In short, Im thinking of a space sim that would resemble being a crew member of the Battlestar Galactica, rather than controling a Viper craft. In most space sims (that Ive played or have heard of, at least) you play as the pilot of a single manned spacecraft, usually some type of fighter craft, with at most, some wingmen to back you up. I would like to see much larger craft, with crews of human players. Each ship would have several possitons to play. For example, there would be a pilot to control the ships flight, gunners to control the ships turrets, and a hangar with a couple smaller craft, fighters that are faster, and more manuverable. Switching positions would not just be a matter of pressing a button to switch views, but actually having to walk over to the other station through inside your ship. If the engines were destroyed or damage, one of the players would have to leave their station and go to the engine room to repair the damage. Ships, both large and fighters, would have limited ammo and repair materials, so materials would need to be collected, either at depots, where ships could dock to bring on new supplies (a process which players would actually have to carry the packages into the ship), by salvaging parts of destroyed ships, or by boarding enemy ships and stealing supplies. With a little talent, i think this could easily be made into a mod for one of the next gen FPS (ut2k4 seems like it might be able to do it). Voice comm would be a must for this type of gameplay, as it would require lots of coordination. What do you guys think? I tons of more ideas with a lot more details, but i dont want to make a huge post. If anyone has any ideas of their own to add, or maybe questions about my idea, let me know.