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Gaming DirectX 11 performance first look: Dirt 2

Discussion in 'Article Discussion' started by Sifter3000, 1 Dec 2009.

  1. Sifter3000

    Sifter3000 I used to be somebody

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  2. Rotcrack

    Rotcrack Food Maestro.

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    I agree totally, Direct X11 will not be as good in a game built on DX 10 then converted to DX 11 as in a game built on DX 11.
     
  3. Guest-16

    Guest-16 Guest

    The article has been live for TWO minutes. How have you read it in that time!! :eeek::eeek:
     
  4. MaverickWill

    MaverickWill Dirty CPC Mackem

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    Skip to last page, read conclusion. :p
     
  5. Sifter3000

    Sifter3000 I used to be somebody

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    If you have actually read it, I will add rep :p
     
  6. Rotcrack

    Rotcrack Food Maestro.

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    Speed Reading, Dear Watson. Speed reading...
     
  7. Gunsmith

    Gunsmith Maximum Win

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    dx9/dx11

    shame theres no 10 :grr:
     
  8. Sifter3000

    Sifter3000 I used to be somebody

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    11 is better than 10, because it's one louder, innit :p
     
  9. Rotcrack

    Rotcrack Food Maestro.

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    I see where you are going but what happens if you apply that theory to a water cutter slowing cutting its way up to your crotch, when you are strapped to a metal plate. Would you want the more powerful Version 11 or the less powerful version 10?
     
  10. capmoq

    capmoq What's a Dremel?

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    Hmm.. Just bought my awesome 5850 card. Starting to doubt my purchase. Imo dx 11 isn't that much of an improvement :(
     
  11. MaverickWill

    MaverickWill Dirty CPC Mackem

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    Yeah, that's a thought - why is there no DX10 support?
     
  12. Cptn-Inafinus

    Cptn-Inafinus Minimodder

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    Both versions are equally capable of slicing right through my man places, so the more powerful version may be less messy.
     
  13. Guest-16

    Guest-16 Guest

    Yea it is a bit ****, but it's the Batman argument all over again. Nvidia paid for PhysX code to be inserted so have the right to "tailor" the game slightly in its own favour to protect its investments. The same thing happened in Splinter Cell: Chaos Theory - there was no SM2.0b path, only 3.0 and 1.1 (iirc) paths that benefited Nvidia hardware at the time which supported SM3.0 with HDR in hardware.

    Likewise, ATI has put considerable money and probably tessellation code into Dirt 2 for DirectX 11 support from the ground up. The 9.0c path path is likely the console path and still probably very good - UT3 is still 9.0c, as it most game engines to make them console compatible.

    I'm not saying it's right for everyone, I'm just pointing out it's a business decision to protect and promote their own interests that all companies do. It's not like the game is incompatible with your hardware so you cannot run it. Just one perceived portion of it is missing, although how many DX10 games have looked considerably better/different over DX9.0c?

    Take SSE4 enhancements or "Intel compiled" software for example too.
     
  14. MaverickWill

    MaverickWill Dirty CPC Mackem

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    Just thought - someone who's not clued up on things, looks at their shiny GTX295, and says "Oh, it's a DirectX 10 card! I'll need to upgrade to play this game"... Not realising their card can run DX9 stuff. :p
     
  15. Tim S

    Tim S OG

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    There is DX10 support, AFAIK. DX10 is a subset of DX11 and DX10 cards run the DX11 path with features (such as Tessellation) disabled. At least, that is how Microsoft describes it - if Codemasters have forced DX10 hardware to run the DX9 path, that, well, sucks.
     
  16. Mentai

    Mentai What's a Dremel?

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    So the changes are incremental with a performance hit and there are no games I'm interested in that will support it? As happy as I am that my two 4870 1gb won't be made redundant anytime soon, that's really lame.

    Would've liked to have seen a difference between a DX10/11 game? Perhaps the same article for that STALKER benchmark?
     
  17. Mentai

    Mentai What's a Dremel?

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    So is the tessellation unit in my ATI gpu ever utilised?
     
  18. Rotcrack

    Rotcrack Food Maestro.

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    mmm.... Complicated... What happened to clear names, DX 9 is worst the DX 10 and so on.
     
  19. Tim S

    Tim S OG

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    Before RV8xx, there was no API support for the tessellation unit and it's not functionally the same as the DX11 tessellator. It was a marketing checkbox (we said it'd be never widely used until it got proper API support, IIRC) and you're never likely to be able to use it.
     
  20. frontline

    frontline Punish Your Machine

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    hmm, full game unlocks on steam 04/12 now, was sure it said 01/12 last night.... last minute patch?
     
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