1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

News Star Citizen likely to have a 100GB client

Discussion in 'Article Discussion' started by Gareth Halfacree, 12 Mar 2015.

  1. Gareth Halfacree

    Gareth Halfacree WIIGII! Lover of bit-tech Administrator Super Moderator Moderator

    Joined:
    4 Dec 2007
    Posts:
    17,132
    Likes Received:
    6,728
  2. Corky42

    Corky42 Where's walle?

    Joined:
    30 Oct 2012
    Posts:
    9,648
    Likes Received:
    388
    At least if the game turns out to be a lemon (unlikely) they will be known for breaking a few records. :)
    Not that i know what the largest game client is, or what the highest funding for a game are. :confused:
     
  3. Maki role

    Maki role Dale you're on a roll... Lover of bit-tech

    Joined:
    9 Jan 2012
    Posts:
    1,724
    Likes Received:
    151
    Every time I hear more things like this about Star Citizen I become more worried. I can't help but feel that it's going to suffer from "George Lucasfication", where the details in everything are there, but everything feels off. An example of this would be when they were showing off the FPS gameplay last year. They went on about how amazing and immersive it was being able to see the breath of your character on the helmet visor, yet the animations were some of the worst and most second rate I've ever seen. It just feels like such a weird alpha state to be in, where some big things are awaiting massive overhauls, but people are putting in meaningless details like that.
     
  4. Mr_Mistoffelees

    Mr_Mistoffelees The Bit-Tech Cat. New Improved Version.

    Joined:
    26 Aug 2014
    Posts:
    5,265
    Likes Received:
    2,494
    The inevitable consequence of increasingly powerful graphics cards, increasingly high monitor resolutions and increasingly high expectations from game players. My Elders Scrolls Online client already runs to 41.6 GBs, with much still to come if Zenimax deliver.

    PS, today's favourite word is: increasingly. :D
     
  5. schmidtbag

    schmidtbag What's a Dremel?

    Joined:
    30 Jul 2010
    Posts:
    1,082
    Likes Received:
    10
    Though I haven't played the game yet, I know what you mean. I think part of the problem is the game tries to be a little too much of everything. It's overwhelming to new users, it's probably overwhelming to developers, and it makes the game much harder to polish.

    I ended up getting the game as part of the Never Settle bundle, but I still haven't played it yet. I'm waiting for it to be more completed. I've still got a handful of other games I haven't played yet anyway.

    It annoys me a bit that the game is so huge. I'm PRETTY sure anyone with a PC capable of playing this game will have a CPU that can handle some high compression. Compression noticeably reduces load time anyway.
     
  6. Woodspoon

    Woodspoon What's a Dremel?

    Joined:
    10 May 2008
    Posts:
    502
    Likes Received:
    1
    Wow! this is the first game that has made me reconsider getting it based on client size alone.
     
  7. GuilleAcoustic

    GuilleAcoustic Ook ? Ook !

    Joined:
    26 Nov 2010
    Posts:
    3,277
    Likes Received:
    72
    I might soon consider an hot-swappable HDD bay with one SSD per game :D

    [​IMG]
    (Sorry for the el-cheapo MsPaint mockup)
     
  8. schmidtbag

    schmidtbag What's a Dremel?

    Joined:
    30 Jul 2010
    Posts:
    1,082
    Likes Received:
    10
    I've thought of doing the same thing, but I'd rather not spend ~$100 of SSD space for 1 game.

    Personally, I'd rather get a Blu-ray burner and put all of the low-demand files (like music or video cinematics) on a disc, which often end up being the largest files in games and the least updated. Then I'd symlink the files so the game knows where to look. But, I'd only do this if I were tight on disk space because that is a bit inconvenient.
     
  9. loftie

    loftie Multimodder

    Joined:
    14 Feb 2009
    Posts:
    3,173
    Likes Received:
    262
    If true. Ouch.
     
  10. schmidtbag

    schmidtbag What's a Dremel?

    Joined:
    30 Jul 2010
    Posts:
    1,082
    Likes Received:
    10
    Or y'know, they'll make up some excuse like Titanfall did with their 50GB (or whatever it was, I don't remember) of audio files, saying that "dual core CPUs can't handle compressed audio" or "gives better quality".
     
