First render guys. I know I need to fix the lighting. Other than that, what else should I do? How would I render screw threads too? It took 19 hours to render this on an e1200 at 2.8ghz.
TOO much dof blurr. You could have saved 18 hours with a quick trip to Photoshop on that one. Killer design, though. Congratulations on getting all sticky. @atad - I can vouch for the dimensions of some of the SU models. I have output some of them directly to CNC with great results. I've come to rely on the SU gallery for dimensions on parts.
is it just me or has any one noticed that no one used blender http://www.blender.org/ is it a bad program or something ive tryed sketchup one time and i sucked (im not artistically inclined) so i dont know what a good app in this area is
Hey everyone, please excuse me of the lack of updates with the tutorials (modeling and the promised materials) as well as questions directed at me. I've been occupied the past few weeks with school, work and a few, exciting joint projects with another member. Next week looks a bit better for me in terms of available free time
I have no photoshop skills unfortunate here's the top guys. As usual lighting still sucks. Took 26 hours to render on e1200 at 2.8ghz
im not sure if it my comp or that image but it looks like in looking at the pic from a sand blasted window (more of a fine grade media blasted really)
can you please explain what DOF is? I'm a noob and all I did was model waterblock in solidworks, choose material and click render without changing any settings. Still tweaking for settings. So now I have to work on lighting and DOF?
DOF = depth of field 'export to MXST' rather than hitting render. whilst in maxwell studio, look over the left hand side near the top and you'll see box named 'cameras', figure out which one your using and select it. Underneath this dialog box is 'camera parameters' select 'optics' then tick auto exposure, and then increase the figure in 'f-stop' upwards, so from (5.6 upto 9). The F-stop in this acts exactly like an aperature in a camera, the higher the value the less light is allowed in, and thus increases the depth of field, this requires for the shutter to stay open for longer, thus grabbing more detail of the object. Too really understand maxwell you need to understand the basic concepts of photography.
And here's one finished case... Fairly close to the original concept, with different colors of course Picture taken by petex