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Gaming Crysis Was Terrible

Discussion in 'Article Discussion' started by Sifter3000, 14 Jun 2010.

  1. lacuna

    lacuna Minimodder

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    http://www.escapistmagazine.com/videos/view/zero-punctuation

    You might find some slightly more adventurous insults there
     
  2. javaman

    javaman May irritate Eyes

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    The question was more from curiosity cause STALKER seemed to get a good review considering and as you say, its a game that needs mods. Tho because of the mod community it is a fantastic game. Oblivion too done well without mods tho IMO morrowind was far better. If it wasn't for mods I wouldn't play oblivion. That why I got it on PC rather than console too
     
  3. mastorofpuppetz

    mastorofpuppetz What's a Dremel?

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    Dont you mean Clear Sky? COP was stable at launch.
     
  4. b5k

    b5k What's a Dremel?

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    Unreal Engine 3 hasn't really "been improved over time" as much as you may think. Unreal Engine 3 was released and has had 1 major update, taking it to Unreal Engine 3.5. Not only that, but Unreal Engine 3 has been used in over 90 games.

    Source Engine isn't even next generation! It's old school! Source engine still uses heavily pre-compiled level structures and the source code in it could take you all the way back to Quake 1...Oh yes. Cause the Source engine is based off the GLDSrc engine that is based off id Tech 2 (Quake 1/2 Engine) which was made in 1997(ish?). Sure, they've added a helluva lot of whistles and bells on top of the Source engine, but it's still got its roots(remember who to thank for every Source engine based game now).

    CryENGINE 1 (FarCry) wasn't even used for anything but FarCry (recently Aion Online) and CryENGINE 2 is better for developer adoption, but shockly bad compared to even ID Tech 1(Wolf3d/Doom Engine). So what's CryENGINE's problem? Well, who'd want to fish around in some developers home grown engine designed specifically to achieve one fixed task, over the top graphics, when you can get the Unreal 3 engine and make it to exactly that for a fraction of the license and developer costs?

    This is NOT how development works. If CryTEKs business model was to chuck out a shitty running graphics engine that looked staggeringly pretty, then slowly optimize it as people use it more and more, they'd be knee deep in **** by now (they prolly are actually).

    The above is just a silly comment. People adopt engines because they're efficient and scalable, not because they've been promised it might become efficient and scalable in the future if they get enough revenue from license sales.

    I will say that if they manage to make it run worse than CryENGINE with out making it look any better, I'll eat my hat. I doubt, once again, you'll see any major improvement over other existing technologies (CryEngine 1/2 weren't that better than other developers offerings) but the whole thing will run slower than what other developers have to offer (as usual...).

    You could say the same thing about CryENGINE 1 / 2 in my eyes.
     
  5. CardJoe

    CardJoe Freelance Journalist

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    Ah, I see. In that case, bear in mind that the original STALKER was reviewed before I was at Bit-tech. It was done by TrustedReview's Andrew Vandervell in the interrim period between my predecessor, Ryan, and I. It was a time of lawlessness and anarchy, compared to what is now a time of anarchy and ruggedly handsome games editors.

    Indeed. I stand corrected.
     
  6. thehippoz

    thehippoz What's a Dremel?

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    bought the game on release and never regretted.. I was part of the mp beta and could play the game full up on a crt (1024x768).. but back in 2007 you needed a minimum 8800gtx which was overclocked to ultra speeds+

    thing is a lot of supposed enthusiasts at the time were nothing but console gamers with a lot of money.. so they were trying to play it on higher res lcd panels and sli/tri sli wasn't even working on release.. so the bashing started

    I showed my buds what it looked like on crt and I gotta say the game looked like your in the freaking woods.. totally impressed with the game and gameplay to be honest

    all the crying came from emachine gamers and the fake enthusiast crowd.. they just couldn't run it because of their native res- so it sucked

    warhead I actually got a buzz at the end of that game.. I think they're brilliant games- you just have to have the rig to see it like it was supposed to be seen.. those screens you have in the article don't even look right :D
     
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  7. Hovis

    Hovis What's a Dremel?

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    Without the ability to smash the houses the pieces the whole "I smash your house to pieces!" plan kind of fails though. You end up just looking like you're pished and bumping into things that ought to fall down yet doesn't.
     
  8. CardJoe

    CardJoe Freelance Journalist

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    Fine, if buildings falling over is so important to you, I did the exact same thing in Red Faction: Guerrilla - and there the buildings were bigger, fell down better AND I WAS IN SPACE.

    Car, Crash, Explode, Run Away.
     
