Very excited about this game, been looking for a town builder for ages and this just seems to tick every box. Thoughts?
Been keeping an eye on this for the last few months and it's an absolute must-have for me. Harkens back to the Caesar titles
I've really wanted a decent city building game after the nightmare that SimCity was. That game is still a steaming pile of shite as well.
It's on early access now isn't it? Has anyone actually played it? City building games are so hit and miss. This. And I never, ever play MP, but I'd love to co-op a few hours. Would be fantastic. Still, I'm gonna buy it and play the **** out of it if it's actually any good. Should be finished with XCOM Enemy Within by then! This. I didn't buy SimCity because of everything it turned out to be.
Cant find this on Early access so i am guessing not, Only a few weeks away though and has my interest
Oh maybe it was greenlight alpha or maybe just pre-order as I'm sure it was advertised on Steam recently. Either way - you're right - I'm surprised it launches so soon!
Just when I though I had some breathing space to play the games I bought in the winter sale, now this?
I'm waiting for this, and have been for months. However, I'll need some reviews before I plonk down the cash - despite looking good in screenshots it could still be terrible.
Apparently it's meant to retail for approx $20 USD. Our expectations are likely to be massive for a city builder, given the recent releases, but it is from an indie dev so I'll support them for at least trying to deliver what the fans want! I like the style though, as if you're an elected mayor to make sure the people survive until the town thrives. If it's as good as it looks I can imagine getting punched in the feels when one of them dies!
I was reading through the background of this a few weeks back, the programmer has designed, coded and executed this entire thing himself over the last 3 years.
Now that I know this, I'm most likely going to buy the game, regardless of bugs. The graphics shows us his level of dedication, so I'll buy it just to support the little guy. Reading this also makes me fairly miffed at myself, as I've wanted to put my own game out there, just always some excuse for not working on it like 'not right now, too busy - next month'.
I'm definitely going to be investing in this one, nothing beats a classic empire building game. I can easily see myself spending hundreds of hours playing this. Get yourself a pin/whiteboard and put a notice on it as a reminder to do something related to game design/production at least 2-3 evenings a week. If you want to push yourself to make a game (or do anything creative on that scale) you'd definitely benefit from a visible reminder, preferably in a location where you often spend a lot of time... that way you have the thought constantly in your mind. Add an additional reminder on the board with a task to do something specific, you could even set yourself a deadline so you're pushed to get the ball rolling and then if you complete the task give yourself a little reward... don't punish yourself if you fail to complete a task though, it'll make you feel negative about continuing to try. Talking to existing indie developers will really help as well, go all reporter on them and ask them everything you can think of about their projects and what inspired them to do things the way they did. It's especially useful if you can attend any game conventions as a developer running a booth will be more interested in talking to someone who's taken the time to visit them in person than someone over the Internet. Also get yourself a good notebook, take it everywhere you go so you can scribble ideas down as and when the come to you.
Flying solo is a lot harder then flying with others as you tend to prop each other up. I've had that issue since coming back from Germany, to combat it I printed everything I could print and plastered 2 walls of my studio with work. its encouraging to see what you've done already and helps affirm that you are going places. If you can code in C++ I could use a coder on Grandshift™ /subtlepimp
It's indie so I can't imagine anything too complicated. I haven't looked at system requirements in a long time though.
From the steam page Minimum: OS: XP / Vista / Windows 7 / Windows 8 Processor: 2 GHz Intel Dual Core processor Memory: 512 MB RAM Graphics: 512 MB DirectX 9.0c compatible card (shader model 2) DirectX: Version 9.0c Hard Drive: 250 MB available space Sound Card: Any Recommended: OS: Windows 7 / Windows 8 Processor: Intel Core i5 processor (or greater) Memory: 512 MB RAM Graphics: 512 MB DirectX 10 compatible card DirectX: Version 11 Hard Drive: 250 MB available space Sound Card: Any