In what ways did you stuff it up? Looks great from here, huge amount of detail applied. Not sure I could be bothered to model a motherboard to such a high standard, just too many fiddly little bits! I'll get another render up in the next few days, not sure what of yet! maybe give a waterblock a go, as everyone else has lol. Haven't got one at hand though, so some will be guesswork.
i dont see any rules saying this thread is just for computer stuff? Mind you being a techy forum.... oh well 128 passes of MLT (BPT), 3 hours using six of 8 threads at 3.8 ghz 24/7 56 passes MLT The base plate is a Mayan calender, the middle plate is from an early roman sundial and the top arch is a 18th century Chinese astronomy calander and the globe itself is an 18th century Chinese world map.
I stuffed up like, the standard pci slots should be like 2mm higher, missed out the Asus badge on the SB cooler, the memory slots need to have 5mm raised risers on the edge, only done a limited 20 passes on the renders and need to rotate some of the fan connector plugs, cause they're facing the wrong way as well as the "ROG" logo being 180 degrees wrong orientation and the logo should be red instead of blue, the pci controller heatsink missing some additional back fins and the wires going in have no heat shrink wrap. Hopefully i revise this model to a more accurate standard. other wise its oky eye candy for the moment>.....
Been out the game for a little while, which seems ages. But i have some concept items non rendered (straight sketch up) as i don't have much free time. I would like your comments on the design An renders to follow once i make some more progress on them.
Thanks combat. sketchup, kerkythea - 156 passes MLT (BLT) Octree Analysis (1284213 triangles, 793480 nodes, 443774 leaves, 0 unmeshed objects, 0 instances, 120Mb memory) Total Ray Tests : 1433306659, Intersections found : 2063137885 Pitty the chrome / nickel waterblocks on the gtx285's are reflecting too much of the floor.
Well I don't often model PC bits, but I did do Star trek a while ago. and I did a tutorial on modelling a very basic water block in Cinema 4D as well. linky Some of the maxwell renders here are stunning. I'll see what I can throw together in Cinema over the next few hours though
I don't see and RAM module renders(not shiny enough?), so here's 4096MB of Corsair DDR3 goodness(with the old heatspreader though) Cinema 4D and AR2(I want to upgrade to Cinema 4D 11.5 and get AR3.5, or buy Vray but I want second PC more...)
Good lord that looks good. I need to figure out how to apply those "decals" to make my stuff look that good.
Look for some tutorials on UVW mapping, that should help you figure out how to do add decals. @Boogerlad-nice waterblock, but yeah the copper is pretty heavily brushed. Going through the thread I noticed some people have materials with IOR's of 1, so I looked up an IOR table for reference, I've only posted the values of stuff you're likely to use in a mod though, but I hope you find it useful. For those who didn't listen in Physics, IOR is an index of refraction, and its why your teaspoon looks bent in water. Water (20° C) 1.333 Plastic 1.460 - 1.55 Plexiglas 1.488 Acrylic glass 1.491 Polystyrene 1.55 Glass, Pyrex 1.474 Glass, Flint, Light 1.580 Glass, Flint, Medium 1.627 Clear PVC, 1.539 Polycarbonate 1.516 Lucite 1.495 Acetone 1.36
I'd expect that you'd apply them in your render program, so in Maxwell. Someone else can clarify, but when I add decals etc. I'd model the sticker in my modeller (AutoCAD in my case), just something with a slight thickness (0.1mm maybe). When you then come to applying the picture in the render program (3ds Max in my case), you can apply it straight to that one element, making positioning etc. much easier. It also makes applying the metal etc. material to the element the sticker is suck to (the heatspreder in Tangster's example) much easier. I'm sure there any many different ways to do these things, but in general I like to keep things as close to real life as possible, and since a sticker does have a thickness, it's nice to give our modelled sticker a thickness also. Have a play and see if this way works for you.
a model of my new external hdd case, holds up to 3 2.5" hdds, used for backup, su and kerky 87 passes MLT
My very first attempt on maxwell render, with a poor/ low poly sketchup model... Only SL 12 8mins 20 seconds 6 threads. (originally rendered at 1256x626 res) Some very impressive renders on this forum.
Only 8min? I'd hate to wait that long for a still render, I'd get annoyed with any longer than 2 or 3mins.
I7 on h2o @ 3.6ghz 24/7 using six threads of eight. I think cause i didnt scale the resolution down it took so much longer. Quicker than my old Q6700 rig. Any pointers to help would be appreciated... Im really new to this maxwell.
sl of 12 in 8 mins is very good, sl 20 renders usually take 5 + hrs render time ! The time a render takes also depends mainly on the materials used, always test render materials before u use them, similar looking, but slightly different mats can double the render times ( i think its the more refraction etc a mat has the longer it takes ! ) if u want faster renders use vray ( and go through atleast 10 tuts untill u get lighting halfway right !