks cool dark, makes me think of some new Disney movie like the Incredibles or something you should have a go at some architectural designs dude! would be cool to see what your mind comes up with.
thanks guys ^^ editor: i work as a draftsman when i'm not studying but i've never really drawn any house for myself. maybe i should try that
What program? Your best friend here really is google. There'll be entire tutorials (often video ones) for pretty much every aspect of rendering, for almost every rendering program and plugin. I'd suggest you start by getting familiar with applying materials quickly and efficiently to your models. I'm not sure how it's done in sketchup with KT etc., but in 3ds max, the UVW unwrap modifier is the way to get things done properly. This basically unwraps the 3d object so the material is applied properly to every surface, without distortion etc. Good materials is an important starting point to good renders (once the 3d model is made anyway). Next, lighting! Probably what I find hardest to get right in 3ds max with mentalray. This can really make or break a render. Tutorials and trial and error is the only way here. Every scene is different, requiring different lighting setups and settings. Once you've mastered these two, there's very little else to rendering than clicking a button. Depth of field can of course improve the realness, as can some other options, but those are relitively easy to master and apply. Good luck. Remember, it takes time, so don't expect results like the other guys in this thread straight away. It's all about practice.
Do these its the quickest way to master rendering in my opinion. four walls a table with a glass vase and a magazine on it and you have a nice scene to practice texturing and lighting. The key to twilight and other integrated SU renderers is getting the hang of correlating your SU mats with the renderers. I was using twilight for a while but started using Indigo for our new office design. The results are half decent even after a 2 hour render time with no advanced settings.
I had a better result with twilight than indigo. Have a look at my cube design thread I think it has a render in it. I can't get the materials right and it only wants to render in programs for a few minutes and won't let me make it go for longer so it doesn't come out very clear. Any tips?
motas, i googled "twilight render guide", on the first hit i found the manual : http://www.scribd.com/doc/23954152/Manual-Twilight-Render-1-1 read through it, materials are at the 5th section
Nice Dark. Nice touch with the picture wire clips at the bottom and the slight bezel on the ramp edge. You still using 3ds and V-ray?
I found the manual after I posted and forgot to edit it. Only problem is I don't have a PDF reader lol.
Foxit reader is small a useful PDF reader. There is no excuse in not having a PDF reader, hell even adobe acrobat is free!