  11. IanW

    IanW Grumpy Old Git

    Joined:
    2 Aug 2003
    Posts:
    9,213
    Likes Received:
    2,721
    The size may drop soon, as they're switching to a procedural damage generation system, which has reduced the size of their test ship files by 75%.
     
  12. Cei

    Cei pew pew pew

    Joined:
    22 Mar 2008
    Posts:
    4,714
    Likes Received:
    122
    I find it sort of ridiculous this is news when the game is like, two years from launch? Surely it's a case of seeing what actually arrives at launch and then having kittens about download caps?
     
  13. Blackshark

    Blackshark What's a Dremel?

    Joined:
    13 Apr 2004
    Posts:
    135
    Likes Received:
    2
    Its like listening to a group of grumpy grannies wining about the price of HDDs in their younger days and those pesky youths with their modern SSDs. OK so it is 100Gb. And? We dont buy the latest CPUs, GPUs and SSDs to sit their empty and unused. I would rather have a fantastic game with a near endless selection of ships and customisations that pushes my PC to the limit than a made for XBox game that runs at 480p and renders up and has graphics textures that would make a PC game from 10 years ago look good.

    Bring it on.
     
    TheCherub likes this.
  14. DrTiCool

    DrTiCool Minimodder

    Joined:
    14 Jul 2010
    Posts:
    118
    Likes Received:
    2
    There was this guy, called Bill Gates, who said 640kB RAM will be enough for whatever.
    World keeps on turning guys.
     
  15. dicobalt

    dicobalt What's a Dremel?

    Joined:
    21 Mar 2009
    Posts:
    169
    Likes Received:
    2
    A 1TB drive is $50. Allow preloading over a period of months for people with metered connections and problem solved. If you want it on a SSD then that's a level of performance that's going to cost, and you should already realize that gaming on a SSD is bound to end up an expensive endeavor. At no time in history has the size of games quit increasing over time, thanks to technical progress.
     
  16. Griffter

    Griffter What's a Dremel?

    Joined:
    1 Jun 2012
    Posts:
    414
    Likes Received:
    1
    will all this heaving textures and elements not strain most pc's? so even if it comes out the line, "yeah, but can it play crysis?!" will change to, "yeah, but can it play Star Citizen?!"
     
  17. Griffter

    Griffter What's a Dremel?

    Joined:
    1 Jun 2012
    Posts:
    414
    Likes Received:
    1
    shoud be: so even if Star Citizen launches, the line...
     
  18. GuilleAcoustic

    GuilleAcoustic Ook ? Ook !

    Joined:
    26 Nov 2010
    Posts:
    3,277
    Likes Received:
    72
    ... Adobe Acrobat reader: 604MB ... for a PDF reader! I think dev don't care about HDD space or memory usage.
     
  19. David

    David μoʍ ɼouმ qᴉq λon ƨbԍuq ϝʁλᴉuმ ϝo ʁԍɑq ϝμᴉƨ

    Joined:
    7 Apr 2009
    Posts:
    17,461
    Likes Received:
    5,869
    Actually, he didn't.

    Back on topic: 100GB doesn't automatically mean it's awesome, it means it's bloated and inefficient.
     
  20. schmidtbag

    schmidtbag What's a Dremel?

    Joined:
    30 Jul 2010
    Posts:
    1,082
    Likes Received:
    10
    You're completely missing the point - just because people have the hardware to play the game, it doesn't mean we want to waste it all. That's like buying a truck with 500HP, but the entire chassis is made of lead, so you've just lost 300HP just to carry it. But by your logic, that's ok, because the reason the truck was bought was purely because it was powerful.

    The point is, if the game is 100GB, something is very wrong with the developer's focus on efficiency. Sure, I've got 100GB to spare, but I shouldn't HAVE to spare it for 1 game if the exact same results can achieved easily in half that (or less) space without any significant loss.

    Developers in general are getting lazy. The new gen consoles are perfectly capable of playing games just as detailed as, for example, Star Citizen. But companies don't leave enough time for games to get polished, and now the consoles are compared directly to PC hardware, which isn't a fair assessment. I miss the Gamecube or Xbox (original) days, when games were unbelievably refined and didn't need constant patching.
     
Tags: Add Tags

Share This Page