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SketchUp Bit-Tech Digital 3D Render Gallery

Discussion in 'Modding' started by scooby, 6 May 2009.

  1. Sleepstreamer

    Sleepstreamer I modded christmas!

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    Some fooling around with particles.

     
  2. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

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    nice render, and impressive DoF :O
     
  3. Sleepstreamer

    Sleepstreamer I modded christmas!

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    thanks ^^ Actually there's not that much dof in it, I added some in post with zdepth, other than that it's just rendered motion blur (granted, alot of motion blur :p).
     
  4. Tangster

    Tangster Butt-kicking for goodness!

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    That does looks very cool though, regardless of how you did it.
     
  5. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

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    Still gives a very nice sense of depth ^^, how long did it take to render one frame ?
     
  6. Sleepstreamer

    Sleepstreamer I modded christmas!

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    Sure does :) About 40sec/ frame (at 1280*720) +- 10sec depending on the amount of motion blur.
     
  7. GuilleAcoustic

    GuilleAcoustic Ook ? Ook !

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    That's pretty fast. I can remember rendering animation on my AMD XP2000+ .... several minutes per frame :waah: ... took a month for a 2min 30s animation.
     
  8. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

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    woah:jawdrop: that's some nice render times, i tried to render a small animation some times ago, but each frame took about 8-10mins but i was using vray, so i gave up :S
     
  9. Sleepstreamer

    Sleepstreamer I modded christmas!

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    Yeah dof and motion blur is a real pain in renderers such as vray and mental ray, I usually use vectorpasses and zdepth when using them. This thing was rendered in houdini using mantra, which gives you motion blur basically for free thanks to the micropolygon engine.
     
  10. Tangster

    Tangster Butt-kicking for goodness!

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    [​IMG]

    Playing with the new features in Cinema 4d R13. I don't know if this works, since I've never been able to focus anaglyph properly.
     
  11. joolz1

    joolz1 What's a Dremel?

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    WoW !
     
  12. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

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    Made this yesterday :)

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  13. GuilleAcoustic

    GuilleAcoustic Ook ? Ook !

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    Amazing ... this is interesting. What did you use to make that ? I did try to make a diamond shader but it requires a lot of lightray recursivity with difrac and refrac if you do not want to have a black spot inside of it (no light reaching the "heart" of the diamond).
     
  14. asura

    asura jack of all trades

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    Those aren't diamonds, shape's all wrong :p

    Could be a quartz, or a topaz (or a lot of other things, but hey) from the crystal shape... amozinite/apatite colouration. Very nice Dark, I'm more impressed by the rough stuff than the crystals, it looks very convincing.
     
  15. GuilleAcoustic

    GuilleAcoustic Ook ? Ook !

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    I do know they atd not diamonds :waah:. just satin' that shader for cristals are touchy to make :D.

    those look like amazonite or lapis lazuli
     
  16. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

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    thanks ^^ I just wanted to make them "crystal" like, didn't had any real material in mind wheni made them.
     
  17. asura

    asura jack of all trades

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    Not hasteling, it just kina' my job at the moment if you're wanting to do any more minerals/crystals, this is probably your best stop for shape/refraction/dispersion/inclusion/etcetera data.
     
  18. Roboduck

    Roboduck 01110001 01110101 01100001 01100011

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    Playing with replicators.
     
  19. LithiumDesign

    LithiumDesign 3dsMax User

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    :clap: The work here just gets better and better!! :clap:
    I've been busy with my second year of college recently but I've been able to bang out a few renders in the past weeks, and as always I update my deviantART before I come to bit-tech and not all my work gets posted here so take a look pleaseee :geek: > here!

    I apologise in advance if I kill anyones bandwidth :( Anyways;
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  20. Roboduck

    Roboduck 01110001 01110101 01100001 01100011

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    @Mystiik- Your renderings are beautiful! Your lighting and textures are perfect. :rock:
     

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