Discussion in 'Gaming' started by Hex, 13 Apr 2020.
I'm going to have a blast at this again I really enjoyed it each time I had the nostalgic urge
My friend's been playing this on the Switch (like several of us, he used to chase the 'Very High' settings back in the day). He's actually very impressed.
I've always found Crysis' original colour palette a bit weird - washed out and pale-looking, but simultaneously too contrasty and dark in the dark areas. I messed about with monitor and in-game settings a lot trying to get the whole game engine to look right, but could never get there. Either low contrast/high gamma and looking all washed out, or high contrast/high gamma and dark areas and shadows looking inky black, or default contrast and gamma and everything looked gloomy and bland. I fully concede that might have been my monitor at the time, tho, given that this was the early days of IPS with all its respective drawbacks.
Tried vanilla Crysis again recently on my OLED TV and found it horrible, either very very washed out and grey on 1080p or very high contrast and very dark on native 4k. I think this is down to that particular TV, though, and how well it strives for HDR - a brightness and colour range that Crysis was not designed to use at all. I also had horrendous input lag, but again, I think that was somehow linked to the TV. Other games worked fine.
I'll be trying vanilla Crysis on a boring 1080p monitor soon to see if that sorts it. But my original criticism still stands regardless:
And I don't expect any remasters to fix it, either, because it seems to have flown under most peoples' radar. The core issue seems to be that the AI was balanced against the player character having cloak mode. Try running any of the encounters without using cloak, just sharpshooting and cover; it quickly becomes apparent that they're turned up to god mode to compensate.
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