If you guys check the Battlelog forum loads of people saying the game won't work, want refunds etc amused that they keep saying the game is the problem. Sent from Bittech Android app
I'm getting payable performance out of my 4850 stock in SP and MP. Some of the settings are on high, some low and some between Occlusion is off and AF is at 1x. Res is 1920*1080, FPS between 25-40 so not shocking. But defo can't wait until I have my 560ti in a couple of weeks. A
I bet its shedloads of people who built/bought PCs from BF3 after playing on console (or just the usual 1st week issues)
I updated to AMD's 11.10 v3 driver before I played, but I think they have made a big impact on my lowly little card
Cool, nice one. I had problems with the beta 285.* Nvidia drivers and I updated to the latest WHQL drivers last night yesterday. I didn't get a chance to see if there was a performance increase. With the 280.26 drivers I was averaging 60 - 70 fps so any performance increase will be the icing on the cheesecake .
Works perfectly on Ultra at 1920x1080 with a 580 around 50FPS, around 45-50 with a 6850 at the same res on high (No AA). (17 2600k for the first; X4 965 for the second, limited difference with CPUs, deffo GPU limited ) GT540m @ 1366x768 on medium around 30-40FPS
I'm well impressed with the results you lads are getting! Can anyone who is running the 2600k confirm it's running with HT enabled and is it using all 4 cores/8 threads?
it seems to run better with hyperthreading off. i had a couple of stutter problems with it on and so did my mate. seems most people ive spoke to have found it to perform better with it off. when i had it on i was using just 50 percent cpu
Well reports of 1920x1200 runs ultra just fine on a single 570 pumping out 50-60fps... so i should be fine (i use same rez)
A BF3 performance preview here: http://www.hardocp.com/article/2011/10/25/battlefield_3_preview_performance
...The bit worth reading! "Grady's Thoughts on Multiplayer Performance For our multiplayer testing we used an NVIDIA GeForce GTX 570 graphics card with NVIDIA ForceWare 285.62 WHQL driver. We found our highest playable settings to be 1920x1200 with Antialiasing Post on "High." Antialiasing Deferred "Off," 16X AF, and all other in-game graphics options set to "Ultra." We did turn off Motion Blur because it was conflicting with our ability to spot enemies using our peripherals; we will look more into the motion blur performance impact in our following article. Our test system consists of an Intel Core i7 920 at 3.6GHz on an MSI Eclipse X58 motherboard. With these settings our framerates were fairly stable around 60 average FPS. The framerates varied from 57 FPS to 63 FPS. There were a few instances where frame rates would drop significantly but this usually only happened near fires. Framerates in vehicles were normally 10-15 average FPS higher than on foot. Even on the extra large maps with 64 players and 20 players shooting at each other in a small area with lots of explosions and crumbling surroundings the NVIDIA GeForce GTX 570 provided very playable framerates at 1920x1200. This seemed to be the sweet spot for competitive framerates as well an immersive experience."