i've been thinking, we can have Rush rounds. how about 2 rounds of Rush both ways count as 1 game? eg. if it's one sided, like attacker won, followed by defender won, then it's simple. if attacker won both rounds, it will be based on ticket difference at the end. if defender won both rounds, will be decided on MCOM difference. that way, we could have say 2 Rush maps (2 rounds each), 3 Conquest maps, best out of the 5 maps. total 7 rounds? (note the distinction between maps and rounds, count wins by maps)
Rush on a large scale with organised teams could be a study in frustration tbh. Just camp the spots with your 16 guys, call out incoming and the other team won't have a chance. Saying that, I'm up for whatever.
OMG, can't believe i just got called a Batman! *flys through Arkham City* M320 smoke, a MAV and one or two mortars will solve that. organised Rush of 16 players will be epic, even with best organised defenders, 16 players trying to go through one side will do some damage.
No one is stealing me. Infact I was sent by aria to spy on cpc after the first aria vs cpc match. I was sent deep undercover with my record wiped clean to learn your every move. It's been so many months in the dark shipping drugs and killing entire famil...oh wait sorry was watching a film. Nah but anyways best of luck to you noobs but it's time to die.
That in practice works but because people have gotten wise to it they rocket/nade it first. I place it strategically lol
Ahah, you have more to learn mate! What you do is, place some in obvious places so they destroy it and waltz in thinking they're safe..
Rider posted this to facebook: So I took the liberty of doing this: I dont really know or speak to the other guys listen though I have heard of them etc so I left them alone lol Though I think that most of what I listed will be per round not two nights lol