  9. thehippoz

    thehippoz What's a Dremel?

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    red faction is over the top =] you gotta remember the game came out 3 years ago.. it was pretty nice to see trees fall over back then.. what did we have before other than jedi knight.. oh I loved choking out people in mp :blush:

    I dunno it's easy to judge old games.. I still think the game was great for it's time
     
  10. CardJoe

    CardJoe Freelance Journalist

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    Red Faction is hardly a spring chicken.

    As for trees falling over; that's Crysis' killer feature? Really?
     
  11. thehippoz

    thehippoz What's a Dremel?

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    think the combos were pretty good.. I mean remember getting into the alien ship and being flushed down the toilet tubes- the game had a lot of different things going for it.. warhead thought was even better- far as a shooter goes they're pretty good

    the train where your busting heles and ground troops was a lot of fun.. I know they do this stuff on console all the time- but they don't have the graphics crysis does- not even close
     
  12. Action_Parsnip

    Action_Parsnip What's a Dremel?

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    Oh this rings a bell. The trigens cant follow you into the water isnt that right? But theres a few rocket mega trigens running a bout so dont hang around. This all sounds very familiar.
     
  13. CardJoe

    CardJoe Freelance Journalist

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    Yes, so you run to the downed helicopter and use the minigun. Easy.
     
  14. Spuzzell

    Spuzzell What's a Dremel?

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    That's not what happens in Far Cry 2. You can't get out of a car while it's moving, so basically you're parking next to a magically indestructible corrugated iron shack and then getting out.

    Then you can shoot at the car for 5 minutes before it catches on fire. Or throw a grenade, either is fine. Any surviving goons will know exactly where you are whatever you're wearing, and will shoot you with unerring accuracy from so far away you can hardly see them through your stupidly restrictive monocle, which, by the way, you can only use if you get your map out first.

    When you do finally get close enough to shoot back, they happily take multiple hits to the head from your mounted machine gun before even going 'ouch'.

    Once that chore is over, you head around the next corner, look at your map, realise you've taken a wrong turn, turn around.. AND THE WHOLE DAMN LOT OF THEM HAVE RESPAWNED.

    Then you give up and, in what should be an open world action game full of exciting travel and memorable firefights, you take the bus. Because that's actually more fun.

    I seem to have ranted. Basically, Crysis is more fun than Far Cry 2. For lots of reasons, but mostly because it makes travelling around on foot preferable to riding in a bus.
     
  15. CardJoe

    CardJoe Freelance Journalist

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    Coincidentally, this article has timed in with EA Week on Steam. Crysis is 50 percent off today.
     
  16. tristanperry

    tristanperry Minimodder

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    The article itself seemed fair enough. I think Crysis is great game, even though I agree with some parts of the article (i.e. the nanosuit wasn't as 'fluid' as suggested, and some of the characters were annoying)

    But overall the article seems to be flame-bait on purpose.

    As I say, the content seems fair enough at times. But the title is pure flame-bait IMO.

    "Crysis Was Terrible" was the headline. Then the article explains this by saying:

    "Crysis was extremely good looking, you have to give it that."
    "They made a decent shooter"
    "an average game" [twice]

    So despite the headline and nature of parts of the article, the overall conclusion being made by the article was that it's an average game (gameplay-wise) with amazing graphics.

    And - to me - a game with amazing graphics and average gameplay doesn't equate to being "terrible"
     
  17. SlowMotionSuicide

    SlowMotionSuicide Come Hell or High Water

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    When I first saw the title I immediatly went for comments to indulge in some epic Gunsmith rage. So please do deliver.

    I don't care what the author thinks about the game, personally I found myself playing it time after the time, both Crysis and Warhead are installed on my rig and I still play them, and enjoy them frequently. It's not many a game I keep playing for over two years consecutively.

    Carry on the flamewar!!
     
  18. Spuzzell

    Spuzzell What's a Dremel?

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    I was wrong, you can jump out of some moving vehicles in Far Cry 2!

    Cars don't work for this though, by the time you've got the door open and jumped out they've basically stopped moving.
     
  19. Gunsmith

    Gunsmith Maximum Win

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    theres only one woman who has the right to tell me what to do and its not you.

    sammich, NAO
     
  20. Chombo

    Chombo What's a Dremel?

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    I really have to ask what the point of this article is? Bagging on Crysis is way out of fashion.

    What this whole article boils down to is another person's opinion of a 3 year old game that they just can't let go of. Admittedly the author gets a better soap box than the average forum troll but still it all amounts to the same thing anyway.
     
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