Discussion in 'Article Discussion' started by Tim S, 5 Sep 2006.
when you get the BF2 server up and running ill be there.
Run a 1.6 server on there, that only takes a low spec 5 year old machine for dedicated.
Source it poop
Yep I registered just to moan at you! lol...I'm a regular reader and I work in the high end server field with VM...thought I may as well add my 2p on something I tell everyone at work I know about. XD
Anyway, the reason I mentioned SAS is because in a VM environment the whole OS is typically a single 10GB or more (or split into 2GB chunks) file on disk. If you install all the VM's on your non-base OS volume, lets call it D drive, they all contend for the same spindles. Yes the game server itself is running in RAM, but you only have 8GB so you are going to be using alot of pagefile for each VM since they will have only 2GB ram or so each - hence potentially the whole lot slows down if just one of the VM's starts using disk I/O.
SAS in some tests has proven to be twice as fast (or more) as a standard sata disk due to 3 key features. The scsi protocol/serial interface, the physical size of the platters and the scsi like spindle speeds etc. They also do some clever write caching where they buffer and then write to disk in efficient bursts, rather than constantly moving the disk head...eg it does maybe 2 passes writing data in the order it has determined to be more efficient instead of being all over the place as writes come in.
All that equals a big I/O boost over SATA. Also, remember that every time you load a map, its coming from disk. Think of BF2 lol, its going to want to dump the map in memory then pull hundreds of MB from disk...the same physical disk on which your VM O/S's live and all their applications/game servers.
You could argue whether you'd notice, since clearly it's going to be a fast server whatever the disk setup, but if you want the most out of those multicores you need that I/O performance complementing it. Without it you'll have clock cycles coming out of your ears and a disk queue too long to feed the cpus and mem!
FYI, you can get an eval version of ESX, think it lasts 90 days, might at least be worth a test run if you end up reloading anyway.
Geez, someone stole my aim since I last played
Arhhh ill be in town tonight... but ill be back at 2am guys... n be up n hypered to play then
im on my way guys
all that bandwidth and server power for a 24 person server
now you need one in america, pronto!
374 ping from my dorm room in the States
That was good fun. Great server btw.
No CoD2 server? thats all I have
lol that was fun.
Cry Cry, where's 1.6?
Nice article though, nice idea too. Always enjoy reading/learning about super-new hardware Especially when it's put to its proper use!
Rascal: Some really interesting comments there, buddy
That was great.
Love breaking out the CS:S now and then.
Can't wait for the BF2 Server!
Will be back and I bet many others will...
Any chance of some of the bit-tech community created maps being hosted?
Don't worry guys - we will be developing this over time, adding more games. We have more than enough capacity to run all the games mentioned here simultaneously on this box, thanks to the spanky Intel processors. Please be patient and keep an eye on the site for the roll-out
We could have a server just for those on that beast
I might even finish my de_hanger star wars map for that
It's a fun board and yes it is loud without the BMC enabled or running the current firmware version.
good game this evening guys... now I've got to get back to work
That was a great blast. I'm looking forward to seeing some other servers, it'd be great to have a couple of smaller ones(18 person tops) with FF always on and perhaps all but the scout banned on one of the two.
Twas a good night though, the server was flawless, and it was much fun repeatedly killing garside
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