Gaming Crysis: Hands On Preview

Discussion in 'Article Discussion' started by Da Dego, 13 Aug 2007.

  1. Noobkiller

    Noobkiller What's a Dremel?

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    sorry, I missed that part! Anyway, this game looks :rock: sick! Can't wait for it :rock:
     
  2. Firehed

    Firehed Why not? I own a domain to match.

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    QFT. *prays*
     
  3. Crazyglue

    Crazyglue What's a Dremel?

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    omg soooo siiiiick,

    my life ends on november 16
     
  4. Redbeaver

    Redbeaver The Other Red Meat

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    OMG YES YES YESSSSSSSSSS......*****

    i was waitng for the news whether a 640 can handle it or not or do i need to shoot a hole in my wallet on getting SLI...
     
  5. doomguardian

    doomguardian What's a Dremel?

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    I decided to register here after hearing this rant...a lot of problems in this article.

    First of all, there is a huge difference between armour and strength. In armour, you pretty much absorb all the incoming bullets, and health recharges much faster than usual. You're also slower when it's enabled. In strength, well you're pretty much jacked up on incredibly effective steroids. So you can flip jeeps, throw objects far distances, grab enemies by the neck, jump 10 feet high etc. Big difference. Stealth will obviously be tuned - and don't forget that a sniper in thick vegetation with cloak is an extremely powerful weapon. Five seconds seems more than enough, and switching to armour, therefore increasing your energy very quickly, will give you the opportunity to use stealth in no time.

    Secondly, you're complaint about the middle mouse button was rather odd. No other publications felt alienated by it; in fact they seemed to grow onto it.

    Thirdly, you guys are ranting on how the game is so easy. It's the first level. It's supposed to be easy in order to let the player become comfortable with the control scheme. Not to mention there is also a "Delta" difficulty. This means "it's going to be brutal, and that the action will be more realistic". You'll be just as weak as the North Koreans. And the AI is still being worked on.

    Lastly, motion blur can be adjusted via options. Turn it all the way off if you so desire.

    BTW, love the new pics guys! :)
     
  6. doomguardian

    doomguardian What's a Dremel?

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    At E3 one of the devs said it would be 12-15 hours running through it.
     
  7. Amon

    Amon inch-perfect

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    Glad to see the parts that I was most interested in seeing: the underwater scenery and beach sand. Good article and I'm happy to see that the authors touched base on portions of the game beyond all the scenic glitter that everyone seems to be senselessly overhyped about.
     
  8. outlawaol

    outlawaol Geeked since 1982

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    Cool. I hope I can chuck chickens into a low orbit......

    Hopefully the DX10 version will have a bit more fluidity/reaction to the brush.

    What resolution where you guys pushing that 8800gts? I really want to run this game native 1680x1050 on my 22". That would SO rock.

    :)
     
  9. Tim S

    Tim S OG

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    In an interview with Martin Lancaster, Crysis' lead writer, he told us ten hours.

     
  10. The_Pope

    The_Pope Geoff Richards Super Moderator

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    I'm not hugely concerned - the game isn't due out for 3 full months. OK, so lop off 2 of those 12 weeks for it to go gold and work its way through the retail production process. That leaves 10 full weeks for the lads at Crytek to tighten things up. I'm not sure that one game is enough to claim 'a good track record', but Far Cry was decent and I have confidence in Crysis.

    Of course, Bioshock is out in 10 days and that will go some way to take the shine off Crysis' graphical splendour - for the longest time the latter has been the best looking game to hit the PC gaming radar. But if the 360 version of Bioshock is any indicator, expect a bit of a dark horse come 24th August :)
     
  11. Marquee

    Marquee Mac Pro Modder

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    I want to know what the FPS are like, on current hardware. This games looks sick but I want to know how the hardware handles.
     
