It's an unfourtunate by product of developing on multiple platforms. It's never been as obvious before as typically new consoles would have been released by now. It used to be that PC overtook consoles in the graphics department by a couple of years, then the consoles would catch up on the next gen. Now with 360/PS3 having longer lifecycles the gap between console and PC is much more obvious. I can probably count on my hand how many PC games take advantage of DX11 cards. Even then it seems to me that the inclusion of DX11 code is a token gesture for the majority of titles. Dirt2 for example. DX11 mode doesn't exactly make a massive difference to your gaming experience. Until a new gen of consoles are released I don't think we're going to see a massive leap in graphics quality on the PC. Instead, PC devs (like valve with portal 2) will focus on making games with new and exicitng gameplay mechanics. After all, whats the point of having a goregous looking game if the core gameplay is rubbish or a rehash of whats come before?