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News DOTA 2 hits a million concurrent players

Discussion in 'Article Discussion' started by Gareth Halfacree, 16 Feb 2015.

  1. Gareth Halfacree

    Gareth Halfacree WIIGII! Lover of bit-tech Administrator Super Moderator Moderator

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  2. Tyrmot

    Tyrmot Minimodder

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    Er... 'no particular high profile event'? Actually the 'Beast Brawl' event went live over the weekend, and is only available during random 10-min windows, which is almost certainly why & when those million people were online at the same time (causing some controversy and also crashing DOTA's servers a fair bit too).
     
  3. DLDeadbolt

    DLDeadbolt Space Cadet

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    ^Yep

    Stayed off Dota this weekend apart from 1 or 2 games during big offpeak times because the servers simply weren't coping. Either you couldn't connect, or you spent so much time waiting for a game you gave up (had one where I lost track of the time while browsing Reddit, only to check back and it was still counitng at 35mins)
     
  4. Tyrmot

    Tyrmot Minimodder

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  5. noobas4urus

    noobas4urus What's a Dremel?

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    Very true on Year Beast Brawl, that pushed the number over 1 million for sure. Had some troubles with my first que Friday but ended playing two brawl events over the weekend.
     
  6. rollo

    rollo Modder

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    The fact league has 5-7 times this number on stable servers suggests valve have along way to go if they want to dethrown league of legends.
     
  7. Phil Rhodes

    Phil Rhodes Hypernobber

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    Huh?
     
  8. fix-the-spade

    fix-the-spade Multimodder

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    Defense Of The Ancients

    Multiplayer Online Battle Arena

    Not mentioned, millions of mice with broken left clicks.
     
  9. XXAOSICXX

    XXAOSICXX Minimodder

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    My thoughts exactly.
     
  10. Phil Rhodes

    Phil Rhodes Hypernobber

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  11. loftie

    loftie Multimodder

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    Think LoL was right click, regardless most people throw their mouse/keyboard/monitor/pc out the window before any of them wear out while playing it! :hehe:

    Smite was the most interesting IMO.
     

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