  12. naokaji

    naokaji whatever

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    10 hours? sounds a little low... but remember... that has been pretty much standard in the last few yers for fps games. doom 3 was no longer (except when you got lost in the darkness and coudnt find the way:hehe:)
     
  13. Guest-16

    Guest-16 Guest

    2) YES! But you have to grab them while in speed mode to get to punch them more than once. You can stand there going, "Who's your Daddy? Who's your Daddy?" as they struggle and take it. :D It's funny for all of 10 minutes.
    3) Pistol, Gun, extra gun, hands (afaik).
    1) Everything heals, armour heals faster. It takes ~20 seconds to heal completely which is quite long in combat and it slows down after you hit 50-80%.
    4) At least an 8800 and dual core processor. It was beta, I didn't check. It ran perfectly fine, very smooth but it was 1280x720.
    5) Yes. Although I didnt see product placement.

    You can not judge how it handles UNTIL it goes Gold, the last 10% of coding time gets the most optimisation and tweaking.

    It's not really a rant, it's a discussion of experience and concern on where it's currently lacking. Armour didn't really absorb all incoming bullets otherwise you'd just wade through the level getting shot to hell with no consequence. Strength makes you jump further and higher so you can make building tops and gives you one punch kills, but I tried punching jeeps to little effect and I couldn't flip them after spending time trying. You can do a "bit" more, bit it's not as strikingly obvious as speed or stealth.

    You can grab enemies by the neck in any mode. What's the point of a sniper in veg when you can just run at everyone and pummel them in the head?? The five second stealth isn't really a complaint, it just kills your energy far faster than anything else and it's an alternative to using it to run at someone them pummel them. So, you get an option of pummeling, greaaaaaaaaaat. That's entertaining for all of 10 minutes. I'm just highlighting that it needs some focus.

    You have to press a mouse wheel down and hold it there, it's not ideal to press a non-ergonomic button that moves if you're in a firefight. You do get used to it but it'll be FAR easier as a thumb button.

    I know motion blur is adjustable, and Tim had no problem with it. I'm just worried that a core game play feature can be turned off or adjusted making the experience change for people. My point was that people might find it overhwleming if they are more susceptible to motion sickness that's all, and the blur effect felt "overdone" like in PGR3. When I look around the world doesn't completely blur until I stop moving, but that's because my eyes focus on a new position as I move.

    As far as difficulty goes, the AI needs to add to it a LOT and we're aware it's getting fixed. It's half way there and we're just pointing out what is currently there and what isn't with regards to gameplay. Even if it's the first level, having ALL those options available to you doesn't help you learn so much it ends up as a Sandbox: there's no focus to hone your skills currently but what I hope in the final build is that they build it up and don't let you just have everything straight away.

    Our absolute main concern is that we really, really hope that it's not been dumbed down because it's being ported to consoles. There was no foliage movement or any really cool features we've seen in the trailers.
     
    Last edited by a moderator: 14 Aug 2007
  14. yakyb

    yakyb i hate the person above me

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    btw it was anounced for a november 15th release

    clearly sounds like a Alpha problem to me (in RE: to the AI)
     
  15. Guest-16

    Guest-16 Guest

    Yep, it still needs some work but they've only got 3 months ;)

    In comparison, the STALKER beta required two 8800 GTX and 4GB of memory, but playing it was very much like the final game.
     
    Last edited by a moderator: 14 Aug 2007
  16. keir

    keir S p i t F i r e

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    Aww man, damm money problems. I knew I should of went to i31
     
  17. Jamie

    Jamie ex-Bit-Tech code junkie

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    Looks fantastic, just hope those AI niggles get fixed.
     
  18. Johnny Bravo

    Johnny Bravo What's a Dremel?

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    I guess this is what I was always scared of, a game I got so pumped about it could never actually meet my expectations - hopefully the AI issues will be dealt with but funnily enough I was always looking forward to switching between speed and strength mode and just sprinting up a chibbing a guy in the head :D
     
  19. samkiller42

    samkiller42 For i AM Cheesecake!!

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    That release date seems soo far away, oh well, Halo 3 between now and then:thumb:
    Do you guys think this game will look fine on a large screen, like the Dell 24"?

    Sam
     
  20. Dr. Strangelove

    Dr. Strangelove What's a Dremel?

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    looks nice, and I'm sure they will fix the AI (hoping, praying ect..)

    One thing though. Assuming what we are looking at in the pic below is the players shadow, does one of the armor modes give you a tail or a really long **** ??:jawdrop:
    [​IMG]
     
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