A lot of people just don't want to admit that PC gaming graphics have completely stagnated in the last 5 years aside from Metro 2033, BF3, Trine 2 and Witcher 2. They are also bitter that Crysis destroyed their GPUs over the years. Even today, a GTX680 can't crack 60 fps at 1920x1200: http://www.anandtech.com/show/6096/evga-geforce-gtx-680-classified-review/5 While some posters have already covered it, Crysis / Warhead was not properly optimized for multi-core CPUs. Having said that, we have to look at the performance of Crysis vs. more modern games and how they compare. 3 games that come to mind that can give Crysis a run for the $ graphically are Witcher 2, Metro 2033 and BF3. BF3 still has terrible textures and pre-scripted physics model that's less advanced than that of Crysis. Its main standouts are character animation due to EA sports and lighting model far superior to Crysis. The actual in-game models, polygon count, vegetation are not more advanced. More importantly, you cannot get 60 fps avg in any of those games maxed out on a single HD7970Ghz. You can almost get there in Crysis. So while Crysis could have been optimized better, it's not that bad compared to its graphical competitors. Now let's compare some games that came out in 2012 that hamerred performance and don't look anything special: Sleeping Dogs, Assassin's Creed 3, and Hitman Absolution. The reality is when we compare performance of Crysis, it actually runs faster and looks better than any game that came out in all of 2012. It's shocking but it's true. Even compared to Far Cry 3, Crysis still has superior graphics in many areas. The vegetation is fully dynamic, the physics model is far more complex and character models are way more detailed in Crysis than in Far Cry 3. We shouldn't have a situation of a 2007 game giving a run for the $ compared to a 2012 game and it does: Crysis vs. Far Cry 3 - Crysis wins http://www.youtube.com/watch?v=E3ohqbEn1v8 Thank you consolitis! And that's the point - Crysis was made as a PC game only, for the PC from the ground-up. We need more games like Crysis that showcase what the PC hardware can do when developers push the limits of available graphics tech. Crysis made GPU hardware exciting again. It puts the PC at the forefront of technology. Obviously gameplay >>> graphics but if the future of PC gaming are just higher resolution console ports of PS4/Xbox 720, it will make PC feel less special/exciting. One key advantage of PC gaming is being on the cutting edge of graphics innovation. Furthermore, it's not dissimilar to supercars. The tech used in supercars eventually trickles down to every day cars. Games like Crysis showcased what was possible for all game developers to accomplish. It set a new base to which all future games would be judged graphically. Someone has to make strides in physics, AI, graphics, sound/music, animation, etc. Any game that pushes the limits of any one or many of these aspects is great for PC gaming. If games are just console ports with high resolution texture packs and weak DX11 effects thrown in as an after-thought, those are not next generation PC graphics. @ rollo, I don't know how you think Uncharted 3 looks better than Crysis. Let's not confuse artistic design (Uncharted 3, Trine 2) with technical graphics. Uncharted 3 technically is a very weak game. It has static shadows, no dynamic area lights, pre-scripted physics model, low polygon character models, a ton of static pre-rendered walls/scenes and the vegetation is not interactive. Uncharted 3 - just avg. graphics actually: http://i.imgur.com/hQDEx.jpg http://i.imgur.com/KRJi2.jpg http://i.imgur.com/ONxsb.jpg even at its best, it's nothing special: http://img252.imageshack.us/img252/321/uncharted32012022921180.jpg You can't even begin to compare Crysis 1 technically vs. Uncharted 3. Artistically, sure Uncharted 3 looks great, but so do plenty of other games like Journey, Trine 2, etc. I hope Crysis 3 brings GTX690 to its knees but actually looks stunning. All too often we see when increasing graphics from very high to ultra results in a huge performance hit with limited improvement in graphics. Aslo, MSAA frequently contributes to a 30-40% performance hit in modern games which use deferred lighting game engines. Small graphical changes like going from HBAO to HDAO resulting in an exponential drop in GPU performance for limited graphical gain.