Windows Crysis 2: IMHO

Discussion in 'Gaming' started by Guest-23315, 6 Jun 2011.

  1. Guest-23315

    Guest-23315 Guest

    First of all, my playing style for Crysis 1 was as follows..

    Sneaky sneaky for a while..
    Inevitably get spotted.
    Break out the explosives and get **** done
    Rinse and repeat.

    I loved the original nanosuit controls, they let me do exactly what I wanted whenever I wanted, they let you be creative. The weapons were all clearly different, and the fact that you could pretty much shove and assault attachment onto either the Scar or the FY-71 or whatever it was was great.

    As for the graphics, I bought the PC I'm currently using for the original Crysis all those years ago.. its pretty basic nowadays, with 3Gb's of RAM, an overclocked e2200 and an 8800 GT 512Mb. It happily plays Crysis a 1280x1024, which is all I need.

    Anyway, onto Crysis 2.. My first impressions were.. 'meh' to say the least. My lasting memory of it (having completed it 20 mins ago) is that there was no real end battle, and that there is not a single mission that I actually want to reply. In the original Crysis I've played that mission when you've just broken out of the sphere and are rushing down the hill literally 50 times. Its on of the best missions I've ever played. However, in Crysis 2... Every mission just feels pretty much the same sort of thing.. just a slightly different setting. :rolleyes:

    However, even on my fairly poor PC it does look damn impressive.
    After they have flooded New York for example.. wowzers.
    .

    Weapons.. WHY OH WHY am I not allowed to stick the gauss attachment onto Grendel! WHY WHY WHY. AND WHY CANT I HAVE A SILENCED SCAR?!?! If youre going to put that many attachments into a game, please at least let me choose which gun I can put them on!

    Nanovision... The fun of the original Crysis was doing what you wanted and getting through the mission in your own way.. flanking, sniping, stealth, all guns blazing.. Using the nano vision with the tactical options (I was playing on easy the first time.. I know..) just took all the fun out of it... I felt I was good at Crysis because I knew that I needed to be cleaver and sneaky.. with those options and CoD fool could play it and think they are as good as Gunsmith. As for showing us where ammo stashes are? Please. There is now no incentive to save ammo. I don't think I ran out once all game. In the original, Scar ammo was worth more than gold, in this, I never ever thought about waisting ammo. They might as well have just given you infinite

    The storyline..
    I still dont understand what the **** prophet was talking about at the end..

    To sum up, felt more like Call of Duty: Future Warfare than a Crysis sequel.

    :waah:
     
  2. Gunsmith

    Gunsmith Maximum Win

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    honestly i feel as thought it was rushed, the multi playtform *hackspit* has really hurt it. the biggest pisser for me was the tactical options in the bi-nocs, im not ****, let me discover things for myself!

    all in all im itching to see how the massive crysis modding community tear it to pieces (and fix it) with the SDK when it comes out.
     
  3. Jedra

    Jedra Supermodel

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    Spot on - that's exactly what I thought too. At least in Crysis I had the impression that it was an open world, and I could definitely do most missions in the way I wanted to. In Crysis 2, even the 'optional' approaches seemed scripted and forced.

    As Gunsmith commented, it will be good to see what comes out of the wash when the modders get their hands on it.
     
  4. spectre456

    spectre456 What's a Dremel?

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    your avatar is seizure inducing:lol:
     

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