The possible reason for crashes and instabilities of the NVIDIA GeForce RTX 3080 and RTX 3090 TLDR; cheap caps at the back of the chip. 21.08.20 on the 12pin power cable leak.
I think it's more nvidia spent too much time thinking about it's own design and less time checking the reference design actually worked, plus rushed production and the inability of AIBs to properly test cards without drivers to ensure there were no problems.
JayzTwoCents dumbs down the info from Igor's Lab for casuals like me:- Looks like the Asus TUF Gaming or EVGA F T W cards are the ones to go for right now (or wait for the rumoured 20GB 3080s, with hopefully a proper fix for this issue.)
This is why I never buy on release day. I'll wait till we get a refresh next year before buying a 3xxx series card.
The result of Nvidia pretending the 3080 was £649 and vendors trying desperately to meet that price. The reality? it will be a £750 card. Which if they had just been honest about in the first place wouldn't piss me off so much. But Nvidia telling the truth about anything is like pissing in the wind. They have to apply their hype train to everything.
Nvidia could well have set an impossible task. IE - meet their £649 card bs and still make a profit. Which when you look around at the half decent cards? seems almost impossible.
I've been considering upgrading to this resolution (from U2711, 2560x1440 monitor). Is it any good? Any compatibility issues? What monitor have you got, may I ask?
The vast majority of games made on Unreal / Cry / id / Frostbyte in the last decade support it out of the box (as the engines simply provide it out of the box). The major problem in modern games is with low budget indie games due to the common use of the Unity engine (developers would have to specifically enable it, not all do), so for example Hollow Knight does not support it. There are some exceptions to the above list... Some people believe that ultrawide provides a competitive advantage, so some competitive multiplayer shooters force 16:9 down your throat due to that (The most blatant example being Fortnite where ultrawide is supported in pubs but in ranked / tournaments it is disabled). With games from western publishers you can generally go a bit further back in time and still find support than with games from japanese publishers. While Capcom literally set the new gold standard for PC option menus all games must be measured by with the Resi remakes this wasn't always the case with japanese publishers in the past often falling into the trap of extremely restrictive hardcoded resolution lists. So when it comes to japanese console ports just get used to black bars on the side. However once you get back to around the PS2 era of games (and older) you'll find tons not supporting widescreen (not just 32:9 / 21:9 mind you, but also 16:9 / 16:10), with games that old you better hope for .ini hacks, community made patches or get familiar with a Hex Editor to not play at 4:3. Even with such old games there are some that do support modern monitors out of the box like for example Everquest, UT99 or Far Cry. But back to modern games... there will always be some exceptions where it doesn't work right out of the box, for example Fallout 4 requires editing one single line in an .ini file or Assassin's Creed Black Flag requires a community made patch. Note: All of the above applies to game play only, in cut scenes you'll just have to accept black bars on the sides. Also on another note: While sensitivity to this issue varies hugely from person to person the presence (or absence) of an FOV slider is a bigger deal with Ultrawides than narrow vision monitors for me.
Hmm. So I watched Jay's video. Well, I watched Jay repeat what Igor has been saying only in simpler terms. My mate who sold me his 2080Ti Aorus messaged me this morning saying he has "one of the dodgy cards" which happens to be the Gigabyte 3080 OC. Jay took one apart (the one he had trouble getting apart) and it indeed has the crap phases on. However, my mate has been clocking balls off of his card all day (to make sure he doesn't have a dud) and it works fine. 2020mhz is his best in Port Royal so far. Soooo, I am beginning to suspect this has little to do with the phases and more to do with **** bin dies. The problem here that I see is no one is able to take those dies off of those cards with "cheap phases" and test them on a card with better ones.
Yeah, from my work in electronics it sounds like looking in the wrong direction comparing those caps. If the design didn't work it'd never have been made. It feels like the firmware isn't 100% for the power controller to me.
I'll just wait for EVGA 3090 Hydro Copper to become available... that'll put me on the safe side of such teething issues.
I've seen that people are getting different cap types on the same card model. Whether that's because they're struggling to make them quick enough so are just shoving whatever they have in there, or that they realised what was wrong part way into production and switched is unknown. Edit: now known, evga confirming it's kind of both but more the latter
So it's actually the expensive longer lasting caps that cause the issue. You couldn't make this up LOL.