SketchUp Bit-Tech Digital 3D Render Gallery

Discussion in 'Modding' started by scooby, 6 May 2009.

  1. Reitau

    Reitau WizD Rawks

    Joined:
    21 Nov 2010
    Posts:
    128
    Likes Received:
    3
    Sorry its poor, but its my first attempt and just thought I would put it out there :)

    [​IMG]

    Alex.
     
  2. Metric

    Metric has a bazooka

    Joined:
    1 Jun 2009
    Posts:
    89
    Likes Received:
    17
    2.5hr bake, 3min color correction :)

    [​IMG]
     
  3. stonedsurd

    stonedsurd Is a cackling Yuletide Belgian

    Joined:
    11 Mar 2009
    Posts:
    7,813
    Likes Received:
    347
    If anyone made those, I'd buy them.
     
  4. spiderm0nkey

    spiderm0nkey I'm a rare breed... A female!

    Joined:
    11 May 2010
    Posts:
    13
    Likes Received:
    0
    Amazing thread! Just spent the better part of my evening browsing through the whole thing from start to finish. I tried my hand at SketchUp once but didn't get very far as I didn't really know what I was doing. Not sure what would be more time consuming... Hand painting my mockups in Photoshop or rendering them in a 3D program! Either way, I wish I was able to render like you guys!
     
  5. jrs77

    jrs77 Modder

    Joined:
    17 Feb 2006
    Posts:
    3,487
    Likes Received:
    103
    Nothing spectacular, just a new chair I'm going to build.

    [​IMG]
     
  6. asura

    asura jack of all trades

    Joined:
    22 Apr 2009
    Posts:
    1,747
    Likes Received:
    78
    Those comps are awesome Metric, I second stonedsurd opinion, I'd buy those in a flash, very low, very crisp, very clean.
     
  7. Tangster

    Tangster Butt-kicking for goodness!

    Joined:
    23 May 2009
    Posts:
    3,085
    Likes Received:
    151
    haha, I've modelled and rendered, then handpainted the textures in photoshop as well.:rock:
     
  8. jrs77

    jrs77 Modder

    Joined:
    17 Feb 2006
    Posts:
    3,487
    Likes Received:
    103
    A little ambient...

    [​IMG]

    ... and still learning how to use V-Ray for SketchUp with these simple things :hehe:
     
  9. Combatus

    Combatus Bit-tech Modding + hardware reviews Lover of bit-tech Super Moderator

    Joined:
    16 Feb 2009
    Posts:
    2,756
    Likes Received:
    69
    Just a reminder to everyone who wants to take part in the Phobya water-cooled case design competition - you have until Sunday 28th Nov to post your designs in the Aquatuning forum and email them to modding@bit-tech.net
     
  10. Razer2007

    Razer2007 Building Proxima

    Joined:
    18 Jul 2010
    Posts:
    1,212
    Likes Received:
    33
    don't remind the people here, dark~3nergy will see, then we will never stand a chance.
     
  11. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

    Joined:
    14 Jan 2007
    Posts:
    1,424
    Likes Received:
    45
    nah, i won't participate, i have way too much work to do
     
  12. cronicash

    cronicash What's a Dremel?

    Joined:
    25 Aug 2009
    Posts:
    165
    Likes Received:
    8
    Had a bit of fun doing this...

    Decal a mini...

    Making the car look like its under water from the base of the windows down...

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Unusual methods...
    [​IMG]
     
  13. Razer2007

    Razer2007 Building Proxima

    Joined:
    18 Jul 2010
    Posts:
    1,212
    Likes Received:
    33
    Oh come on!! your design you made is already enough for stage1. I wrote exams this past 2 weeks, and looks where my design is now!
     
  14. LooseNeutral

    LooseNeutral What's a Dremel?

    Joined:
    13 May 2010
    Posts:
    751
    Likes Received:
    8
    Freak'n AWESOME Croni! :rock: :D
     
  15. zukomonitor

    zukomonitor assumption is the mother of all....

    Joined:
    14 Sep 2010
    Posts:
    259
    Likes Received:
    7
    Kerkythea help

    Hi guys, wondering if you could help me out -

    this is 305 passes MLT(bpt)
    [​IMG]

    This is the studio in SU
    [​IMG]
    This was about 85 passes MLT straight from exporting to KT
    [​IMG]


    material on the case is supposed to be Dark anodized aluminium from KT specular reduced to 15% (1st pic), maroon background changed to white, no global

    whats wrong! lol

    any help or advice appreciated

    Carl
     
  16. zukomonitor

    zukomonitor assumption is the mother of all....

    Joined:
    14 Sep 2010
    Posts:
    259
    Likes Received:
    7
    truly amazing my friend!
     
  17. cronicash

    cronicash What's a Dremel?

    Joined:
    25 Aug 2009
    Posts:
    165
    Likes Received:
    8
    I can see you have two very white lights in your scene. You could try using an HDRI instead? maybe with some added dull emitters. Would make the floor possibly a more suttle red with a little reflection. Problem is the anodized alloy has nothing but white blobs of light to reflect. Many of your surrounding materials look to be of a diffuse material. Could try add a cubic mapped grain bump or normal map making the alloy appear brushed....

    Easiest way imo would be to choose the glossy black car paint and edit that, what rendering method are you using?
     
  18. zukomonitor

    zukomonitor assumption is the mother of all....

    Joined:
    14 Sep 2010
    Posts:
    259
    Likes Received:
    7
    Hi there, render method??? Im a total noob! 'metropolis light transport' is the render preset

    HDRI ??? is that the probe things? ive got a few of them - do I use those with the studio setup or on its own with a floor/surface for the piece to be rendered?

    emitters ??? no idea
    Maps ???

    any help appreciated and ill get reading on the kerkythea site!
     
  19. Razer2007

    Razer2007 Building Proxima

    Joined:
    18 Jul 2010
    Posts:
    1,212
    Likes Received:
    33
    I only know what maps is, but I don't know how to use it in Kerkythea.

    What does HDRI do?
     
  20. zukomonitor

    zukomonitor assumption is the mother of all....

    Joined:
    14 Sep 2010
    Posts:
    259
    Likes Received:
    7
    HDR probes in Kerkythea appear to be spherical environments in which you place your object. Eg one of them is the inside of a factory/warehouse and the light comes through/from the windows.

    What are maps?
     

Share This Page