Hello Guys and Gals, I thought id share an exciting development with you about a controller that could change the way we game, or use simulators. Its going to be able to be used with Oculus Rift, You can use it on the Train or when your a passenger in the car You can use it on your shiny PS4 or XBOX ONE, You can use it on the older PS3 or Xbox360, You can use it with a mouse on the PC. Interested? Head over to the link below: https://www.youtube.com/watch?v=8D6PIo_Rw2E www.playgrifta.com If you can support the project on kickstarter you might be able to get some exclusive colours also. https://www.kickstarter.com/projects/1384390939/grifta-morphing-gamepad Like the project on FB and help share the love via Twitter. Any help would be great Thanks in advance folks
Wouldn't buy it for use with the Rift. A 3-point tracking constellation with a single camera is going to run into all SORTS of issues with loss-of-track. Self-occlusion, turning around too far, aiming to far up or down, etc. It's also missing an IMU for sensor fusion, so will perform noticeable worse than fused tracking setups (e.g. the DK2). The capacitive shoulder 'button' seems like a bad decision. No mechanical feedback for positive engagement means the same issues motion-tracked-controller-waggling has with being unable to tell if an input failure was due to your not hitting the button at the right time, or the controller not recording your input in the first place. It also means you cannot depress the shoulder trigger and press the shoulder button simultaneously, which is not an issue with the traditional stacked button/trigger design, so even if the capacitive bar was replaced with a more traditional extension-trigger it would still not be the best design. I'm also not sold on the benefits of their 'no flat plane' claims. They still have the dpad and stick in-plane with each other and at 90° to a straight handgrip, so it's not exactly an ergonomic revolution. Existing controllers (e.g. the Dual shock series) have the DPAD and analog sticks on separate PCBs, the shoulder buttons on extra PCBs, and the housing holding them at different angles with the grips at yet another angle. The only thing the Grifta has out-of-plane that a regular controller does not is the pair of buttons below the D-pad. With the controllers unlinked, you also have the same fatigue issue that the Wiimote and Nunchuck have: you cannot relax the grip of one hand and transfer load to the other without dropping at least one controller half. You also cannot support the controller with opposed lateral palm pressure, holding the weight of it with your arms by pressing inwards and upwards, with the opposed sideways forces meeting in the middle and cancelling out to leave the upward supporting force (rather than the muscles moving your fingers and wrists supporting the weight) because they are not physically linked. The 'ledge' design along with the weight shifted to the lower grip appears to be intended to have you hold it hooked over your ring finger, but that means you can only comfortable keep the controller in one orientation (straight upright) for long periods. That telescopic phone-holder is hilarious though!
I would love to pick one up, as it looks like a great idea! I am curious though, is it possible to get it to work as a replacement to the wii U pro controller? If it is, then I would probably order at least two. Are the mechanical switches Omron or something like that? (sorry if that is posted somewhere, I looked through the kickstarter, and didn't see anything about either of my questions) Kevin
I've only ever used my nostromos and still do. My problem is now they no longer made. Fortunately I have a spare one. Can't play without the thing either.