Yeah its $100 for the full version but the free demo goes up to 800 X 600 and adds 4 water marks on the screen. more than enough for some 1/2 decent worklog renders
Twiglight uses the kerkythea echo engine, just different gui.... You want to try something like vray or maxwell, possibly even indigo? Need thea lol...
@ Cronicash Yep its using the same engine but it seems to give slightly nicer results maybe better raytracing or something. I used to use Vray at college and on my old rig but that was a few years ago and the new things are so damn expensive! unless your running renders professionally I cant seem to justify spending that amount of cash when there's free alternatives that work as good as my needs
Either Metropolis Light Transport (with or without Bidirectional Path Tracing) or (Progressive) Path Tracing in my opinion. In addition, look up HDRI lighting if you haven't already - that will help a lot with the realism.
hmm left it to render overnight and a damn automatic update restarted it! jeez i thought it would ask considering it is win server 2003. cant just have servers restarting for no reason!
Damn annoying isn't it? Had that happening to me a few months ago, after 50 some hours of rendering. Just pull the cable next time you do a render.
What would be faster for rendering?: network rendering in Kerkythea: option 1: My rig 3ghz dual core AMD athlon 64 2gb ram + Server p4 2.8ghz w/ HT 1.75 gb ram OR: My rig 3ghz dual core AMD athlon 64 2gb ram + Server p4 2.8ghz w/ HT 1 gb ram +temporary server Celeron 2.66ghz (single core) 768mb ram Just wondering as I have 5 renders to complete for the MNPCTech SU design comp by the end of the month
hey confusis concerning ur choice of render nodes, have a very close look on ram usage, as soon as the render engine has to fetch data from the hdd they are useless, my pics need at least 3gb of ram, otherwise the pcs are crashing
cool- the server running KK is only using 550mb ram rendering so i can pull the other two sticks and put in the celery 3rd pc!, Oh well I have a stack of memory arriving next weekend with my SCSI drives too
Maybe, but you really need to work on your background, and in the end the scene might use more ram. Try the 3pointlight-scene, and modify it a bit further for your needs - i.e. make the background reflective, adjust colors etc. Got this result from the scene a few years ago: You should get far better results though because I had a P4 then, and couldn't even use HT because it would overheat, so I had to use a biased method instead of MLT. A few more suggestions: -Use the materials from the libary over at kerkythea.net. -For the plexi in the front you could use the thin glass preset, which color and refraction you need to adjust a bit. A word of warning: Plexi is a bitch to get right. (Which I didn't, as you can see.) -For the metal of the shell I'd use Peter's (aka RAYMAN) great anodised aluminium presets. -Try different components alone to test the materials to get them right, no need to always do the whole machine. -If the computer parts aren't that visible use the normal materials to get the color right but save a lot of render time. -You could try the Round Corners plugin to smoothen the edges of the fins. However this will greatly increasy your polygon count and thus your render time.
i've been using the libraries from KK, those are all presets, i was oging for more of a smoked plexi look at the front. will have another go later today (it's 1am!)
i think the real killers are reflective surfaces and lights, round corners wont add much at all. ( but would look heaps better... )
If he'd use 3pointslight and get his materials right round corners would do a lot towards realism. I was only trying to point out ways to help, and that's one of them.