Thanks for the tip, I'm really liking it!
In my experience, a tailored suit (apart from looking rather sharp) really boosts your self-confidence, and this is what makes the big difference...
Personally I keep them as-is for a couple of months until the initial interest has faded, then I remove the parts I might need for future builds...
My builds aren't even playing the same game as Orac and the likes, but I even so I still feel seriously honored by this article! :D
I miss my complete collection of Goliath albums now... That Shade on Grey tune is what got me into trance I think, still...
Was bored yesterday. Info in YouTube desciption.
Awesome, awesome mod. It's been a long time since I saw a build this good.
That's the most retarded thing I've ever heard of.
Well, it's a good thing Ubisoft never release any good games then.
Looks very nice though!
If you're fed up with intense rendertimes you could do the dof in post with a z-depth-pass :)
Testing some volumetric rendering. It has some shadow artifacts right now but it still looks pretty :)
Yeah dof and motion blur is a real pain in renderers such as vray and mental ray, I usually use vectorpasses and zdepth when using them. This...
Sure does :) About 40sec/ frame (at 1280*720) +- 10sec depending on the amount of motion blur.
thanks ^^ Actually there's not that much dof in it, I added some in post with zdepth, other than that it's just rendered motion blur (granted,...
Some fooling around with particles.
I was actually thinking of going to the UK to do some work next year, not sure if want to anymore tbh.
Thanks man :) Yeah it can be slow if you set it up wrongly, but if you actually do it right I'm not noticing a massive difference compared to...
Thanks guys :D
It's Maya 2011 and mental ray, with vectorblur, zblur, colorcorrecting and some grading done in Nuke. I was about to use Vray for...
First time animation and rigging :) It's actually about 150 frames longer than this but I need some time to comp it properly.
Separate names with a comma.