Just read through both the reorganisation announcement thread and this one, and I must admit that my initial reaction was just a big sigh followed by R.I.P. Bit-Tech. Seeing your resolve and attitude Simon, I'd think it could be turned into a "The King is Dead, Long Live the King"-moment, so for what it's worth, I'll drop my thoughts in here. I'll be as brief as i can (promise ). First, and most importantly, THIS thread . Don't talk to us, but with us. If Bit-Tech wants to reclaim it's former glory, there needs to be that complete link to the community again. That means editors actively taking part on the forums, forumites appearing on the frontpage. Bit is a community-driven site first and foremost, and I think the recent downwards spiral and the many disgruntled forumites are a result of the site not really acknowledging that, trying to be content-driven instead. To deliver that content, a large, expensive editorial team is needed, and with the level of knowledge that the community already has of the subject matter, it's just never going to be good enough. So yeah: rock, [STAND HERE], hard place. The solution is to no just fight the problem of having a slim budget, it's to adapt to it. Oh, and admit openly to the problem, like you are already doing The current model, though painful, could be an excellent starting point to turn it around. There is a massive amount of content on tap in the community, and lots and lots of us are quite willing to provide it at no cost. There are great initiatives on the forums, like the design competition, and much stuff that could be featured almost unedited, like Gunsmith's Crysis Ironman walkthrough videos, the slew of games played as a community, the case design compos, or many of the build logs. Basically, the more you can blur the line between the editorial team and the forumites, without actually losing sight of it, the better. If that can be achieved, i really would not even think twice about strict quality of reviews, quantity of content, or any of those other "deliverables". So much for the theory, here's some actual suggestions: Open up the blogging section to the community. Not necessarily for buildlogs, but just any topic that comes to mind, much like the staff blogs now. Divide the blogs into staff (payed), "endorsed" (your top picks, popular forumites, famous modders), and just general. Assign somebody to sift through all the crap and pick out the gems. Ask people from the forum that interest you to write articles, or interview them for opinions on whatever bit-tech related. talk about your process of editing the site, interaction with companies, meetings with industry bigshots, anything that you'd call work-related. We'll gobble it up, especially the parts where you or other insiders give opinion of vision on what's to come. make sure you and all your editors have time alotted to spend on the forum, talking and goofing around in the threads that spawn of your articles. You'll see that a lot more of the article will actually be read if we get the chance to talk to you about it later. The more it feels like a pub discussion, the better. Don't focus too much on very comprehensive benchmarks of the hardware you review, to be honest, that's an arms race you have already lost to anandtech, tom's, and quite a few others who are all doing the exact same thing. Instead focus on having fun with it. That means overclocking, cooling, modding, software tweaking, game setting tweaking, eyefinity/surround/3D testing, breaktesting, pondering current and future uses, and whatever else applies to the article at hand. Anything that shows the passion for the hardware we all share, anything we would want to do to the hardware, but can't because you lucky sods are holding the first testing samples. Meet as many of us as you can. LITS was an excellent example, but you could also visit some LANs, hold small events together with sponsors that want to test and present their products, or simply announce you'll be at bar X for a pint and some easy talk about life, the universe and bit-tech everything. Post too long already. I tried Good luck Simon, I hope you can turn this ship around!