Ok, time for another Bioshock thread... On the subject of Vita-Chambers. What are your feelings on how these were implemented in the game? Do they make things far to easy? Or do they balance out the game? Personally I have mixed feelings... mainly because these are all over Rapture, but they only serve the player. If these are appliances like vending machines and the like, then what explanation is there for why they don't bring splicers back (other than that would make the game rather more difficult?) or the other citizens who have died prior to your arrival? Although I can see the frustration factor going way up if they weren't there and we had to reload each time we died and try to figure out (A.) What killed me? and (B.) How do I not get myself killed this time? I can see the gameplay being extended for a great many hours due to trial and error being used at most encounters if there was a simple save/load system, which to some may be a plus. What are your thoughts?