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Windows Bad Company 2 Onslaught mode

Discussion in 'Gaming' started by smc8788, 12 May 2010.

  1. smc8788

    smc8788 Multimodder

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  2. Sloth

    Sloth #yolo #swag

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  3. Quavr

    Quavr Minimodder

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    Seems most people feel this way, you just have to look down at the comments to see how many people want pc support for this. So much for them giving PC's a lot of support then :sigh:
     
  4. spectre456

    spectre456 What's a Dremel?

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    they never did say that there won't be pc support
     
  5. adam_bagpuss

    adam_bagpuss Have you tried turning it off/on ?

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    lol if anyone actually read the link and found that DICE are working on a way to bring it to the PC they just not sure how yet.

    they dont wanna just make it a map so 28 players get kicked out of the game

    they also cant do P2P for this cause they say it would need server code which is a security risk.

    there looking at maybe putting up some dedicated EA servers but there not sure how many people will play at the same time
     
  6. smc8788

    smc8788 Multimodder

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    The word PC wasn't even mentioned in the article I linked to, it seemed they just decided it would be easier to ignore PC users rather than give any form of explanation.

    I don't really buy that story though. The console versions use dedicated servers as well - unlike other games like MW2 which use P2P - albeit via a matchmaking system (though the PC version also has this with the 'Play Now' functionality, when it works). If they really needed to rely on P2P though I can't imagine it would be that hard, IW managed it with the Spec Ops mode in MW2, maybe they should talk to them about how to do it.

    It's just DICE releasing another update before it's properly ready. Why piss off PC users even more than they already are right now just because you haven't finished making it for that platform yet?
     
  7. wyx087

    wyx087 Multimodder

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    same as what i posted about issue of picking up kit when defusing/arming: extra kit-pickup key on PC is perfectly sensible.
    http://forums.electronicarts.co.uk/...why-not-utilize-keyboard-picking-up-kits.html

    but problem: this is a console port that has been made to appeal to PC gamers on the surface (eg, publicity with dedi servers when MW2 don't have any) but in actual fact, they don't care to write a single extra line of code if they don't have to.

    their excuse, for Onslaught is that this requires cutting slots on servers, which will affect the ecosystem.
     
  8. smc8788

    smc8788 Multimodder

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  9. sWW

    sWW Minimodder

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    why not just have seperate dedicated servers for this game mode? :S
     
  10. boiled_elephant

    boiled_elephant Merom Celeron 4 lyfe

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    That'd be quite an expensive solution, I imagine.

    For now, even a locally-hosted matchmaking system would do. A bit of lag isn't the end of the world, plenty of people still played GoW2. And it must be comparatively easy to put together.
     
  11. Chombo

    Chombo What's a Dremel?

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    Heres a question, since the Single player campaign uses the frostbite 2 engine and the multiplayer uses unreal, are we going to be playing the co op in which engine?
     
  12. wyx087

    wyx087 Multimodder

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    they both use the same engine. im pretty sure.

    this is BFBC2 we are talking about right?
     
  13. smc8788

    smc8788 Multimodder

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    Yeah, they're exactly the same. I think it's the new Medal of Honor game that will be using different engines for SP/MP. They're definitely being developed in different studios, I know that.
     
  14. Chombo

    Chombo What's a Dremel?

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    Ah, thats probably what I was thinking of.
     

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